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首次观测 · 记录 #1CVF · CVPR 2026:cvf:11018f0dcf0949d0826e332824ca9fa4CVF · CVPR 2026

FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting

Wang, Yixian, Yu, Haolin, Tang, Jiadong, Gao, Yu, Wang, Xihan, Yue, Yufeng, Yang, Yi

3D Gaussian Splatting has revolutionized neural rendering with real-time performance. However, scaling this approach to large scenes using Level-of-Detail methods faces critical challenges: inefficient serial traversal consuming over 60% of rendering time, and redundant Gaussian-tile pairs that incur unnecessary processing overhead. To address these limitations, we propose FilterGS, featuring a parallel filtering mechanism with two complementary filters that enable efficient selection without tree traversal, coupled with a scene-adaptive Gaussian shrinkage strategy that minimizes redundancy through opacity-based scaling. Extensive experiments demonstrate that FilterGS achieves state-of-the-art rendering speeds while maintaining competitive visual quality across multiple large-scale datasets.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:c96ff6a0f719e9e40177dd6aec930b9cCVF · CVPR 2026

Learning a Unified Latent Action Space from Videos with Action-centric Cycle Consistency

Chen, Guangyan, Shao, Qi, Cui, Te, Zhou, Zichen, Mao, Weixin, Yang, Luojie, Wang, Meiling, Yang, Yi 等 10 位作者

Video data provides a rich source beyond expensive action-labeled data for advancing robot learning. Recent approaches have demonstrated promising potential in leveraging video data by learning latent actions for policy training. The latent action tokenizer encodes latent actions between successive video frames, and the tokenizer is trained to reconstruct future frames using current frames and the encoded latent actions. However, the unique pairing of successive frames permits future frame reconstruction with little understanding of transition dynamics, hindering the learning of semantically consistent latent actions. Moreover, the tokenizer typically allocates distinct latent action subsets to individual embodiments to accommodate heterogeneous morphologies, constraining knowledge transfer. To overcome such limitations, we propose the action-centric cycle consistency, aiming to establish a unified latent action space. Our method samples latent actions from the latent action space and decodes them with video frames to generate diverse subsequent frames, then enforces cycle consistency by predicting the sampled actions from both original and generated frames. Our concise method creates a challenging task that learns corresponding latent actions from current frames and diverse generated future frames, compelling the tokenizer to develop semantically consistent action representations. Additionally, sampled latent actions can be applied to video frames from distinct embodiments, facilitating the alignment of latent actions across embodiments. Experiments demonstrate that our approach achieves a 20.1% improvement over OpenVLA on the LIBERO benchmark and increases the average length from 3.27 to 3.93 on the CALVIN benchmark. In real-world experiments, our method maintains strong performance with a 44% improvement.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:d4b7e76d80dfb46d20dc5fbe2cb4a287CVF · CVPR 2026

Energy-GS: Image Energy-guided Pose Alignment Gaussian Splatting with redesigned pose gradient flow

Gao, Yu, Su, Lutong, Huang, Ruixiang, Jiang, Tianji, Tang, Jiadong, Yue, Yufeng, Yang, Yi

High-quality 3D scene representation in radiance fields relies on accurate camera poses which are often difficult to acquire in real-world scenarios. An effective solution is to use RGB images for the joint optimization of radiance fields and camera poses, an approach that has been well explored in NeRF series methods. However, unlike NeRF, joint optimization in 3D Gaussian Splatting (3DGS) often requires additional regularization or prior spatial knowledge to reach comparable performance. To eliminate these dependencies, we introduce Energy-GS, a pose-aware Gaussian splatting framework that jointly optimizes scene representation and camera poses using only RGB images. We observe that pose gradients in joint optimization are unstable due to the point-based rendering mechanism. Furthermore, unlike NeRF's spatial sampling framework that enables coarse-to-fine pose alignment, rasterization-based 3DGS lacks controllable sampling and thus cannot support progressive pose refinement. To address these challenges, we redesign the optimization strategy of Gaussian primitives and introduce an image-energy-guided constraint that encourages progressive alignment of camera poses. Experiments on both synthetic and real-world datasets show that Energy-GS can effectively optimize the scene reconstruction and resolve camera pose misalignment at the same time. Benefiting from reliance on only RGB images, we believe this work provides promising insights for visual localization and dense mapping applications such as SLAM. The Code is available at \href https://github.com/SkylerGao/ENGS https://github.com/SkylerGao/ENGS

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗
首次观测 · 记录 #1CVF · CVPR 2026:cvf:fc76662299e5ff9d33ac466c2655fa68CVF · CVPR 2026

Video2Robo: 3DGS-based Synthetic Data from One Video Enables Scalable Robot Learning

Deng, Yinan, Hu, Kejia, Chen, Ye, Dou, Jianyu, Wang, Jiahui, Zhao, Jingyu, Ao, Haojia, Yang, Yi 等 9 位作者

Scalable robot learning is hindered by the high cost of acquiring diverse, high-quality embodied data. Existing data generation approaches partially mitigate this issue but typically depend on hard-to-access hardware and labor-intensive manual effort, with limited generalization to diverse scene configurations. To overcome these limitations, we propose Video2Robo, a framework that generates high-quality and diverse robot data directly from a single human demonstration video, enabling seamless deployment on physical robots. At its core, Video2Robo leverages 3D Gaussian Splatting (3DGS) as a powerful scene representation, enabling high-fidelity rendering and explicit 3D scene editing. The framework tracks temporally consistent motion trajectories of task-relevant objects from raw video footage and identifies key task skills, guiding robots to execute tasks kinematically plausibly under novel object arrangements. Furthermore, by augmenting backgrounds, textures, lighting, and camera views, Video2Robo further enhances the diversity of generated data. Extensive evaluations in both simulation and real-world environments demonstrate that policies trained on Video2Robo data achieve superior generalization and transfer performance. Project webpage: Video2Robo.

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cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

CVF · CVPR 2026 ↗PDF ↗