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首次观测 · 记录 #1CVF · CVPR 2026:cvf:00fe19cafb51ca1b9eaedd5b4b9e6194CVF · CVPR 2026

SMVRT: Implicit Human 3D Modeling Using Sparse Multi-View Volumetric Reconstruction with Transformer Fusion

Fan, Chuanmao, Zhao, Chenxi, Duan, Ye

原文摘要

Recently, the community has witnessed significant progress in human modeling from single or multi-view inputs. However, these approaches often rely on guessing the occluded regions through either generative models or template fitting. In this work, we address these challenges by exploring optimal fusion strategies using only sparse multi-view inputs. We propose SMVRT, an end-to-end implicit 3D reconstruction framework for sparse multi-view human modeling. Our key contribution lies in the fusion blocks at three stages of the network. First, local and global features alternative fusion modules are designed to enhance 2D features. Second, attentional fusion is performed on warped multi-view and multi-level 2D features to form 3D feature grid. The feature grid aggregates spatially coherent multi-view features by 3D regularization. Third, attentional 2D-3D feature aggregation generates the enhanced latent embeddings for query points to decode occupancies. Experiments on the THUman 2.0/2.1, MultiGarment and MultiHuman datasets demonstrate that our system significantly outperforms state-of-the-art methods both qualitatively and quantitatively.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:14fc697ca40073dbf7ca2ee57cc81f18CVF · CVPR 2026

Scenes as Tokens: Multi-Scale Normal Distributions Transform Tokenizer for General 3D Vision-Language Understanding

Tang, Yutao, Zhao, Cheng, Mittal, Gaurav, Kukkala, Rohith, Chellappa, Rama, Peng, Cheng, Chen, Mei

原文摘要

Recent advances in 3D vision-language models (VLMs) highlight a strong potential for 3D scene understanding and reasoning.However, effectively tokenizing 3D scenes into holistic scene tokens, and leveraging these tokens across diverse 3D understanding tasks, remain highly challenging. We present NDTokenizer3D, a generalist 3D VLM that performs a wide range of 3D scene understanding tasks while naturally supporting human interactions, thereby bridging language-level reasoning with 3D spatial understanding. The core of our approach is a novel three-stage scene tokenization pipeline built upon a Multi-Scale Normal Distributions Transform (NDT) representation, paired with a Multi-Scale NDT Decoder (MSDec).Specifically, NDTokenizer3D first constructs a multi-scale NDT representation from raw high-resolution point clouds, preserving both global context and fine-grained geometric details. Next, the MSDec progressively fuses cross-scale NDT features, producing holistic scene tokens consumable by LLM endpoints. Beyond tokenization, MSDec is repurposed as a general interface for human-interactive prompting (points, boxes, masks) and segmentation-mask decoding, unifying diverse 3D scene understanding tasks within a single architecture. With this compact and unified design, NDTokenizer3D offers a fine-grained, general-purpose 3D VLM, achieving remarkable improvements in 3D Referring Segmentation, 3D Visual Question Answering, and 3D Dense Captioning.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:283f3f861d04f78600973f63a53c2988CVF · CVPR 2026

b-CLIP: Text-Conditioned Contrastive Learning for Multi-Granular Vision-Language Alignment

Zohra, Fatimah, Zhao, Chen, Itani, Hani, Ghanem, Bernard

原文摘要

CLIP achieves strong zero-shot image-text retrieval by aligning global vision and text representations, yet it falls behind on fine-grained tasks even when fine-tuned on long, detailed captions. In this work, we propose b-CLIP, a multi-granular text-conditioned contrastive learning framework designed to achieve hierarchical alignment between multiple textual granularities--from full captions to sentences and phrases--and their corresponding visual regions. For each level of granularity, b-CLIP uses cross-attention to dynamically pool image patches into contextualized visual embeddings. To address the semantic overlap inherent in this hierarchy, we introduce the b-Contextualized Contrastive Alignment Loss (b-CAL), which parameterizes the trade-off between query-specific matching and intra-image contextualization under both Cross-Entropy and Binary Cross-Entropy formulations. Through extensive experiments, we demonstrate that b-CLIP significantly improves dense alignment, achieving 91.8% T2I 92.3% I2T at R@1 on Urban1K and 30.9% on FG-OVD (Hard), setting state-of-the-art among methods trained without hard negatives. b-CLIP establishes a robust, adaptive baseline for dense vision-language correspondence. The code and models are released at \href https://github.com/fzohra/B-CLIP https://github.com/fzohra/B-CLIP .

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:2900593db31248203cf7367f033a2f6eCVF · CVPR 2026

RnG: A Unified Transformer for Complete 3D Modeling from Partial Observations

Xiang, Mochu, Shen, Zhelun, Li, Xuesong, Ren, Jiahui, Zhang, Jing, Zhao, Chen, Liu, Shanshan, Feng, Haocheng 等 10 位作者

原文摘要

Humans perceive the 3D world from limited 2D observations. While recent feed-forward generalizable 3D reconstruction models can recover structures from sparse images, they typically represent only observed regions, leaving unseen geometry unmodeled. This raises a fundamental question: Can we infer complete 3D structure from partial observations? We present RnG (Reconstruction and Generation), a feed-forward Transformer that unifies reconstruction and generation by predicting an implicit, complete 3D representation. RnG introduces a reconstruction-guided causal attention mechanism that separates reconstruction and generation at the attention level while treating the KV-cache as an implicit 3D representation. Arbitrary poses can efficiently query this cache to render high-fidelity RGBD outputs. RnG accurately reconstructs visible geometry while generating plausible unseen structures and appearance. It achieves state-of-the-art performance in generalizable 3D reconstruction and novel view generation, while being efficient enough for real-time interactive applications.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3790fa406a143501cc19a76c2385bba0CVF · CVPR 2026

Learning complete and explainable visual representations from itemized text supervision

Lyu, Yiwei, Zhao, Chenhui, Banerjee, Soumyanil, Liu, Shixuan, Rao, Akshay, Kondepudi, Akhil, Lee, Honglak, Hollon, Todd C.

原文摘要

Training vision models with language supervision enables general and transferable representations. However, many visual domains, especially non-object-centric domains such as medical imaging and remote sensing, contain itemized text annotations: multiple text items describing distinct and semantically independent findings within a single image. Such supervision differs from standard multi-caption supervision, where captions are redundant or highly overlapping. Here, we introduce ItemizedCLIP, a framework for learning complete and explainable visual representations from itemized text supervision. ItemizedCLIP employs a cross-attention module to produce text item-conditioned visual embeddings and a set of tailored objectives that jointly enforce item independence (distinct regions for distinct items) and representation completeness (coverage of all items). Across four domains with naturally itemized text supervision (brain MRI, head CT, chest CT, remote sensing) and one additional synthetically itemized dataset, ItemizedCLIP achieves substantial improvements in zero-shot performance and fine-grained interpretability over baselines. The resulting ItemizedCLIP representations are semantically grounded, item-differentiable, complete, and visually interpretable.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:3b248b6dc9af870cab7c3c551e861effCVF · CVPR 2026

Tracking-Guided 4D Generation: Foundation-Tracker Motion Priors for 3D Model Animation

Sun, Su, Zhao, Cheng, Mittal, Himangi, Mittal, Gaurav, Kukkala, Rohith, Chen, Yingjie Victor, Chen, Mei

原文摘要

Generating dynamic 4D objects from sparse inputs is difficult because it demands joint preservation of appearance and motion coherence across views and time while suppressing artifacts and temporal drift. We hypothesize that the view discrepancy arises from supervision limited to pixel- or latent-space video-diffusion losses, which lack explicitly temporally aware, feature-level tracking guidance.We present Track4DGen, a two-stage framework that couples a multi-view video diffusion model with a foundation point tracker and a hybrid 4D Gaussian Splatting (4D-GS) reconstructor. The central idea is to explicitly inject tracker-derived motion priors into intermediate feature representations for both multi-view video generation and 4D-GS. In Stage One, we enforce dense, feature-level point correspondences inside the diffusion generator, producing temporally consistent features that curb appearance drift and enhance cross-view coherence. In Stage Two, we reconstruct a dynamic 4D-GS using a hybrid motion encoding that concatenates co-located diffusion features (carrying Stage-One tracking priors) with Hex-plane features, and augment them with 4D Spherical Harmonics for higher-fidelity dynamics modeling.Track4DGen surpasses baselines on both multi-view video generation and 4D generation benchmarks, yielding temporally stable, text-editable 4D assets. Lastly, we curate Sketchfab28, a high-quality dataset for benchmarking object-centric 4D generation and fostering future research.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:55b2fafa2dc37952e1d25d62b7b8a739CVF · CVPR 2026

Extending One-Step Image Generation from Class Labels to Text via Discriminative Text Representation

Zhao, Chenxi, Zhu, Chen, Feng, Xiaokun, Hao, Aiming, Zhu, Jiashu, Lei, Jiachen, Wu, Jiahong, Chu, Xiangxiang 等 9 位作者

原文摘要

Few-step generation has been a long-standing goal, with recent one-step generation methods exemplified by MeanFlow achieving remarkable results. Existing research on MeanFlow primarily focuses on class-to-image generation. However, an intuitive yet unexplored direction is to extend the condition from fixed class labels to flexible text inputs, enabling richer content creation. Compared to the limited class labels, text conditions pose greater challenges to the model's understanding capability, necessitating the effective integration of powerful text encoders into the MeanFlow framework. Surprisingly, although incorporating text conditions appears straightforward, we find that integrating powerful LLM-based text encoders using conventional training strategies results in unsatisfactory performance. To uncover the underlying cause, we conduct detailed analyses and reveal that, due to the extremely limited number of refinement steps in the MeanFlow generation, such as only one step, the text feature representations are required to possess sufficiently high discriminability. This also explains why discrete and easily distinguishable class features perform well within the MeanFlow framework. Guided by these insights, we leverage a powerful LLM-based text encoder validated to possess the required semantic properties and adapt the MeanFlow generation process to this framework, resulting in efficient text-conditioned synthesis for the first time. Furthermore, we validate our approach on the widely used diffusion model, demonstrating significant generation performance improvements. We hope this work provides a general and practical reference for future research on text-conditioned MeanFlow generation. The code is available at \supp https://github.com/AMAP-ML/EMF.

cs.CV · cs.CL

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:69fd0ff841fc3c12c80263293dbf1e02CVF · CVPR 2026

UniSH: Unifying Scene and Human Reconstruction in a Feed-Forward Pass

Li, Mengfei, Li, Peng, Zhang, Zheng, Lu, Jiahao, Zhao, Chengfeng, Xue, Wei, Liu, Qifeng, Peng, Sida 等 12 位作者

原文摘要

We present UniSH, a unified, feed-forward framework for joint metric-scale 3D scene and human reconstruction. A key challenge in this domain is the scarcity of large-scale, annotated real-world data, forcing a reliance on synthetic datasets. This reliance introduces a significant sim-to-real domain gap, leading to poor generalization, low-fidelity human geometry, and poor alignment on in-the-wild videos. To address this, we propose an innovative training paradigm that effectively leverages unlabeled in-the-wild data. Our framework bridges strong, disparate priors from scene reconstruction and HMR, and is trained with two core components: (1) a robust distillation strategy to refine human surface details by distilling high-frequency details from an expert depth model, and (2) a two-stage supervision scheme, which first learns coarse localization on synthetic data, then fine-tunes on real data by directly optimizing the geometric correspondence between the SMPL mesh and the human point cloud. This approach enables our feed-forward model to jointly recover high-fidelity scene geometry, human point clouds, camera parameters, and coherent, metric-scale SMPL bodies, all in a single forward pass. Extensive experiments demonstrate that our model achieves state-of-the-art performance on human-centric scene reconstruction and delivers highly competitive results on global human motion estimation, comparing favorably against both optimization-based frameworks and HMR-only methods. Project page: https://murphylmf.github.io/UniSH/.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:6f3df6da6ac070edff990f0dd67aee8bCVF · CVPR 2026

FailureAtlas: Mapping the Failure Landscape of T2I Models via Active Exploration

Chen, Muxi, Zhang, Zhaohua, Zhao, Chenchen, Chen, Mingyang, Jiang, Wenyu, Jiang, Tianwen, Zhuo, Jianhuan, Tang, Yu 等 11 位作者

原文摘要

Static benchmark-driven evaluation has provided a valuable foundation for analyzing Text-to-Image (T2I) models.However, the fixed and predetermined prompt sets in benchmarks inherently limit diagnostic depth, making it difficult to uncover the full landscape of models' systematic failures or isolate their root causes.We argue for a complementary paradigm: active exploration, and introduce FailureAtlas, the first framework designed to autonomously explore and map the vast failure landscapes of T2I models at scale.Unlike benchmarks that evaluate a fixed prompt set, FailureAtlas performs guided exploration in the input space, framing error discovery as a structured search for minimal, failure-inducing concepts. While this is a computationally explosive problem, we make it tractable with novel acceleration techniques. When applied to Stable Diffusion models, our method uncovers hundreds of thousands of previously unknown error slices (e.g., over 247,000 in SD1.5 alone) and provides the first large-scale evidence linking these failures to data scarcity in the training set. By providing a principled and scalable engine for deep model auditing, FailureAtlas establishes a new, diagnostic-first methodology to guide the development of more robust generative AI. The code is available at https://github.com/cure-lab/FailureAtlas.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:87aad4883afb6c80186a741f62f414a0CVF · CVPR 2026

PhysGen: Physically Grounded 3D Shape Generation for Industrial Design

You, Yingxuan, Zhao, Chen, Zhang, Hantao, Xu, Ming, Fua, Pascal

原文摘要

Existing generative models for 3D shapes can synthesize high-fidelity and visually plausible shapes. For certain classes of shapes that have undergone an engineering design process, the realism of the shape is tightly coupled with the underlying physical properties, e.g., aerodynamic efficiency for automobiles. Since existing methods lack knowledge of such physics, they are unable to use this knowledge to enhance the realism of shape generation. Motivated by this, we propose a unified physics-based 3D shape generation pipeline, with a focus on industrial design applications. Specifically, we introduce a new flow matching model with explicit physical guidance, consisting of an alternating update process. We iteratively perform a velocity-based update and a physics-based refinement, progressively adjusting the latent code to align with the desired 3D shapes and physical properties. We further strengthen physical validity by incorporating a physics-aware regularization term into the velocity-based update step. To support such physics-guided updates, we build a shape-and-physics variational autoencoder (SP-VAE) that jointly encodes shape and physics information into a unified latent space. The experiments on three benchmarks show that this synergistic formulation improves shape realism beyond mere visual plausibility. Our code and model weights are available at https://github.com/kasvii/PhysGen.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表

首次观测 · 记录 #1CVF · CVPR 2026:cvf:a7d397ce06926fcc0a7f08049a9ba28aCVF · CVPR 2026

GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injection

Huang, Xuan, Xiang, Mochu, Shen, Zhelun, Wu, Jinbo, Wu, Chenming, Zhao, Chen, Wang, Kaisiyuan, Zhou, Hang 等 12 位作者

原文摘要

Hand-Object Interaction (HOI) remains a core challenge in digital human video synthesis, where models must generate physically plausible contact and preserve object identity across frames. Although recent HOI reenactment approaches have achieved progress, they are typically trained and evaluated in-domain and fail to generalize to complex, in-the-wild scenarios. In contrast, all-in-one video editing models exhibit broader robustness but still struggle with HOI-specific issues such as inconsistent object appearance. In this paper, we present GenHOI, a lightweight augmentation to pretrained video generation models that injects reference-object information in a temporally balanced and spatially selective manner. For temporal balancing, we propose Head-Sliding RoPE, which assigns head-specific temporal offsets to reference tokens, distributing their influence evenly across frames and mitigating the temporal decay of 3D RoPE to improve long-range object consistency. For spatial selectivity, we design a two-level spatial attention gate that concentrates object-conditioned attention on HOI regions and adaptively scales its strength, preserving background realism while enhancing interaction fidelity. Extensive qualitative and quantitative evaluations on unseen, in-the-wild scenes demonstrate that GenHOI significantly outperforms state-of-the-art HOI reenactment and all-in-one video editing competitors.

cs.CV

Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition · 2026 · 正式发表