Offline reinforcement learning seeks to learn decision policies from previously collected data, but deployment environments may differ from the domains in which the data were collected, and logged variables may omit confounders that affected both historical actions and outcomes. We study offline policy learning under the joint challenges of domain discrepancy and unmeasured confounding, where multiple heterogeneous source datasets provide complementary information about a target domain. We develop a causally adjusted transportability framework combining transportability theory with instrumental variables, negative controls, and proxies to identify target-domain causal quantities. For confounded contextual bandits, identification reduces to systems of bridge-function integral equations, enabling minimax estimation from finite samples. Confidence sets for the identified quantities are then used for pessimistic policy optimization, yielding CAT-CCB. We extend the framework to episodic confounded Markov decision processes, where complementary sources identify target reward and transition mechanisms under structural and completeness conditions. Under Gaussian dynamics and linear function approximation, this yields CAT-CMDP. We establish high-probability finite-sample suboptimality guarantees that quantify the effects of approximation, estimation, source-to-target shift, offline coverage, and sample size. For bounded finite-dimensional linear classes, the contextual-bandit guarantee recovers the standard $\widetilde{\mathcal O}(N^{-1/2})$ rate. Numerical experiments support the effectiveness of the framework for learning target-domain policies from heterogeneous confounded data. Together, the results provide a principled approach when no single source dataset suffices for causal identification and policy optimization.
Xuyuan Xiong, Siyu Chen, Zihan Shao, Yue Su, Weiyang Jin, Ping Luo, Zhuoran Yang, Xihui Liu
Looped transformers reuse a shared block of layers to increase computational depth without increasing the number of trainable parameters. They are trained with backpropagation through time (BPTT). To save training compute, BPTT is often truncated to the last few loops, but truncation yields biased gradients that may weaken the benefit of looping. In this work, we study the value of truncation in looped transformer training in a systematic way: we jointly vary model size, training tokens, and forward and backward loop counts across nearly 600 training runs and fit a unified scaling law that captures the effects of looping and truncation through effective parameters. Despite the training-compute savings of truncation, our fitted law favors full BPTT when forward and backward loop counts are jointly optimized. In matched-compute runs, full BPTT through fewer loops consistently outperforms truncated settings of the same compute. The law further shows that at fixed model size, the compute-optimal loop count and training-token budget both grow with compute. When model size is also free, the law identifies two fully trained loops as the best looped setting. Experimentally, this setting achieves lower validation loss than the compute-optimal non-looped model with about 27% fewer non-embedding parameters and only 8% more training compute.
Kaixiong Gong, Kaituo Feng, Bohao Li, Yibing Wang, Mofan Cheng, Shijia Yang Stanford University, Jiaming Han, Benyou Wang The Chinese University of Hong Kong, Shenzhen 等 11 位作者
Recent multimodal large language models (MLLMs), such as GPT-4o, Gemini 1.5/2.5 Pro, and Reka Core, have advanced audio-visual reasoning capabilities, achieving strong performance in tasks like cross-modal understanding and generation. However, our DeafTest uncovers unanticipated failures: most of the state-of-the-art MLLMs struggle with very simple audio tasks, such as distinguishing louder sounds or sound counting. This raises a fundamental question—does a deficiency in low-level audio perception constrain higher-level audio-visual reasoning? To address this, we introduce AV-Odyssey Bench—a comprehensive benchmark of 4,555 meticulously designed problems that integrate text, audio, and visual modalities. Each task requires models to unify cross-modal reasoning, leveraging synchronized audio-visual cues to infer solutions. By structuring questions as multiple-choice, we ensure objective, reproducible evaluations without reliance on subjective human or LLM-based judgments. Through comprehensive benchmarking of closed-source and open-source models, we showcase: (i) current MLLMs lack robust audio-visual integration ability and (ii) performance on DeafTest (Pearson’s r = 0.945) strongly correlates with AV-Odyssey accuracy. These findings challenge assumptions about models’ multimodal proficiency and highlight fundamental audio perception as a reasoning bottleneck. We believe that our results provide concrete guidance for future dataset design, alignment strategies, and architectures.
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cs.CL · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表