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新论文 · v1arXiv:2611.16594

Language Learning through Immersive Multi-User Gamification

Rosalina Ribeiro Silva, Zichen Feng, Rikard Olajos, Tim Rolff

原文摘要

We propose an immersive virtual-reality game designed to enable multi-user, multi-language learning during co-play. We hypothesize that our method will be more engaging, leading to better rhythm, pronunciation, memorization, and speaking confidence. We implement the experience as a fantasy role-playing game by introducing vocabulary and phrases to the user as spells to learn. Players then cast more efficient spells depending on their language skills. For evaluation, we compare the game to a single-user baseline that replicates traditional language learning in a non-immersive setting. We measure short- and long-term retention of vocabulary and phrases, as well as scoring rhythm and pronunciation. Furthermore, we collect user data on engagement and mental workload.

cs.HC

版本更新 · v2arXiv:2611.08698

VICTR: Value-Informed In-Context Learning for Vision-Language-Action Models

Luca Macesanu, Tianluo Zhang, Aditya Patil, Archit Sharma, Kevin Angers, Christopher M. Clark, Chen Feng, Juexiao Zhang

原文摘要

Recent advances in robot foundation models have highlighted the potential of in-context learning (ICL) for adapting robot behavior from demonstrations without further fine-tuning. Previous work has used retrieval-based post-training to equip pretrained vision-language-action (VLA) models with the capability for ICL by teaching them to condition action predictions on retrieved visually-relevant demonstration chunks. However, the effectiveness of retrieval hinges on selecting context relevant to the current execution stage, which visual similarity alone may not capture. We introduce VICTR, a framework enabling in-context learning in VLAs via progress-informed context retrieval built around an In-Context Value Function Estimator (IC-VFE). IC-VFE conditions on a reference demonstration video, a language instruction and the current observation to estimate task-relative progress. By conditioning progress estimation on a reference demonstration, IC-VFE can align the current state with a demonstrated execution even for tasks unseen during training. VICTR uses the estimated progress to select demonstration chunks at corresponding stages of execution and supplies them to a $π_{0.5}$ policy post-trained for in-context action generation. On unseen out-of-domain real-world manipulation tasks, VICTR raises the success rate from 6.2% for a fine-tuned $π_{0.5}$ baseline to 23.8% and more than doubles the task progress rate, from 28.9% to 55.5%. Project page with code, data and videos: https://ai4ce.github.io/VICTR/

cs.RO

版本更新 · v2arXiv:2508.08807

面向节点与超边的高效属性超图嵌入

Effective and Efficient Attributed Hypergraph Embedding on Nodes and Hyperedges

Yiran Li, Gongyao Guo, Chen Feng, Jieming Shi

AI 速读 基于摘要

提出 SAHE,统一学习属性超图中节点与超边的嵌入,并通过高阶相似度与近似优化兼顾质量与效率。

cs.SI

查看原文摘要

An attributed hypergraph comprises nodes with attributes and hyperedges that connect varying numbers of nodes. Attributed hypergraph node and hyperedge embedding (AHNEE) maps nodes and hyperedges to compact vectors for use in important tasks such as node classification, hyperedge link prediction, and hyperedge classification. Generating high-quality embeddings is challenging due to the complexity of attributed hypergraphs and the need to embed both nodes and hyperedges, especially in large-scale data. Existing solutions often fall short by focusing only on nodes or lacking native support for attributed hypergraphs, leading to inferior quality, and struggle with scalability on large attributed hypergraphs. We propose SAHE, an efficient and effective approach that unifies node and hyperedge embeddings for AHNEE computation, advancing the state of the art via comprehensive embedding formulations and algorithmic designs. First, we introduce two higher-order similarity measures, HMS-N and HMS-E, to capture similarities between node pairs and hyperedge pairs, respectively. These measures consider multi-hop connections and global topology within an extended hypergraph that incorporates attribute-based hyperedges. SAHE formulates the AHNEE objective to jointly preserve all-pair HMS-N and HMS-N similarities. Direct optimization is computationally expensive, so we analyze and unify core approximations of all-pair HMS-N and HMS-N to solve them simultaneously. To enhance efficiency, we design several non-trivial optimizations that avoid iteratively materializing large dense matrices while maintaining high-quality results. Extensive experiments on diverse attributed hypergraphs and 3 downstream tasks, compared against 11 baselines, show that SAHE consistently outperforms existing methods in embedding quality and is up to orders of magnitude faster.

版本更新 · v2arXiv:2512.23676

Web World Models

Jichen Feng, Yifan Zhang, Chenggong Zhang, Yifu Lu, Shilong Liu, Mengdi Wang

原文摘要

Language agents increasingly require persistent worlds in which they can act, remember, and learn. Existing approaches sit at two extremes: conventional web frameworks provide reliable but fixed contexts backed by databases, while fully generative world models aim for unlimited environments, but the world is constructed primarily through generation, making it harder to maintain a fixed, deterministic global framework and reducing controllability. In this work, we introduce the Web World Model (WWM), a middle ground where world state and ``physics'' are implemented in ordinary web code to ensure logical consistency, while large language models generate context, narratives, and high-level decisions on top of this structured latent state. We build a suite of WWMs on a realistic web stack, including an infinite travel atlas grounded in real geography, fictional galaxy explorers, web-scale encyclopedic and narrative worlds, and simulation- and game-like environments. Across these systems, we identify practical design principles for WWMs: separating code-defined rules from model-driven imagination, representing latent state as typed web interfaces, and utilizing deterministic generation to achieve unlimited but structured exploration. Our results suggest that web stacks themselves can serve as a scalable substrate for world models, enabling controllable yet open-ended environments.

cs.AI · cs.CL · cs.CV

新论文 · v1arXiv:2611.11242

DeepSoMo: Deformable Object Motion Estimation under Proprioceptive Partial Observability via Predictive Latent Dynamics

Hanwen Zhao, Weicheng Dai, Luoyao Chen, Chen Feng

原文摘要

Estimating the motion of deformable bodies in soft robotics from proprioceptive sensing is challenging due to partial observability, as internal observations provide only indirect access to global motion, contact, and shape evolution. In such settings, instantaneous observations are insufficient, and accurate estimation requires temporally consistent latent representations. This paper studies deformable motion estimation under proprioceptive partial observability from a latent dynamics perspective. We argue that a key requirement for long-horizon estimation is latent temporal consistency, where latent states remain predictive of future observations. To this end, we present DeepSoMo, a learning-based framework that enforces predictive structure in latent dynamics through a self-supervised latent prediction constraint. We evaluate the approach in a canonical deformable dynamics setting using high-fidelity finite-element simulation as a controlled source of ground truth. Results demonstrate consistent improvements in trajectory estimation, orientation recovery, shape reconstruction, and contact inference over architecture-matched recurrent baselines.

cs.RO

版本更新 · v3arXiv:2609.09742

Breaking Fault Lines: Unifying TEE-Assisted BFT Consensus in Partially Trusted Worlds

Xiaoqing Wen, Tong Liu, Jianyu Niu, Jialin Li, Cong Wang, Yinqian Zhang, Chen Feng

原文摘要

This paper revisits TEE-assisted BFT under a universal partial-TEE model, where an arbitrary subset of replicas execute inside TEEs while the remaining replicas operate without hardware trust guarantees. We show that heterogeneous trust changes the structure of quorum formation and fault tolerance. In particular, we derive a tight resilience bound f < max {n/3, m/2}, where n is the total number of replicas and m is the number of TEE-enabled replicas. The result reveals a sharp threshold phenomenon: TEEs improve fault tolerance only once they exceed two-thirds of the deployment. Guided by this characterization, we introduce two protocol principles: (1) a dual-quorum construction that safely combines TEE-only and mixed quorums, and (2) a TEE-leader fast path that leverages hardware-enforced non-equivocation to reduce both consensus and view-change latency. We realize these ideas in Raftel, which is, to our knowledge, the first HotStuff-style BFT protocol designed explicitly for arbitrary partial-TEE deployments, and in chained-Raftel, a pipelined variant that further accelerates mixed-trust execution. We implement both protocols atop Intel SGX and evaluate them in LAN and WAN environments. Our results show that Raftel achieves up to 625 TPS with sub-670 ms latency in WAN settings, outperforming HotStuff by up to 308 TPS in throughput while approaching the performance of fully TEE-assisted protocols.

cs.DC

新论文 · v1arXiv:2611.01909

Who Asks, Who Answers: Linear Attention Builds the Query in Hybrid Language Models

Wenqi Zeng, Chen Feng, YuAng Chen

原文摘要

Hybrid language models interleave linear-attention layers with a small number of softmax-attention layers. Prior work largely attributes in-context retrieval to softmax attention, treating linear attention primarily as a mechanism for compressing past context. We revisit this division of labor and show that linear attention plays a direct role in retrieval by constructing the query used by softmax attention. Studying Qwen3.5 (Gated DeltaNet) and Granite4.0 (Mamba-2), we identify an Encode--Address circuit. An early Encode block preserves token identity, while an Address block constructs the final-position representation from which a softmax \emph{reader} forms its attention query. Transplanting this representation between prompts with different queried keys redirects retrieval in 0.97--0.99 of cases. The Address block's recurrent state carries the retrieval target, and its computation transfers across architectures: replacing Granite's Address block with Qwen's restores retrieval accuracy to 0.92--0.94 without updating either model's weights. Across six Qwen3.5 models, Address computation becomes distributed at larger scales over a chain of blocks, each guiding a successive reader, as the query no longer passes from one reader to the next through attention. These findings reveal a division of labor in hybrid retrieval: linear attention constructs the query, while softmax attention performs the lookup. Code is available at https://github.com/yuang-chen/LinearQuery

cs.AI

新论文 · v1arXiv:2610.37833

Depth through Recurrence: Towards Ultra-Efficient On-Device ASR

Chen Feng, Tianyi Xu, Ramchalam Kinattinkara Ramakrishnan, Yicheng Lin, Shaojie Zhuo, Zhaocong Yuan, Chenzheng Su, Xiaopeng Zhang

原文摘要

Modern automatic speech recognition (ASR) systems have achieved remarkable accuracy by scaling model depth and capacity, but at the cost of increased memory, energy, and computational demands. On edge devices where ASR is often most needed, such as watches and glasses, deploying such large models is infeasible due to extremely constrained resources. This raises a fundamental question: can we achieve high representational power in deep ASR models without scaling up parameterization? In this work, we revisit the role of depth and identify layer wise representational dynamics, in which most layers learn functionally similar transformations. Motivated by this insight, we propose a block-recurrent ASR architecture that replaces parameterized depth with a small set of recurrent blocks, each consisting of weight-shared layers, thereby preserving effective depth while drastically reducing model size. Through representation-guided grouping and knowledge distillation, block-recurrent models retain the accuracy of large reference models while using an order of magnitude fewer parameters. Across Open ASR Leaderboard benchmarks, a model with only two shared blocks recovers 97.4% of the accuracy of large models on average. The compact backbone further enables efficient on-device personalization through lightweight MoE-LoRA adaptation, allowing user-specific models to match or surpass the accuracy of general-purpose ASR systems with significantly lower inference cost. By reusing weights across recurrent steps, the proposed architecture reduces memory-access overhead and inference energy consumption. Together, these results show that high quality ASR can be achieved without large parameterization, and that structured recurrence provides a principled path towards ultra-compressed, energy-efficient, and personalized speech recognition on the edge.

cs.LG

新论文 · v1arXiv:2610.35862

Learning Force-Reactive Humanoid Loco-Manipulation

Sihang Li, Xiaofeng Guo, Jinkun Cao, Charlie Cheng, Ruihan Yang, Chen Feng, Guanya Shi, Haozhi Qi

原文摘要

Many everyday tasks require controlling contact force as well as motion. On a humanoid, this force must often be coordinated across both hands and the whole body, and cannot be specified by kinematic trajectories alone. Therefore, we present FLORE, a framework for learning force-reactive humanoid loco-manipulation. We collect robot-free demonstrations using two force-sensing UMI-style handheld grippers for hand motion and contact wrenches, and wearable trackers for body motion. A force-reactive diffusion policy takes vision, proprioception, and measured wrenches as input, then predicts actions and per-hand force commands. A hybrid compliance whole-body controller with force tracking executes these commands while maintaining balance: an integral of the force error measured by real force/torque (F/T) sensors lets each hand track force accurately along the commanded direction and remain compliant along the others. In simulation, the controller tracks per-hand force commands of varied magnitude and direction, with little loss in whole-body motion accuracy. Across three contact-rich tasks on the robot, the force-reactive policy succeeds in 80% of rollouts, compared with 26.7% for a position-only policy trained on the same demonstrations and executed by the same controller. For more details, please visit our website: https://louis-leee.github.io/FLoRe/.

cs.RO · cs.AI · cs.LG · eess.SY

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1134ACL Anthology · ACL 2026

BadScientist: Can a Research Agent Write Convincing but Unsound Papers that Fool LLM Reviewers?

Fengqing Jiang Apple and University of Washington, Yichen Feng University of Washington, Yuetai Li, Luyao Niu University of Washington, Basel Alomair University of Washington, Radha Poovendran University of Washington, Seattle

原文摘要

The convergence of LLM-powered research assistants and AI-based peer review systems creates a critical vulnerability: fully automated publication loops where AI-generated research is evaluated by AI reviewers without human oversight. We investigate this through BadScientist, a framework that evaluates whether fabrication-oriented paper generation agents can deceive multi-model LLM review systems. Our generator employs presentation-manipulation strategies requiring no real experiments. We develop a rigorous evaluation framework with formal error guarantees (concentration bounds and calibration analysis), calibrated on real data. Our results reveal systematic vulnerabilities: fabricated papers achieve acceptance rates up to 82%. Critically, we identify concern-acceptance conflict—reviewers frequently flag integrity issues yet assign acceptance-level scores. Our mitigation strategies show only marginal improvements, with detection accuracy barely exceeding random chance. Despite provably sound aggregation mathematics, integrity checking systematically fails, exposing fundamental limitations in current AI-driven review systems and underscoring the urgent need for defense-in-depth safeguards in scientific publishing.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1801ACL Anthology · ACL 2026

Uncertainty-Aware Routing for Principled Alignment with MoE Dynamics

Yilong Chen, Junyuan Shang Baidu, Yuchen Feng, Zhenyu Zhang Baidu Inc., Naibin Gu, Ziqi Wang, Tingwen Liu Institute of Information Engineering, Chinese Academy of Sciences, Shuohuan Wang Baidu 等 11 位作者

原文摘要

Mixture-of-Experts (MoE) is a cornerstone for scaling LLMs, yet its training dynamics remain poorly understood, often leading to sub-optimal specialization. Moving beyond static routing, we present a systematic study of the MoE lifecycle using Helmholtz Free Energyand Router Entropy. We identify a universal Three-Stage Phase Transition—Exploration, Symmetry Breaking, and Stabilization—marked by an Energy Climb and Plateau. This reflects Frustrated Exploration, caused by structural interference between specialization drives and uniformity constraints. To address this, we propose Uncertainty-Aware Routing (UAR), which aligns routing with the model’s epistemic state via: (1) Evidence-Triggered Expansion, increasing active experts for high-energy tokens, and (2) Epistemic Masking, applying load-balancing only in high-uncertainty regimes to shield mature experts. Experiments confirm UAR reduces perplexity and improves expert distinctiveness, offering a principled path toward thermodynamically aligned computation.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表