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新论文 · v1arXiv:2611.08790

SteerGR: Steering Generative Recommendation via Sparse Autoencoders for Controllable Game Discovery

Sunkyung Lee, Xiaokai Wei, Da Long, Hyunsik Jeon, Jiajun Wu, Rithwik Seth, Jongwuk Lee, Michelle Gong 等 9 位作者

原文摘要

Generative recommendation aims to predict item identifiers from user interaction histories, but explicit control over the properties of recommended items remains underexplored. A key challenge is to connect human-readable concepts to internal features whose interventions effectively change the recommended items. To address this, we propose Steerable Generative Recommender (SteerGR), a framework that uses sparse autoencoders for concept-level control in game discovery. SteerGR proceeds through three stages: (i) Concept Definition and Grounding for defining play concepts with an LLM; (ii) Feature Discovery and Selection for discovering candidate features by their concept associations and selecting one by its steering effect; and (iii) Sparse Feature Intervention for amplifying or suppressing selected features to steer recommendations without retraining the recommender. Extensive experiments with two industrial generative recommendation models on a real-world game dataset show that the selected features successfully steer recommendations toward or away from target concepts. We believe this work takes a first step to extend SAE-based steering from LLMs to industrial generative recommendation.

cs.IR · cs.AI · cs.CL

版本更新 · v2arXiv:2609.30177

Search-Aware Reinforcement Learning for Multi-Component Query Understanding in Roblox Game Search

Nayoung Choi, Shengjian Chen, Xiaokai Wei, Wenzheng Zhang, Daiyao Yi, Rachit Pareek, Vincent Su, Michelle Gong 等 9 位作者

原文摘要

Query understanding (QU) in production search systems has typically relied on separate models for each subtask, such as search intent classification, attribute extraction, and query rewriting. Large language models (LLMs) now make it possible to consolidate these subtasks into a single model that emits a unified QU output. This consolidation, however, introduces a new optimization challenge. A single model serves multiple components, each with a distinct downstream role within the search pipeline, and the utility of each depends on how the underlying search engine acts on it rather than on agreement with static labels. We present a search-aware reinforcement learning (RL) framework for multi-component QU based on a distill-then-RL paradigm. Teacher-student supervised fine-tuning (SFT) first yields a schema-compliant small policy. The RL stage then starts from this policy, executes each QU plan on the live production search engine, and optimizes every component with a reward tailored to its operational role, rather than relying on a single reward tied to the final search outcome. On a large-scale user-generated game platform, this component-specific optimization raises NDCG@20 by 8.9 points over the SFT policy and by 3.5 points over a single end-to-end reward. The resulting small, low-latency student models also surpass their much larger teacher, and our final model is being incrementally deployed in production.

cs.AI