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新论文 · v1arXiv:2611.13298

Neural Network-Assisted CLEAN for Efficient Multipath Parameter Estimation in MIMO Systems

Chaofan Deng, Linyu Sun, Jaeho Lee, Zishen Wan, Arijit Raychowdhury

原文摘要

High-resolution multipath estimation in wideband multiple-input multiple-output (MIMO) channels requires repeated searches over angle of arrival, angle of departure, and propagation distance. This paper presents neural network-assisted CLEAN (NN-CLEAN), which replaces the multidimensional search at each extraction step with a multi-head classifier while retaining least-squares (LS) estimation of the complex path gain, parametric reconstruction, and residual cancellation. The same classifier is applied to successive residuals, allowing the extraction depth to vary without changing its output structure. With the number of iterations prescribed by the reference multipath-component (MPC) count, off-grid synthetic tests show that NN-CLEAN slightly exceeds grid-search CLEAN (GS-CLEAN) in path accuracy for one and two MPCs, although its accuracy declines more rapidly at larger path counts. For complete three-MPC extraction at a batch size of eight, NN-CLEAN achieves an approximately $27\times$ speedup and a $52$-fold reduction in peak GPU memory relative to GS-CLEAN. Applied without retraining to two-MPC line-of-sight (LOS) and non-line-of-sight (NLOS) Sionna ray-tracing channels within a coded MIMO link, NN-CLEAN substantially reduces channel-reconstruction mean-squared error (MSE) and bit error rate (BER) relative to interpolated LS channel estimation. GS-CLEAN retains an accuracy advantage on these channels, indicating the estimation cost associated with the computational savings.

cs.LG

新论文 · v1arXiv:2611.11510

Reaching Is Not Finding: Map-Anchored Visual Prompting for the Last Mile of Aerial Vision-Language Navigation

Ningbo Li, Kebin Liu, Jingcan Chen, Weichen Zhang, Rong Ding, Yunhao Liu, Mo Li

原文摘要

Aerial vision-language navigation (VLN) asks a drone to find an object described in natural language. The description usually locates the object relative to named landmarks, such as streets and buildings. We observe that current navigators often bring the drone close to the target and then stop at the wrong place: they reach the target without finding it. This gap is shared by navigators of very different designs, from imitation learners to a fine-tuned 7B vision-language model. A simple test reveals the cause. When we replace the target object in the instruction with another one next to the same landmarks, no navigator goes to it, and most stop where they did before. Navigators learn to reach the landmarks, not to identify the described object. We therefore propose MAP-VP, a plug-and-play module for the last step. After any navigator stops, MAP-VP draws the landmarks named in the instruction onto the drone's current view, using the landmark outlines that the benchmark provides on a map. A fine-tuned 4B vision-language model then locates the target relative to these landmarks. The training data are generated automatically from the benchmark annotations. Neither drawing the landmarks nor fine-tuning helps much alone, but together they are highly effective. Without retraining any navigator, MAP-VP significantly improves all six navigators we test on CityNav. It roughly doubles the success rate of the two strongest trained navigators, raising HETT from 25.9% to 54.6% and FlightGPT from 24.2% to 48.9%, whereas CityNav's official detector-based last step adds less than two points to HETT.

cs.CV

新论文 · v1arXiv:2611.01966

Launder-Bench: Can Repository-Level Agentic Code Laundering Be Detected?

Yuntong Hu, Hongji Pu, Zimo Li, Ruomeng Li, Xiaotong Liu, Ziyuan Qin, Qiyue Li, Liang Zhao

原文摘要

Coding agents can now rewrite repository-scale codebases while preserving tested behavior, creating a new challenge for plagiarism detection, license auditing, and software provenance. We ask whether such rewrites can still be traced to their source. Existing clone benchmarks emphasize fragments and bounded edits, while repository-transformation benchmarks evaluate functional correctness rather than provenance. Moreover, ranking the most similar source does not establish derivation when independent implementations can be similarly close. We define repository-level agentic code laundering and introduce Launder-Bench, to our knowledge the first repository-level benchmark for provenance under agentic rewriting, constructed from 282 real-world repositories. A source-hidden reconstruction protocol decomposes source behavior, reconstructs modules and repository structure, and retains rewrites only after execution-based verification. We evaluate the same provenance problem in two complementary settings: Launder-Bench-Pair contains 1,128 pairwise instances asking whether two repositories share provenance, while Launder-Bench-Attr contains 229 source-attribution instances asking which candidate is the source, with abstention when evidence is insufficient. Measured same-domain independent repositories establish how much similarity can arise without shared provenance and provide detector-specific reference bands. Existing methods remain far from saturating Launder-Bench: the strongest static method reaches only 0.66 AUROC on pairwise detection, while repository encoders rank the true source first on up to 22% of attribution queries but earn calibrated attribution credit on only 1-2%. These results reveal a systematic gap between relative code similarity and source-specific provenance evidence, providing a reproducible target for provenance detection under agentic rewriting.

cs.SE · cs.AI

新论文 · v1arXiv:2611.01865

A Compute Center Anyone Can Join: A Peer-to-Peer System for AI Inference

Yimo Lin, Zhen Zhang

原文摘要

Today, most people obtain AI inference by buying it from a small number of organizations that run large data centers, while many GPUs owned by individuals and small institutions sit idle for much of the day. Bitcoin showed that strangers can contribute resources under shared rules and receive checkable rewards, but it relies on an asymmetry: proof-of-work is expensive to produce and cheap to verify. Useful inference has no such asymmetry. We propose the Open Inference Market (OIM), which replaces the missing asymmetry with an economic mechanism. A worker delivers a result without knowing whether it will be audited; its unsettled earnings serve as collateral during a challenge window; and confirmed cheating forfeits all of it. We call this principle earnings as collateral. In a simplified model we show three things. The number of audits needed for deterrence is a constant per worker per day, independent of the worker's throughput, so the audited share falls as the network gets busier. A new worker can join with a short period of intensive auditing and a very small bond. And whether the mechanism works at all depends only on the ratio of the audit judge's false-flag rate to its detection rate. Under example parameters, about 0.3 replays per worker per day are enough to make cheating unprofitable for a rational worker. On this basis we lay out a path that hands four powers back to participants one at a time: owning compute, writing history, judging work, and releasing value. A compute center need not be a building; it can be a protocol that anyone can join.

cs.AI · cs.CR · cs.DC · cs.GT

新论文 · v1arXiv:2610.39072

PhysicsNeMo-Mesh: GPU-Native Meshes and Simulation Cases for Physics AI

Peter D. Sharpe, Corey Adams, Negin Sobhani, Sanjay Choudhry

原文摘要

PhysicsNeMo-Mesh is the mesh module of the open-source PhysicsNeMo library. It provides mesh processing similar to PyVista, but on the GPU, in batches, and inside PyTorch's automatic differentiation. Like xarray for unstructured meshes, it attaches semantics to data: fields on points, cells, and whole meshes have names and shapes, and a simulation case keeps the complete PDE problem specification, including boundary conditions and their prescribed values. It addresses three problems that plague machine learning for physical simulation. First, GPU utilization is bottlenecked by I/O, because samples are very large relative to the compute per forward pass. Second, because traditional preprocessing is expensive, it is necessarily done once, during curation, rather than differently for each model and workflow at the point of use. Finally, advanced equivariant and mesh-native architectures require information that curation ordinarily discards. Fast GPU mesh processing makes it practical to preprocess at the point of use: on one GB200 GPU, mesh operations run $6.2\text{--}1{,}068\times$ faster than VTK with 72 threads, and loading a whole case is $8.0\text{--}88\times$ faster than reading its VTK files ($8.0\times$ when both read the same fields). Overlapped with training, this preprocessing costs $2.1\%$ of throughput for a $127\,\text{ms}$ Transolver step. So one dataset serves many models and workflows: in PhysicsNeMo's public recipe, one stored DrivAerML dataset feeds Transolver, GeoTransolver, and GLOBE. PhysicsNeMo-Mesh combines the speed of an intermediate array store with the flexibility of an archival format such as VTK. When shapes and wall conditions both vary, per-boundary conditions cut a heat-conduction error from $87\%$ to $6\text{--}9\%$. And by keeping field ranks and named boundaries, it retains the semantic structure that next-generation architectures will need.

physics.comp-ph · cs.CG · cs.LG