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新论文 · v1arXiv:2611.16872

ACE-CaP-0: Real-World Code-as-Policies in the Era of Experience

ACE-CaP Team, Changxu Wei, Yunpeng Qing, Guozheng Ma, Bowen Liu, Zexin He, Yilun Kong, Haoming Gu 等 28 位作者

原文摘要

Recent advances in frontier models have pushed the boundaries of agentic robot control, enabling agents to perform complex robotic tasks through reasoning and interaction. However, repeated calls to these models during execution can substantially increase task completion time. Code as Policies (CaP) offers a route for coding agents to acquire physical skills through experience and retain them in executable programs, allowing the reasoning invested in development to be reused across runs. Developing reliable code policies while limiting the cost of physical experimentation remains a central challenge. We investigate human guidance as a source of priors for feasible actions and simulation as an auxiliary environment for exploring and testing candidate policies. Our findings favor robot demonstrations available on request and simulation used selectively during real-world policy refinement. These findings inform ACE-CaP-0, an agentic recipe that couples policy revision with experience acquisition through Demonstrations on Request and Simulation on Demand. Across eight real-world manipulation tasks spanning alignment, multi-object handling, and bimanual coordination, the resulting frozen programs achieve 92.1\% success (221/240 trials). Mean execution times across tasks range from 0.97 to 2.27 minutes. The programs execute with runtime perception and control, without a human or coding agent in the loop. These results highlight CaP's potential to turn experience into reliable, reusable physical skills.

cs.RO

版本更新 · v2arXiv:2611.12038

DPGS-SLAM: Diffusion-Prior and Provenance-Aware Monocular Gaussian Splatting SLAM for Dynamic Visual Sensing

Yifan Luo, Takafumi Matsumaru, Vibekananda Dutta, Xin He

原文摘要

This paper presents DPGS-SLAM (Diffusion-Prior and Provenance-Aware Monocular Gaussian Splatting SLAM) for dense mapping in environments containing dynamic objects. Objects in dynamic motion remain a significant challenge for dense visual SLAM since dynamic observations can contaminate camera tracking and scene reconstruction. Although 3DGS (3D Gaussian splatting) enables efficient dense mapping, existing 3DGS-SLAM systems may exhibit instability when dynamic objects violate their underlying static-scene assumption. Excluding dynamic observations can reduce their influence on tracking and mapping, but may leave occluded static backgrounds missing or weakly constrained. Our proposed DPGS-SLAM is a monocular RGB SLAM framework that supports provisional representations of insufficiently observed static backgrounds through asynchronous diffusion-based background completion and provenance-aware Gaussian mapping. Dynamic regions are identified through optical-flow-based motion discovery and temporally consistent mask propagation by SAM2. For selected keyframes, a fine-tuned diffusion inpainting model generates plausible background appearance in occluded regions, while metric depth predicted from completed images initializes provisional Gaussian primitives. Provenance labels distinguish generated primitives from observation-supported primitives, excluding generated content from camera-pose estimation and observed-map optimization. When previously occluded backgrounds become visible, eligible generated primitives are removed, and observation-supported primitives are independently initialized from real RGB observations and predicted depth. Experimental results demonstrated competitive camera tracking, with average ATE RMSE values of 1.2 cm on TUM RGB-D and 2.7 cm on BONN RGB-D datasets. On StaDy4D, DPGS-SLAM improved average PSNR by 4.60 dB over WildGS-SLAM using only monocular RGB input.

cs.RO · cs.CV

版本更新 · v3arXiv:2605.05980

TACT: Mitigating Overthinking and Overacting in Coding Agents via Activation Steering

Yuan Sui, Yulin Chen, Yibo Li, Xue Jiang, Yufei He, Yihong Dong, Xiaoxin He, Tianyu Gao 等 9 位作者

原文摘要

When language model agents tackle complex software engineering tasks, they often degrade over long trajectories, which we define as *agent drift*. We focus on two recurring failure modes *overthinking* and *overacting*, i.e., where the agent repeatedly reasons over information it already has, and where it issues tool calls without integrating recent observations or acquiring new evidence. In this paper, we introduce TACT (Think-Act Calibration via activation Steering), to detect and mitigate agent drift in the residual stream before it surfaces as a behavioral failure. In specific, we label trajectory steps as overthinking, overacting, or calibrated, and find that their hidden states can separate linearly along two *drift axes*, pointing from calibrated behavior toward each failure mode (AUC $\approx$ 0.9). To mitigate agent drift, we project each step's activation onto these axes at test time and pull drifted ones back toward the calibrated region. Experiments show that TACT outperforms unsteered baselines across SWE-bench Verified, Terminal-Bench 2.0, and CLAW-Eval, lifting average resolve rate by $+5.8$ pp on Qwen3.5-27B and $+4.8$ pp on Gemma-4-26B-A4B-it while cutting steps-to-resolve by up to $26\%$. These gains frame agent drift as a steerable direction in the residual stream, and position TACT as a viable handle for reliable long-horizon agents.

cs.AI

新论文 · v1arXiv:2611.11043

GARDEN: Efficient GPU-Accelerated Billion-Scale GNN Training via Caching-Sampling-Batching Co-Design

Qingrui Zhu, Lei Liu, Yushu Cai, Kai Sheng, Zhiwen Chen, Xin He

原文摘要

Graph Neural Networks (GNNs) have shown impressive performance in diverse tasks such as social network analysis and recommendation systems. However, scaling their training to billion-edge graphs is hindered by the memory wall: GPU memory capacity falls short of the massive storage requirements for node features and topology. Sampling-based GNN training frameworks mitigate this by streaming subgraphs from CPU to GPU, but they incur prohibitive PCIe data transfers and non-coalesced memory accesses, resulting in bandwidth underutilization and low compute efficiency. We propose GARDEN, a GPU-accelerated sampling-based system that co-designs caching, sampling, and batching to eliminate these bottlenecks. GARDEN introduces three key innovations: (1) an Adaptive High-Fidelity Cache Allocator (AHFCA) that combines offline reuse profiling and online hotness tracking to dynamically cache features and adjacency lists within a fixed GPU memory budget, avoiding static allocation waste; (2) a Grouping-based Parallel Sampler that reorders stochastic neighborhood accesses(GPS) to maximize warp occupancy and hide latency on power-law graphs; and (3) a Super-batch Degree Classifier(SDC) that fuses mini-batches into degree-homogeneous groups, enabling cache-friendly coalesced transfers and high GPU utilization. Evaluations on real-world billion-scale graphs demonstrate that GARDEN achieves 4.54x, 1.27x, and 2.97x end-to-end training speedups over DGL-UVA, DUCATI, and FastGL, respectively, while maintaining model convergence and accuracy.

cs.DC

新论文 · v1arXiv:2611.07695

Equivariant Deep Learning in Direct-Product Space for Electronic-Structure Hamiltonian Prediction

Shi Yin, Zujian Dai, Xinyang Pan, Lixin He

原文摘要

Most existing equivariant architectures for Hamiltonian prediction propagate features in direct-sum spaces of irreducible spherical tensors, whereas the target Hamiltonian is naturally an operator block in a direct-product representation over local orbital and spin bases. This representation mismatch fragments contiguous Hamiltonian blocks, obscures direct manipulation of orbital couplings, and organizes features into irregular angular-momentum components that require numerous transformations and are poorly aligned with efficient hardware execution and memory management. To address both the representation mismatch and computational bottleneck, we propose DP-Learner, an equivariant learning framework that performs message passing directly on Hamiltonian-like operator blocks in the direct-product space. Theoretically, we propose Lie-generator-based directional embedding and invariantly weighted left--right products and contractions that preserve equivariance to SO(3), SU(2), and spatial inversions, without explicit Clebsch--Gordan decomposition or inverse reconstruction. Methodologically, we instantiate this principle as a Transformer architecture, in which Hamiltonian-like feature matrices or tensors evolve through equivariant operators in the direct-product space, while non-linear invariant scalar routing controls structured gating over matrix units, directional propagation, attention, and environment-embedded context interactions. We further construct MP-HAM-110K, a large-scale Hamiltonian dataset comprising more than 110,000 material structures covering 68 elements with both Hamiltonian and wavefunction data. Experiments on MP-HAM-110K and Materials-HAM-SOC demonstrate that DP-Learner dramatically improves Hamiltonian prediction accuracy and inference efficiency over the state-of-the-art method.

cs.LG · cond-mat.mtrl-sci · cs.AI · physics.comp-ph

版本更新 · v3arXiv:2610.02036

Global Coherence: When Every Agent Is Right and the Team Is Still Wrong - A Local-to-Global Semantic Foundation for Multi-Agent Collaboration

Xin Heng

原文摘要

AI agents share code, documents, tools, and analyses. No participant sees the whole state, so every step can look right while the combined result is wrong. We call this the global coherence problem. It is a problem of state, not only of intelligence: a stronger model decides better locally, but cannot see what is missing from its context. The Observation-Aliasing Impossibility Theorem gives the exact condition. An agent can always act validly exactly when every world consistent with its context allows a common action. When look-alike worlds need different actions, no reasoning, role, message, or sample can guarantee the right one; with k such worlds whose valid actions are disjoint, the best randomized policy succeeds with probability 1/k. Finding the smallest sufficient context is NP-hard, but refinement finds one and keeps it current as rules change. A second failure survives full information: valid pieces can fail to fit into one world. The same theorem sets the conditions for coherence; sheaves and groupoids are one way to meet them. Models propose, and the harness decides what is valid. Ten studies test it. On TeamBench, teams overspend a shared budget in 5/5 runs; showing them the live count still leaves 4/5, and a harness that owns the budget leaves 0/5. Identity collisions that no pairwise check can see appear in 23 of 45 public alignment networks; split-view agents create them in 9 of 40 merges, and a network check removes all nine. A frontier LLM solves 40/40 revision tasks when it sees the deciding event; with the event hidden, no arm that reasons longer, votes, or splits into roles significantly beats chance, and a companion study replicates this on models from a second provider. In tau2-bench Telecom, after a silent revert, the harness scores 1.00 against 0.07 for call-time policy checks. Refinement keeps a sufficient context at 28% of the cost of sharing every field.

cs.AI

新论文 · v1arXiv:2611.03404

VidDub: Replacement-Aware Distillation for Two-Step Video Dubbing

Yexin Liu, Yunlong Lin, Zehan Wang, Guangxin He, Xinli Xu, Jiajun Zha, Yaofu Liu, Yueze Wang 等 14 位作者

原文摘要

Video dubbing aims to synthesize lip movements that match target speech while preserving the speaker identity, head pose, and background of a source video. Existing editors are predominantly trained via self-reconstruction under original paired audio, even though the source mouth becomes a conflicting target when driving speech is replaced. We introduce replacement-aware cross-audio supervision: paired-audio samples use full-frame reconstruction, whereas unpaired replacement-audio samples mask out source-mouth reconstruction losses and supervise the mouth solely through audio-visual synchronization while preserving unmasked facial regions and background. Because offline dubbing provides the complete source video and target speech beforehand, we present VidDub, a full-context diffusion editor distilled into two denoising steps (2 NFE). Our replacement-aware teacher first learns accurate lip synchronization without regressing toward conflicting source mouth movements. Matched trajectory regression then transfers the teacher's CFG-guided trajectories to a two-step student, and distribution matching distillation recovers visual quality after step compression. We will release the curated training dataset, VidDub-Bench, fixed paired- and cross-audio evaluation manifests, preprocessing outputs, and unified evaluation code. Across three training seeds, masking out conflicting source-mouth reconstruction improves cross-audio Sync-C by 0.833; the final two-step model combines strong lip synchronization with superior visual quality, identity preservation, and visual speech recognition across four benchmarks.

cs.CV

新论文 · v1arXiv:2611.03246

A Common Language for Dynamic Graphs: Interaction Tokenization Enables Foundation Models

Fuyuan Ma, Yili Wang, Xin He, Xin Zhang, Ying Wang, Xin Wang

原文摘要

Dynamic graphs capture evolving interactions in Web systems, including online communication, user engagement, and recommendation. Graph foundation models aim to reuse predictive capabilities across networks, but extending this capability to dynamic graphs faces two challenges. First, node identities are graph-specific, and similar interaction patterns can appear at different temporal and activity scales, making histories difficult to represent consistently across networks. Second, the predictive roles of historical patterns vary across interaction dynamics, limiting transfer from a narrow range of training processes. In this paper, we show that a common interaction language, combined with learning across diverse interaction processes, offers a basis for dynamic graph foundation modeling. We propose CL-DGFM, a Common Language Dynamic Graph Foundation Model for temporal link prediction. Its Dynamic Interaction Tokenizer encodes interaction memory, historical connectivity, and ordered destination transitions into calibrated tabular inputs, making dynamic histories accessible to existing predictors without an additional trainable graph encoder. Its Dynamic Interaction Prior trains a pretrained tabular foundation predictor across diverse synthetic dynamics. Labeled historical context guides prediction, with a Contextual Value Adapter modulating attention values. The model transfers to real graphs without target-graph parameter updates. Experiments on TGB and TGB-Seq demonstrate competitive performance. Further comparisons show that the common language supports basic machine learning and neural models, and enables direct use of frozen tabular foundation models on dynamic graphs.

cs.LG · cs.SI

版本更新 · v2arXiv:2610.35252

Labference: Benchmarking the Reasoning-Action Connection in Robotic Laboratories

Shitong Liu, Xu Yang, Jingwei Zhang, Sheng Lian, Xinyu Zhuang, Kaiwen Guo, Quan Liu, Chunhai Zhao 等 21 位作者

原文摘要

Realizing Embodied AI for Science requires robots to translate experimental goals into reliable physical procedures, reducing hazardous and repetitive human work while generating evidence for scientific discovery. Although language-based planning and learned manipulation provide complementary capabilities, their integration requires robots to adapt subsequent operations to actual execution outcomes. For example, an unsuccessful placement changes what must be done next, even when the experimental goal remains unchanged. Existing benchmarks assess planning, manipulation, and laboratory workflows through task completion and reasoning or execution metrics; however, aggregate performance leaves the connection between outcome-dependent choices and physical execution unresolved. To address this evaluation gap, we introduce Labference, a benchmark for evaluating how observed physical outcomes guide subsequent choices and how those choices translate into robotic laboratory actions. Its evaluation protocol is designed to test outcome-dependent behavioral adaptation through controlled evidence variations, while independently measuring operation selection, physical execution, and task completion. Matched Oracle-assisted continuations from shared checkpoints then assess which forms of support improve subsequent choices and task completion. Initial weighing evaluations reveal target-selection errors in the tested VLA policies despite successful object transfers, whereas GPT-driven control achieves correct selection but encounters execution failures and substantial computation costs. Together, these findings highlight the need to connect task-appropriate reasoning with reliable, timely action. By making this connection measurable and diagnosable, Labference supports targeted improvements toward autonomous experimentation for Embodied AI for Science.

cs.RO

版本更新 · v2arXiv:2509.25894

Red Teaming Program Repair Agents: When Correct Patches can Hide Vulnerabilities

Simin Chen, Yixin He, Suman Jana, Baishakhi Ray

原文摘要

LLM-based agents are increasingly deployed for software maintenance tasks such as automated program repair (APR). APR agents automatically fetch GitHub issues and use backend LLMs to generate patches that fix the reported bugs. However, existing work primarily focuses on the functional correctness of APR-generated patches, whether they pass hidden or regression tests, while largely ignoring potential security risks. Given the openness of platforms like GitHub, where any user can raise issues and participate in discussions, an important question arises: Can an adversarial user submit a valid issue on GitHub that misleads an LLM-based agent into generating a functionally correct but vulnerable patch? To answer this question, we propose SWExploit, which generates adversarial issue statements designed to make APR agents produce patches that are functionally correct yet vulnerable. SWExploit operates in three main steps: (1) program analysis to identify potential injection points for vulnerable payloads; (2) adversarial issue generation to provide misleading reproduction and error information while preserving the original issue semantics; and (3) iterative refinement of the adversarial issue statements based on the outputs of the APR agents. Empirical evaluation on three agent pipelines and five backend LLMs shows that SWExploit can produce patches that are both functionally correct and vulnerable (the attack success rate on the correct patch could reach 0.91, whereas the baseline ASRs are all below 0.20). Based on our evaluation, we are the first to challenge the traditional assumption that a patch passing all tests is inherently reliable and secure, highlighting critical limitations in the current evaluation paradigm for APR agents.

cs.SE

新论文 · v1arXiv:2610.39813

EvoTeam: Multi-Agent Collaboration via Evolving Teams

Qinuo Cao, Xin He, Dianxuan Fu, Lizhi Zhang, Zhaoqing Xing, Jiapu Wang, Xin Wang, Na Zou 等 10 位作者

原文摘要

LLM-based multi-agent systems (MAS) rely on collaboration among specialized agents to solve complex tasks. Existing methods improve MAS by refining the prompts, skills, and execution strategies of individual agents based on task feedback. However, improving individual agents does not necessarily lead to better team collaboration. Recent studies have therefore extended evolution to the collaboration level, using collective execution experience to adjust team organization, and inter-agent interactions. Nevertheless, evolving collaboration across heterogeneous tasks remains challenging, as existing approaches often constrain team reorganization within a shared structure and reuse interaction rules across incompatible team contexts. In this paper, we propose EvoTeam, a collaboration-centric evolution framework that jointly evolves team organization, interaction rules, and individual agent skills through execution experience. It maintains a library of reusable teams, selecting or creating agent teams and guiding collaboration through team-specific interaction rules. Collaboration experience accumulates within compatible team contexts, while individual skills remain reusable across teams. Experiments across four benchmarks demonstrate its effectiveness. Our code is available at https://github.com/DEEP-JLU/EvoTeam.

cs.AI

新论文 · v1arXiv:2610.36844

AxisQ: Depth-Adaptive Channel--Frequency Quantization for Camouflaged Object Detection

Chi Ruan, Tianqi Li, Xin He, Xue Geng, Ming-Ming Cheng, Yun Liu

原文摘要

Camouflaged object detection (COD) depends on weak texture and boundary cues that can be destroyed by aggressive post-training quantization (PTQ). Existing PTQ methods mainly optimize quantizers or reconstruct network blocks, while using a single precision-allocation domain throughout hierarchical backbones. Instead, we introduce AxisQ, a depth-adaptive bit-allocation framework motivated by the observation that the useful allocation axis changes with feature depth. Under a fixed per-layer average activation-bit budget, AxisQ allocates precision in the channel domain for shallow features and in the local-frequency domain for deep features, using COD-aware sensitivity to better preserve subtle foreground regions and ambiguous boundaries. We also formulate a boundary-aware Hessian approximation for reconstruction by incorporating boundary-weighted gradient and error statistics. Experiments across multiple COD models and diverse benchmarks demonstrate improved accuracy over the strongest baselines at low bit widths, with relative weighted F-measure gains of 12.7% for CFRN and 33.3% for CamoFormer-P on CAMO under W2A2 quantization. These results support adapting the allocation domain to feature depth as a transferable quantization strategy for hierarchical COD models.

cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2165ACL Anthology · ACL 2026

BatonVoice: An Operationalist Framework for Enhancing Controllable Speech Synthesis with Linguistic Intelligence from LLMs

Yue Wang Soochow University, China, Ruotian Ma Tencent, Xingyu Chen Shanghai Jiaotong University, Zhengliang Shi, Morunliu Yang, Wanshun Chen, Huang Liu, Jiadi Yao Tencent 等 17 位作者

原文摘要

The rise of Large Language Models (LLMs) is reshaping multimodel models, with speech synthesis being a prominent application. However, existing approaches often underutilize the linguistic intelligence of these models, typically failing to leverage their powerful instruction-following capabilities. This limitation hinders the model’s ability to follow text instructions for controllable Text-to-Speech (TTS). To address this, we propose a new paradigm inspired by operationalism that decouples instruction understanding from speech generation. We introduce BatonVoice, a framework where an LLM acts as a conductor, understanding user instructions and generating a textual plan – explicit vocal features (e.g., pitch, energy). A separate TTS model, the orchestra, then generates the speech from these features. To realize this component, we develop BatonTTS, a TTS model trained specifically for this task. Our experiments demonstrate that BatonVoice achieves strong performance in controllable and emotional speech synthesis, outperforming strong open- and closed-source baselines. Notably, our approach enables remarkable zero-shot cross-lingual generalization, accurately applying feature control abilities to languages unseen during post-training. This demonstrates that objectifying speech into textual vocal features can more effectively unlock the linguistic intelligence of LLMs.

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表