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统计口径与数据新鲜度

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新论文 · v1arXiv:2611.14907

Lines Are Ideas: Visual Creativity Assessment in Hyperbolic Space

Baoliang Chen, Zihao Lin, Hao Liu, Xiangjie Sui

原文摘要

Assessing human creativity from drawings provides a scalable way to evaluate human creative ability. However, existing approaches either rely on costly expert annotation or treat creativity as a single regression target, overlooking its underlying structure. Psychological theories have long emphasized that creativity emerges from balancing novelty and appropriateness. Motivated by this principle, we recast creativity as structured semantic deviation between paired drawings, where novelty measures the extent of departure from the original base sketch, and appropriateness determines whether such departures remain meaningful. This formulation naturally leads to a hyperbolic representation, in which novelty is quantified by geodesic distance and appropriateness is evaluated conditionally via a learned decision boundary, further regulated by an abstraction-conditioned adaptive constraint. Experiments on AuDrA-Drawings demonstrate state-of-the-art alignment with expert judgments and strong robustness under rater and task shifts. Beyond performance gains, our framework reveals an interpretable radial organization of creative variation, offering a principled geometric foundation for automatic creativity assessment.

cs.CV

版本更新 · v4arXiv:2609.24997

VideoGen-Agent: Reinforcing Video Generation Agents

Binxu Li, Haoyi Duan, Yuhui Zhang, Yaohui Zhang, Zihao Lin, Kaituo Feng, Hui Yuan, Suozhi Huang 等 13 位作者

原文摘要

Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its base text-to-video generator by 19.1 points, from 56.5 to 75.6. Upgrading the generation tools further raises the score to 86.1 without additional agent training. Human raters prefer the upgraded configuration over the strongest standalone baseline in 84.3% of comparisons. These results support learning tool use across video-generation tasks and show that the trained agent can benefit from subsequent advances in generation tools. Project page: https://andyca111.github.io/VideoGen_Agent/

cs.CV

新论文 · v1arXiv:2611.07166

Multi-step SWE: Can Coding Agents Keep Building on Their Own Code Over Long Horizons?

Xiangkai Zeng, Zheng Liu, Zihao Lin

原文摘要

Developers rarely give a coding agent a single request: they ask it to build a component and then to extend, upgrade, and optimize it, each time on code the agent itself wrote. Most benchmarks, however, score one task at a time. We introduce Multi-step SWE, a long-horizon benchmark of 69 software engineering tasks, each a chain of 5-15 dependent steps on a single codebase. Every step is a complete, multi-hour engineering request that starts from the code the agent produced in the preceding steps, so early design decisions and errors carry forward. The tasks span four families of engineering work and nine languages, include both from-scratch builds and existing open-source codebases, and ground every step in an existing source of truth that defines both the instruction and its verifier. Across nine frontier models, the strongest model reaches a solve rate of only 18.5%, and 38 of the 69 tasks are not solved by any model. We release Multi-step SWE publicly at https://multistepswe.com.

cs.SE · cs.AI · cs.LG

新论文 · v1arXiv:2610.36467

Confident First, Reflective Second: Reinforcement Learning of Confidence-Preserving Reflection for Video Understanding

Zihao Lin, Jingyuan Liu, Yucheng Zhang, Yuguang Yao, Lifu Huang

原文摘要

Video models answer from sampled frames and may miss the decisive moment. A common remedy is to commit to an answer, re-examine the video, and confirm or revise it, a loop now mainly learned with reinforcement learning (RL). We find that RL erodes the initial answer, a phenomenon we term confidence erosion, where confidence means the label-verified reliability of the initial answer instead of self-reported certainty: because errors can be repaired later, a correct initial answer earns less reward, and the initial answer stalls even as the final answer's gain over it rises. We propose the principle confident first, reflective second: the initial answer must stay reliable on its own, above a floor set by a reference policy, and reflection may only add to it. Our method, CoFire, implements this principle with one mechanism for each erosion channel: reward incentives, parameter drift, and gradient interference. CoFire reaches 67.0% mean accuracy on Video-MME, MLVU, and LongVideoBench, 1.7 points above the strongest compared 7B method, and improves initial-answer and final accuracy over outcome-reward RL by 4.1 and 3.7 points on average: a stronger initial answer carries through to a stronger final one.

cs.CV · cs.MM