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版本更新 · v2arXiv:2602.14961

稳定匹配的失真问题

The Distortion of Stable Matching

Aris Filos-Ratsikas, Georgios Kalantzis

AI 速读 基于摘要

本文开创性地研究稳定匹配中的失真问题,分析在有限获取基数偏好信息下,如何计算社会福利等聚合目标较优的稳定匹配。

cs.GT

查看原文摘要

We initiate the study of distortion in stable matching. Concretely, we aim to design algorithms that have limited access to the agents' cardinal preferences and compute stable matchings of high quality with respect to some aggregate objective, e.g., the social welfare. Following the recent agenda of Amanatidis et al. (2021), we seek to find the best possible tradeoffs between the distortion of an algorithm and the amount of information elicited via means of cardinal value queries. As a warm-up, we show that purely ordinal algorithms (i.e., algorithms that only use the preference rankings of the agents but no value queries), including the classic Deferred Acceptance (DA) algorithm of Gale and Shapley (1962), have unlimited distortion. Despite this strong impossibility, we observe that a simple randomized version of the DA algorithm achieves a distortion of $2$, and show that this is in fact optimal among all randomized stable matching algorithms. We then consider algorithms that also use value queries on top of the ordinal ranking information. Again, it is easy to see that the same bound of $2$ can be achieved with only $1$ value query per agent, and thus we focus on the question of improving upon this bound. To this end, we provide two strong lower bounds, namely that any stable matching algorithm requires $Ω(n)$ non-adaptive value queries or $Ω(\log n)$ adaptive value queries per agent to achieve a distortion smaller than $2$, where $n$ is the number of agents. Finally, we show an asymptotically tight bound of $Θ(\log (1+n\varepsilon)/\varepsilon)$ on the number of queries that are necessary and sufficient to achieve near-optimal distortion, i.e., a distortion of $1+\varepsilon$, for any $\varepsilon >0$.

新论文 · v1arXiv:2611.17312

锦标赛均衡集在遗传唯一性下仍是PSPACE完全的

The Tournament Equilibrium Set Is PSPACE-Complete, Even under Hereditary Uniqueness

Ethan Dickey, Athina Terzoglou

AI 速读 基于摘要

作者证明锦标赛均衡集(TEQ)的成员判定问题是PSPACE完全的,且该困难性在Schwartz所猜想的遗传唯一性条件下依然成立。

cs.GT · cs.CC

查看原文摘要

The tournament equilibrium set (TEQ), proposed by Schwartz in 1990, is a classical voting rule based on pairwise majority comparisons. Its definition is recursive: an alternative is judged by the alternatives that beat it, called its dominators, and by which of those dominators TEQ itself selects. Deciding whether a given alternative belongs to TEQ was known to be NP-hard and to lie in PSPACE. We close this gap by proving that the problem is PSPACE-complete. To our knowledge, this is the first PSPACE-completeness result for membership in a tournament solution. The hardness persists even when every nonempty subtournament has a unique minimal retentive set, the property conjectured by Schwartz to hold for all tournaments. Moreover, every such subtournament in our hard instances contains an alternative with at most three dominators. We prove that a single alternative with at most four dominators suffices both to guarantee uniqueness and to find a TEQ winner in $O(N^2)$ time. Thus, on our hard instances, finding one winner is efficient even though recognizing a specified winner is PSPACE-complete. We also study how the complexity changes with the dominator bound. If every nonempty subtournament has an alternative with at most one dominator, the entire TEQ can be computed in quadratic time; allowing two dominators makes membership NP-hard. Under the same condition with four dominators, all $t$ winners can be computed in $O(2^t N^2)$ time, where $N$ is the number of alternatives.

新论文 · v1arXiv:2611.17292

子模秘书问题:单调目标下紧的 1-1/e,一般情形下严格介于 1/e 与 1/2 之间

The Submodular Secretary Problem: Tight $1-1/e$ for Monotone Objectives, and Strictly Between $1/e$ and $1/2$ in General

Hamed Abdi, Kiarash Banihashem, MohammadTaghi Hajiaghayi, Danny Mittal

AI 速读 基于摘要

该论文研究带基数约束的子模秘书问题,作者报告在单调目标下将最优竞争比刻画为随 k 趋于 1-1/e、最坏情形恰为 1/e,并在一般目标下给出严格介于 1/e 与 1/2 之间的界。

cs.DS · cs.GT

查看原文摘要

In the submodular secretary problem with a cardinality constraint, $n$ elements arrive in uniformly random order, and an algorithm must irrevocably accept or reject each one on arrival so as to maximize a nonnegative submodular function over sets of at most $k$ elements. For monotone objectives we settle the problem: the optimal competitive ratio tends to exactly $1-1/e$ as $k\to\infty$, and its worst case over all budgets $k$ is exactly $1/e$. The bound $1-1/e$ cannot be exceeded even with unlimited computation, and it is achieved by a single algorithm with at most $4n+1$ value queries; previously the best ratio without a shortlist was $1/e-o(1)$, with exponentially many queries. For general objectives, where the best known ratio was about $0.107$, we show that the optimal limiting ratio lies strictly between $1/e$ and $1/2$: we achieve $1/e+3.5\cdot10^{-6}$ for large $k$, and no algorithm achieves more than $0.497053$. We also achieve $0.2677$ at every budget. The main new ingredient of our algorithm is eligibility attenuation: an element that passes the price test at time $t$ is accepted with probability $e^{-τ}$, where $τ$ is the total earlier time during which it would have passed, which makes the probability that it has already been selected exactly $1-e^{-τ}$.

新论文 · v1arXiv:2611.17286

当智能体不是期望效用最大化者时的虚拟博弈:双动作博弈中的几何分析

Fictitious Play When Agents Are Not Expected-Utility Maximizers: A Geometric Analysis in $2$-Action Games

Hao Liang, Solaleh Mohammadi, Kaiqing Zhang

AI 速读 基于摘要

研究用非线性评价泛函替代期望效用最大化的非线性虚拟博弈(NL-FP),在2×2博弈中给出几何收敛分析,并揭示2×n博弈中收敛可能失败的条件。

cs.GT · eess.SY · math.OC

查看原文摘要

Fictitious play (FP) is one of the earliest and most fundamental learning procedures in games, where each agent independently chooses a best response to the empirical distribution of opponents' past actions by maximizing the expected payoff with respect to it. However, learning agents may not always be expected-utility maximizers: they may use nonlinear evaluation functionals to account for the uncertainty induced by the opponents, e.g., via risk measures. In this work, we study nonlinear fictitious play (NL-FP), in which each pure action is evaluated by a general, possibly nonlinear functional of the payoff distribution induced by the opponent's empirical belief. To analyze NL-FP, we first identify a single-crossing property (SCP) of evaluation functionals that preserves the classical geometry of FP in $2\times2$ games. Furthermore, we conduct a novel geometric analysis of the convergence behavior of NL-FP in $2\times2$ games, even when the SCP fails. Beyond $2\times2$ games, we show that the convergence of NL-FP in $2\times n$ ($n\ge3$) games may fail even for continuous-time NL-FP, when the two-action player uses conditional value-at-risk (CVaR) in a $2\times3$ game. In addition, we identify a finite-crossing condition that ensures convergence of the selected continuous-time dynamics and the discrete-time iterates in general $2\times n$ games, which also provides new insights into the global landscape of continuous-time classical FP in such games.

新论文 · v1arXiv:2611.17252

播下难解性的种子:Kalah 是 PSPACE 完全的

Sowing the Seeds of Intractability: Kalah is PSPACE-complete

Ethan Dickey, Ethan Mader

AI 速读 基于摘要

作者研究棋盘规模可变的 Kalah 游戏,证明判定指定玩家能否强制获胜是 PSPACE 完全的。

cs.CC · cs.GT · math.CO

查看原文摘要

Kalah is a classic two-player game in the mancala family of sowing games. Computers have solved several standard-size starting positions, but the complexity of the game on boards of growing size has remained open. We study the natural generalization in which the number of pits per side is part of the input and an arbitrary position is given, with the stone counts given in unary. We show that deciding whether a designated player can force a win from such a position is PSPACE-complete. The hard positions have Alice to move first and both stores initially empty. The same positions are hard under either common convention for capture opposite an empty pit, and with or without the bonus rule, which gives a player another turn when the last stone is sown into their own store. We introduce Line Kalah as an intermediate problem, a game on a line in which stones that leave the line effectively disappear and Alice must save each of her target pits before Bob captures it, and we reduce quantified Boolean formulas to it. The reduction uses a set of sequential timer piles whose last stones approach a group of targets, forcing Alice to choose between two captures in order to set the truth value of a variable, and a final capture gadget to test a clause chosen by Bob (only one is needed adversarially). Since either player may move any pile at any time, the stages are placed so that premature timer firings protect earlier potential targets. For a true formula, Alice's strategy against arbitrary opposing play either gains enough time to save the remaining targets (after Bob deviates from the intended play) or reaches the final test with a correctly encoded, protected input. Finally, the line positions are embedded in Kalah with both stores empty. A separate Bob pit holds the score adjustment, so the winner takes a strict majority of the stones.

新论文 · v1arXiv:2611.17223

具有多项式数量硬币的组合伯努利工厂

Combinatorial Bernoulli Factories with Polynomially Many Coins

Renato Paes Leme, Rad Niazadeh

AI 速读 基于摘要

为仿射切片类多面体给出单一高效算法,用关于维数和 1/δ_* 多项式的期望抛币次数与运行时间,把未知偏置硬币精确转化为多面体随机顶点。

cs.DS · cs.GT · cs.LG · math.PR · stat.CO

查看原文摘要

We provide an efficient implementation of combinatorial Bernoulli factories. Such a factory turns coins of unknown biases $x$ into a random vertex of a polytope $P$ whose mean is exactly $x$. For every affine slice of the cube (the class of polytopes that admit a factory), we give a single algorithm whose expected number of coin flips and running time at every interior $x$ are polynomial in the dimension and in $1/{δ_*}$, where ${δ_*}=\min_i\{x_i,1-x_i\}$ is never supplied to the algorithm. For perfect matchings this gives $O(n^{8}{δ_*}^{-2}\log(n/{δ_*}))$ flips, while the factory of Niazadeh, Paes Leme, and Schneider [STOC 2021] spends at least $n^{2n-1}$ flips in expectation at the uniform doubly stochastic matrix. For other polytopes, our method rounds exactly given a point deep inside $P$ and the promise that $x$ is far from the boundary of $P$.

新论文 · v1arXiv:2611.17148

Learning Dynamics of the Influencer's Game in Resource Landscapes

Mark Lovett Feng Fu

原文摘要

Across domains as varied as ecology, economics, and online platforms, individuals are incentivized to position themselves within resource-rich strategy spaces. In this work we introduce a new spatial game framework called the influencer's game. Within this new framework players' strategies are represented as positions within a trait space. Players then receive a share of a portion of a resource based on their relative influence at that resource's points traits. For the influencer's game, we show that there is a unique symmetric Nash equilibrium that exists under strict log-concavity of the influence kernel. Using the unique equilibrium we show that the stability of the system depends on the influence kernel's parameters, number of players, and the resource distribution shape. For any dimension we demonstrate a stability threshold that depends on both the scatter and curvature of the players. When this threshold is crossed, the symmetric equilibrium destabilizes and gives way to a variety of bifurcation types; including, specialist clusters, limit cycles, and sub-games that reproduce the larger game's structure. We ground these results using real-world data for resources as a demonstration of the game's application. Finally we extend the game dynamics to use multi-agent reinforcement learning and further show that the predicted bifurcation structure persists under partial observability and discretized strategy spaces. In all, the influencer's game provides a novel framework for predicting when competitive pressure drives convergence versus fragmentation with possible applications across domains.

cs.GT · econ.TH · physics.soc-ph

新论文 · v1arXiv:2611.16880

Tight Bounds for Downward-Closed Prophet and Secretary Problems

Hanrui Zhang

原文摘要

We study online selection problems subject to arbitrary downward-closed feasibility constraints, under different arrival orders, with different distributional assumptions. We establish the following bounds: (1) $Θ(\log^2 n / \log \log n)$ for the standard (adversarial-order) prophet problem, (2) $Ω(\log n)$ for the (Bayesian, random-order) prophet secretary problem, and by extension, for the standard (prior-free, random-order) secretary problem, and (3) $O(\log n / \log \log n)$ for the free-order prophet problem. Together with complementary bounds established in prior work, these results pin down the asymptotically tight competitive ratios for all these variants of prophet and secretary problems subject to downward-closed constraints. Our results refine and reinforce the big-decisions-first principle by Rubinstein and Singla [2026], establishing a superconstant separation between the random-order and free-order models.

cs.GT · cs.DS

新论文 · v1arXiv:2611.16603

Regime-Uncertain Data Transactions: A Game-Theoretic Framework for Self-Adapting and Self-Diagnosing Multi-ML-Agent Systems

Chethana Prasad Kabgere

原文摘要

Autonomous ML agents in large organizations exchange data and model outputs across organizational and legal boundaries. Which rules bind a given exchange is not fixed. It depends on where the data subjects live, where the agents run, who owns them, whom they target, and which version of each rule is in force. Tags that describe the data can be noisy, and a counterparty can overclaim its safeguards. We model one exchange as a \emph{regime-uncertain transfer game} between two ML agents, with an enforcer as a third player. Rules enter as hard constraints with a strictest-wins structure. Agents hold a Bayesian belief over which rules apply, can pay to unlock safeguards or verify claims, and then bargain over the remaining legal bundles.Our method, Legally-Constrained Nash Bargaining (\LCNB), implements this with a Monotonic Concession Protocol using Zeuthen's rule. We prove four properties of the model and test it in a synthetic simulator with GDPR, DPDP, CCPA/CPRA and a stylised stricter regime. In two of three stress cases where residence and citizenship differ, a citizenship-based rule violates in 21--37\% of shared records, and \LCNB{} in under 1\%. The results also show limits. With our default economics, \LCNB{} shares almost only aggregates, and its low violation rate follows partly from that. Violation tolerance, tag noise and enforcement strength matter more than the choice of bargaining solution.

cs.GT · cs.SI

新论文 · v1arXiv:2611.16496

How to Defeat a Mafia (of Size 1)

Michael Brand

原文摘要

The game "Mafia'' is a social deduction game where $n$ players attempt to uncover a covert coalition of $m$ players among the $n$. Typically, $d=1$ of the non-coalition players are labelled ``Detective'' and have special abilities. Most game-theoretic analysis considers, however, only the variant without a Detective. Once the Detective role is introduced, extremely complex strategies can be employed, for which reason only upper and lower bounds for winning have been established, namely by considering specific strategies. We analyse the case $m=d=1$, providing a first example where an explicit, provably-optimal strategy can be described beyond $d=0$.

cs.GT · cs.CR

新论文 · v1arXiv:2611.16495

Verifiable Settlement and Pricing for Local Energy Markets: Architecture and Deployment on Hyperledger Besu

Michele Fabi, Baptiste Leloup

原文摘要

We implement privacy-preserving local electricity exchanges using an automated market maker on the Hyperledger Besu network under QBFT consensus. The proposed protocol operator collects individual electricity positions off-chain and publishes aggregate supply and demand on the blockchain, where smart contracts compute market prices every fifteen minutes. Individual positions remain off-chain; Poseidon2 commitments and UltraHonk zeroknowledge proofs, generated from Noir circuits, verify aggregation, payments, and daily balance updates. The architecture retains community coordination while making financial execution independently auditable. Signed receipts and member-triggered recourse prevent unverified or partial settlement. In a ten-household experiment using simulated US residential profiles, daily settlement uses approximately 19 million gas and produces eight-member proofs in 2.4 seconds. Over four simulated days, local trading covers 34.4% of demand and reduces grid-only costs by 30.5% under assumed tariffs. Numerically computed __-Nash Equilibrium electricity profiles capture 83-88% of the social planner surplus.

cs.CR · cs.GT · q-fin.TR

新论文 · v1arXiv:2611.16471

Accuracy Is Not Welfare: Evaluating AI Buyers under Strategic Price Complexity in a Synthetic Duopoly

Ning Jiaqu

原文摘要

AI buying agents may alter sellers' incentives as well as consumers' decisions. In a synthetic duopoly, we evaluate price-comparison pipelines on a fixed menu and in empirical correlated-equilibrium games. Calculator assistance selects an optimal offer 84.00% of the time, versus 68.57% under verified-total disclosure, yet disclosure has a 20.14-unit higher consumer-worst equilibrium surplus. A frozen-strategy holdout comparison favors disclosure, while re-solving equilibria under scenario resampling produces a range spanning zero. These model-based results show why accuracy, loss severity, seller incentives, and welfare incidence require separate measurement.

cs.GT · econ.GN · q-fin.CP

版本更新 · v4arXiv:2511.09021

Minimal Regret Walras Equilibria for Combinatorial Markets

Aloïs Duguet, Tobias Harks, Martin Schmidt, Julian Schwarz

原文摘要

We consider combinatorial multi-item markets and propose the notion of a $Δ$-regret Walrasian equilibrium, consisting of an allocation and item prices such that prices clear the market, the allocation is capacity-feasible, and the players' strategies lead to a total regret of at most $Δ$. Regret is the sum of the players' utility gaps relative to optimal bundles at the given prices. We derive a complete characterization for the existence of $Δ$-regret equilibria by introducing the concept of a parameterized social welfare problem, where only the capacity constraints binding at a prescribed allocation are retained. Our characterization then relates the achievable regret value to the associated duality/integrality gap of the parameterized social welfare problem at that allocation. For the special case of monotone valuations and upwards-closed strategy spaces this translates to regret bounds recovering the duality/integrality gap of the original social welfare problem. We also characterize weighted buyer and seller regret by configuration-LP gaps and establish a finite exact penalty enforcing market clearing. We further derive a slack-dependent price-adjustment bound whose uniform version is sharp for prescribed allocations. Finally, these structural results translate approximation algorithms for social welfare with guarantees relative to the configuration LP into algorithms computing low-regret Walrasian equilibria. We also derive lower bounds from integrality and duality gaps and computational complexity.

cs.GT · math.OC

新论文 · v1arXiv:2611.16388

Strategically Robust Multi-Agent Control

Boris Velasevic, Nicolas Lanzetti, Eric Mazumdar

原文摘要

A key source of uncertainty in multi-agent systems is the behavior of other agents. Game-theoretic control approaches ignore this uncertainty, while robust control approaches treat others as fully adversarial. In this paper, we introduce strategically robust multi-agent control to populate the spectrum between these two paradigms. Specifically, in dynamic games, we propose that players are strategically robust and seek protection against misspecified control policies of the other players. This formulation induces a novel equilibrium concept, strategically robust dynamic equilibrium, that interpolates between game-theoretic control and robust control. We study this concept across canonical open- and closed-loop settings and show that accounting for strategic robustness also has computational benefits over classic approaches in game-theoretic control. Numerical experiments on vehicle platooning, inventory management, and network control illustrate resilience to misspecification, and also exhibit a "free-lunch" phenomenon in which strategic robustness can improve performance or social welfare.

math.OC · cs.GT · eess.SY

新论文 · v1arXiv:2611.16327

Designing Information in a Forest: Algorithmic Aspects

Konstantin Zabarnyi

原文摘要

The Bayesian persuasion framework models strategic information revelation by a sender to one or more receivers. We study an intricate version of the multi-receiver persuasion setting in which the communication hierarchy is a forest - i.e., some receivers observe more informative signals than others, and the partial ordering of the receivers according to the information they get is represented by a pre-specified directed forest. This model naturally captures interactions in hierarchical organizations, and it lies in between the two most commonly studied versions of Bayesian persuasion: private persuasion and public persuasion. Inspired by the classic model of private persuasion, we focus on a setting with a binary state of nature and binary-action heterogeneous receivers s.t. the sender's utility is a monotone function of the set of receivers taking a specific desirable action. We extend the computational tractability result for symmetric sender's utility from private persuasion to the forest hierarchy framework using methodology inspired by optimal transport theory. We further provide a polynomial-time algorithm when the sender's utility is modular. On the negative side, we show that, unlike in private persuasion, the case of a supermodular sender's utility function leads to an NP-hard optimization problem which further does not admit an FPTAS unless P=NP; this result holds even when each tree component of the forest is a chain of 3 receivers. To complement the hardness result, we provide a simple approximation algorithm with the approximation ratio depending linearly on the depth of the forest hierarchy. We further provide an analogous algorithm for the submodular utility case. Finally, beyond forest communication hierarchies, we rule out an FPTAS for the sender's optimal utility even in the symmetric utility case, unless P=NP.

cs.GT · econ.TH

新论文 · v1arXiv:2611.16207

Core nonemptiness for $2/3$-convex games

Keisuke Bando, Toshiyuki Hirai, Kenzo Imamura, Ryuhei Mizutani

原文摘要

We study the core of $2/3$-convex games, a class of transferable-utility (TU) games that generalizes convex games, which requires at least two of any three distinct coalitions satisfy the supermodular inequality. We show that every $2/3$-convex game admits a marginal worth vector in the core, and hence has a nonempty core. Our proof is constructive and yields a linear-time algorithm for finding such a core allocation. We also show that $2/3$-convexity does not imply permutational convexity in general, while the implication holds under an additional superadditivity condition on pairs of singletons. As an application, we introduce a TU model motivated by the OSCE's consensus-minus-two procedure and show that the resulting game is $2/3$-convex but need not be convex.

cs.GT · econ.TH

版本更新 · v2arXiv:2609.15803

Delegating Authorization to Misaligned Agents: Coalitional Alignment and Safe Control

Natalie Collina, Surbhi Goel, Aaron Roth, Sikata Bela Sengupta

原文摘要

Long-running AI agents create a control problem: each action they take changes the state, which in turn affects the trajectory of future actions. If the agent is not fully aligned, then guaranteeing safety requires approving consequential actions before allowing them to be executed. But requiring human approval at every step makes attention a bottleneck. Delegating review to other AI agents raises the same alignment problem: the reviewers may themselves be misaligned. We identify a condition on a reviewing panel that is weaker than individual alignment yet necessary and sufficient for a guarantee that the principal fares at least as well in expectation as under a designated baseline policy. Each reviewer agent reports whether an action proposal made by a proposer agent improves its own utility relative to the baseline. We show that a threshold rule tolerating $k$ disapprovals is safe exactly when, after any $k$ reviewers are removed, the principal's utility can be written as a nonnegative combination of the remaining reviewers' utilities, plus a term that is nonnegative on every feasible proposal. We call this property $k$-robust coalitional alignment. The characterization lifts to sequential control: in a discounted MDP with an arbitrary proposer agent, safety at every state is both necessary and sufficient for the induced policy to match or improve on the baseline. When reviewers vote strategically, full-panel coverage in reward-function space guarantees that every Nash equilibrium is safe under the unanimous approval rule; in contrast, more permissive thresholds can admit unsafe equilibria even when reviewers are individually aligned. Experiments with existing reviewer models show that collective review can remain sound without an aligned individual, even when some disapprovals are tolerated.

cs.GT · cs.AI · cs.LG · econ.TH

新论文 · v1arXiv:2611.15838

Before AI Agents Negotiate for Us: A Competitive Tournament of Rule-Based, Search, Optimization, Learned, and Language-Model Negotiators Under Scarcity

Eduardo de Avila-Armenta, Raúl Alejandro Aquino-Ibarra, Jorge Octavio Nicolás-Díaz, Umberto Leon-Dominguez

原文摘要

Automated bilateral negotiation underlies two-sided matching markets such as freight brokering, where many shippers and carriers negotiate price before a matching mechanism decides who is paired with whom. Prior strategy comparisons typically use isolated one-on-one duels or a single fixed market, so they cannot show how a strategy behaves against several live rivals under a changing balance of supply and demand. We built nine negotiation architectures spanning rule-based, search-based, optimization-based, imitation-learning, and reinforcement-learning families, and ran all nine simultaneously on both sides of a Gale-Shapley matching market under a balanced condition and two scarcity conditions rotated across all 36 exclusion pairs. In the balanced carrier market, an imitation-learned engine (ML2), a reinforcement-learning policy trained only on isolated negotiations (RL), and an expected-utility optimization engine (OPT) formed a statistically tied top group, and no architecture led in every condition and role. RL beat all eight carrier rivals when carriers were scarce, but its match rate collapsed from 62% to 16% when shippers were scarce and it had to compete with the other carrier agents for demand. A second reinforcement-learning policy trained against rival agents (RL2) kept its match rate above 91% in every condition, yet lost on realized payoff to all eight shipper-side rivals in two of the three conditions, traced to a confirmed train/deployment feature mismatch. We also tested nine large language models (LLMs), from 1 to 72 billion parameters, under the same protocol: they lost significantly to the two strongest engines (OPT2 and ML2) in 32 of 36 comparisons and won none. These results show that isolated or single-condition evaluation can hide failure modes that a many-sided, scarcity-varying, statistically corrected tournament exposes directly.

cs.AI · cs.GT · cs.LG · cs.MA

新论文 · v1arXiv:2611.15774

Coverage-Aware Routing with Approximate Equilibrium Guarantees for Location-Diversity Vehicular Crowdsensing

Luis G. Jaimes, Ayesha S. Dina

原文摘要

Vehicular crowdsensing uses the sensors of everyday vehicles to monitor cities, but traffic concentrates on few roads, leaving much of the network unsensed. Location-diversity incentives pay vehicles more to travel where few others go, but our earlier mechanism sets how far each vehicle deviates without optimizing collective coverage in route selection. We add this step in two stages. First, a non-cooperative game with diversity-weighted rewards yields each vehicle's equilibrium deviation. Second, the platform recommends to each vehicle a feasible route whose deviation is within a tolerance of this value, chosen to improve coverage. The coverage gain is monotone submodular, so a greedy router with local search attains at least half of the optimal gain over generated candidates. If every active vehicle has a candidate within a tolerance that is small relative to the aggregate deviation, the recommended routes form an $\varepsilon$-Nash equilibrium, with $\varepsilon$ first order in the tolerance, or second order under a stronger condition. On London and Monaco road networks, the router achieves 99.4% and 98.9% of the optimal reduction in the coverage penalty on small instances and exceeds closest-length selection by up to 27.9 points. Under heterogeneous costs, uniform deviation needs compensation averaging 42% of the budget to give every vehicle nonnegative utility; the equilibrium targets need almost none. They also yield more coverage per unit of added travel in most settings and up to 22.6 more points at small budgets, an advantage that depends on placement and reverses at large budgets, where detour limits bind.

cs.GT

版本更新 · v2arXiv:2608.15247

Improved Metric Distortion Bounds for Deterministic Weighted-Tournament Voting Rules

Jianan Lin, Chenhao Wang

原文摘要

We study deterministic weighted-tournament voting rules, also known as C2 rules, which use only the fraction of voters who prefer one candidate to another for each pair of candidates. Voters and candidates lie in a common but unknown metric space, and voters rank candidates by distance. The goal is to select a candidate minimizing the sum of distances to the voters, and distortion measures the worst-case approximation ratio relative to an optimal candidate. Charikar et al.~[EC 2025] introduced the Unblanketed Set rule with distortion at most $3.9312$ and proved a lower bound of $3.1128$ for deterministic C2 rules. We extend their rule to the Path-Unblanketed Set rule, which runs in polynomial time and achieves distortion at most $1+2\sqrt{2}\approx3.8284$. The rule uses paths between candidates to combine pairwise comparisons without increasing the approximation loss with the path length. With computer assistance, we prove a better upper bound of $3.3346$ for five or six candidates and a general lower bound of $3.1828$ using a construction with 17 candidates.

cs.GT

新论文 · v1arXiv:2611.15711

Beyond Worst-Case Online Algorithms via Input Subsampling

Siddhartha Banerjee, Tianle Jiang, Kamesh Munagala

原文摘要

We study whether classical competitive ratios survive input subsampling, when both the online algorithm and the offline optimum are evaluated on the same subsampled input. We consider the canonical problems of prophet inequalities and ski-rental. In these settings, for any single subsampling rate, the classical worst-case ratios remain unchanged. We ask a stronger question: can one adversarial input remain worst-case at two distinct rates $p>q$? For prophet inequalities, in the model where the policy knows the sampling rate and learns item survival online, every instance has competitive ratio strictly below $2$ at one of the two rates, and we determine the tight simultaneous guarantee. For ski rental, in the fluid model where sampling scales the horizon, the answer depends on $q/p$. Against adversarial distributions over horizons, one unrestricted randomized algorithm achieves a strict simultaneous improvement over $e/(e-1)$ for every distribution exactly when $q/p$ is below approximately $0.34$. Requiring the algorithm to buy by the breakeven time lowers this threshold to approximately $0.31$, showing that unlike classical ski-rental algorithms, buying later can provably help in this setting. Our results therefore reveal a new form of beyond-worst-case fragility under input subsampling: instances that are worst-case at one rate need not remain hard at two rates simultaneously.

cs.DS · cs.GT

新论文 · v1arXiv:2611.15582

The Golden Ratio: EF1 and Ordinal-MMS for Additive Goods

Hadi Hosseini, Shraddha Pathak

原文摘要

Every complete allocation that is envy-free up to one good (EF1) guarantees each of the $n$ agents her $1$-out-of-$(2n-1)$ maximin share. Can we construct allocations that satisfy EF1 together with stronger ordinal maximin share guarantees? For additive valuations, we prove that there always exists a complete allocation that is simultaneously EF1 and ($1$-out-of-$\lfloor\varphi n\rfloor$)-MMS, where $\varphi=(1+\sqrt{5})/2$ is the golden ratio. For bivalued valuations, where each agent may have her own two non-negative values for the goods, we obtain a complete allocation that is simultaneously envy-free up to any good (EFX) and ($1$-out-of-$\lceil(7n-1)/6\rceil$)-MMS.

cs.GT

版本更新 · v4arXiv:2602.12316

GT-HarmBench: Benchmarking AI Safety Risks Through the Lens of Game Theory

Pepijn Cobben, Xuanqiang Angelo Huang, Thao Amelia Pham, Isabel Dahlgren, Bernhard Schölkopf, Terry Jingchen Zhang, Zhijing Jin

原文摘要

Frontier AI systems are increasingly capable and deployed in high-stakes multi-agent environments. However, existing AI safety benchmarks largely evaluate single agents, leaving multi-agent risks such as coordination failure and conflict poorly understood. We introduce GT-HarmBench, a benchmark of 1,535 high-stakes scenarios spanning game-theoretic structures such as the Prisoner's Dilemma, Stag Hunt and Chicken. Scenarios are drawn from realistic AI risk contexts in the MIT AI Risk Repository. Across 15 frontier models, agents fail to choose socially beneficial actions in 39% of high-stakes cases, such as military escalation, election manipulation, and medical malpractice. We measure sensitivity to game-theoretic prompt framing and ordering, and analyze reasoning patterns driving failures. We further show that game-theoretic interventions improve socially beneficial outcomes by up to 31%. Our results highlight substantial reliability gaps and provide a broad standardized testbed for studying alignment in multi-agent environments. The benchmark and code are available at https://github.com/Flecart/gt-harmbench.

cs.AI · cs.CL · cs.CY · cs.GT · cs.MA

版本更新 · v2arXiv:2604.22318

Strategically Robust Linear Quadratic Dynamic Games

Boris Velasevic, Nicolas Lanzetti, Eric Mazumdar

原文摘要

We study linear quadratic dynamic games where players are uncertain about each other's control policies or goals and consequently seek to be strategically robust. Building on recent work on strategically robust and risk-averse game theory, we first formalize the problem of strategically robust linear quadratic dynamic games. We show that these can be rewritten as simple transformations of linear quadratic games in which each player chooses a controller in a fictitious game in which they are faced with an adversary who is penalized for deviating from the other players' policies. This formulation naturally induces a novel notion of dynamic equilibrium, which we call a strategically robust dynamic equilibrium. We establish existence and uniqueness (in the subgame-perfect sense) of such equilibria and show that the equilibrium policies are Markovian, linear, and can be efficiently computed via coupled backward Riccati equations. Through numerical simulations, including experiments in a network game, we illustrate the benefits of strategic robustness in designing robust and resilient decentralized control schemes. Our experiments also expose a "free-lunch" phenomenon in games in which robustness does not incur a corresponding loss in performance but can yield improvements in players' utilities and social welfare.

math.OC · cs.GT · eess.SY

新论文 · v1arXiv:2611.15017

Beyond Named Mechanisms: Economic Institutions as a Design Space for Artificial Agents

Nikolos Gurney, Fred Morstatter

原文摘要

Multiagent research inherited its economic vocabulary of auctions, markets, prices, bargaining, and matching from a single observed case: human societies. Those institutions bundle identity, competence, execution, ownership, commitment, and settlement in ways that suit agents whose minds are private, who learn rather than copy skills, and who each persist as one person. Engineered agents need not share any of these constraints, making the list of familiar institutions look less like the entirety of economic organization and more like a sample from a larger, unmapped space. We sketch one way to make that space concrete: a provisional chart that records each institution, separately from the agents that run it, as a typed structure over positions, rights and duties, allocation, information, time, state, process, value, and external recognition. In this chart, named institutions become overlapping regions rather than fixed points, neighboring families separate along a few coordinates, and the gaps between them become places to search. We show what the shift in perspective buys with a simulation in which one technical act, copying an agent's competence, is institutionalized as a new independent supplier, as licensed capacity that creates no new participant, and as the splitting of one economic position into successors that inherit some obligations and not others. In a paired task, all three produce an identical technical trace despite differing in who exists, who owns the copy, who is obligated, and who gets paid. We close with a research program: building a principled chart of institution space, mapping how its implementable region shifts with agent capacities, and revising the chart wherever engineered agents expose distinctions it cannot express.

cs.MA · cs.AI · cs.GT · econ.GN

新论文 · v1arXiv:2611.14974

Who Moved the Frontier? Paying Open Frontier Challenges with Free Identities

Luca Zanolini, Duc V. Le

原文摘要

In an open frontier challenge, anyone, person or AI agent, submits changes to a shared problem, and a change that beats the best measured score becomes the public baseline. How should it pay when identities are free? Rank prizes can be gamed: on a replay of one track of a recent challenge, one solver's steps under two identities would have taken first and second prize. We consider a prediction-market rule, proposed for machine-learning contests, that pays each accepted step for the progress it adds; with exact scores, among rules that see only a step's start and end, only these resist splitting and merging, and extra identities gain nothing. With noisy scores and independent normal runs, we prove that any payment that never takes money back and pays real improvements also pays something, on average, to a change that does nothing. We propose a fee per submission, at least what luck pays per attempt, that removes each attempt's expected profit if verifiers are honest and no submission is noisier than planned; nothing enforces that bound, and under noise the rule does not cap the total paid. If crediting another and faking credit to one's second account look the same, a rule that neither rewards fakes nor punishes honesty pays for credit at most what lying costs. We introduce a royalty on how much a later gain falls without the earlier change, which needs no claims but needs removable changes. For five public challenges, we name the rule our results would support.

cs.GT · cs.AI · cs.LG

新论文 · v1arXiv:2611.14883

Random feature policy iteration for inverse mean field games with complex geometry and high dimensions

Xiangjian Zhang, Shanyin Tong, Xiaofeng Xu

原文摘要

We propose a random feature policy iteration method for reconstructing the obstacle function in a mean-field game (MFG) from observations of its value function, leveraging the method's mesh-free nature and flexibility to handle complex geometries and high-dimensional problems. The method builds on a policy iteration framework for inverse MFGs, which decouples the coupled nonlinear forward-backward PDE system into a sequence of linear PDE and inverse problem solves. The fixed random feature representations preserve this linear structure, allowing the resulting subproblems to be solved by minimizing residuals at sampled collocation points through linear least-squares problems. The mesh-free nature of the method further extends the applicability of the policy iteration framework to inverse MFGs with complex geometry and in high dimensions. Another key advantage is its flexibility in using different spatial approximations for different variables: the obstacle function, value function, and population density can be represented in separate feature spaces, accommodating obstacles that are substantially less regular than the corresponding PDE solutions. Moreover, boundary conditions can be enforced through collocation on irregular domains without constructing boundary-fitted meshes. Numerical experiments involving smooth and discontinuous obstacles, a domain with holes, and higher-dimensional problems demonstrate the accuracy and flexibility of the proposed method.

math.NA · cs.GT · math.OC

版本更新 · v3arXiv:2208.04433

Peer Prediction for Learning Agents

Shi Feng, Fang-Yi Yu, Yiling Chen

原文摘要

Peer prediction refers to a collection of mechanisms for eliciting information from human agents when direct verification of the obtained information is unavailable. They are designed to have a game-theoretic equilibrium where everyone reveals their private information truthfully. This result holds under the assumption that agents are Bayesian and they each adopt a fixed strategy across all tasks. Human agents however are observed in many domains to exhibit learning behavior in sequential settings. In this paper, we explore the dynamics of sequential peer prediction mechanisms when participants are learning agents. We first show that the notion of no regret alone for the agents' learning algorithms cannot guarantee convergence to the truthful strategy. We then focus on a family of learning algorithms where strategy updates only depend on agents' cumulative rewards and prove that agents' strategies in the popular Correlated Agreement (CA) mechanism converge to truthful reporting when they use algorithms from this family satisfying an additional condition on full exploitation. This family of algorithms is not necessarily no-regret, but includes fixed-parameter versions of familiar online learning algorithms (e.g multiplicative weight update and Follow the Perturbed Leader) as special cases. Simulation of several algorithms in this family as well as the $ε$-greedy algorithm, which is outside of this family, illustrates their finite-horizon behavior in the CA mechanism.

cs.GT

新论文 · v1arXiv:2611.14858

The Price of Anarchy in Markets for Lemons

Naveen Durvasula, Tim Roughgarden

原文摘要

We study the worst-case equilibrium gains from trade in simple bilateral trade mechanisms with interdependent valuations. Equilibria in such settings are typically complex, as proposed prices can convey private information held by the proposer. Such equilibria suffer lost gains from trade both due to the inefficiency introduced by screening (as in independent private value settings) and due to adverse selection. We identify broad conditions under which, nevertheless, sequential equilibria are guaranteed to achieve a constant fraction of the first-best gains from trade. Our bounds quantify the central role of rare pessimistic seller signals and rare optimistic buyer signals. The results apply to seller-proposer, buyer-proposer, and random-proposer mechanisms. The key idea in our analysis is to relate equilibrium gains from trade to proposer profits in an auxiliary market with independent private values.

cs.GT · cs.DS · econ.TH

版本更新 · v2arXiv:2407.01176

Platform Building with Fake Users: On Airdrop Farmers and Activity Procurement

Hanna Hałaburda, Benjamin Livshits, Aviv Yaish

原文摘要

Digital platforms reward observable claims to build their user base. Because claims are imperfect proxies for people, these programs attract bonus hunters and airdrop farmers, who are usually treated as leakage and screened out. We show that screening can be too aggressive when eligibility requires a separable platform-building input. In a monopolist model, fixed per-claim rewards cannot implement finite farmer activity: rewards below farmer cost induce no entry, while rewards above cost induce unbounded entry. A shared pool can succeed because it makes claims rivalrous. Entry dilutes the pool until the per-claim reward equals claim cost, converting the program into identity-blind procurement. In the baseline model, all farmer-created claims have the same lower cost, while all organic claims have the same higher cost; farmers therefore supply the activity. Organic users receive no rewards but benefit from higher quality, so perfect screening can reduce platform profit and organic-user payoffs. In case when primary organic claims are cheaper but additional organic identities cost more than farmer claims, a small pool attracts only organic claims, whereas a larger pool recruits farmers to expand activity. The mechanism applies to separable inputs (e.g., liquidity, inventory, and data) rather than rewards for regular use or mechanical claim creation. Thus, weak identity changes both leakage and how platforms procure growth.

cs.GT