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arXiv:2602.02212 · v2

3A-VLA: Abstraction-Aligned Action Learning for Vision-Language Agents in 3D Game Worlds

首次提交 2026-02-02 23:17
版本更新 2026-11-10 20:27
雷达观测 2026-11-11 13:08
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摘要

Despite advances in vision-language-action (VLA) models, they remain limited in highly dynamic game settings such as 3D open worlds and competitive player versus player (PvP) settings, where agents must efficiently extract sparse, actionable signals from dense visual input while integrating multimodal cues to track off-screen high-value targets in real time. To address this, we introduce 3A-VLA (Abstraction-Aligned Action VLA), a framework that grounds action learning in explicit intention and environment abstractions rather than superficial pattern matching. We introduce dual task-agnostic abstractions: the intention abstraction (IA), which condenses verbose instructions and reasoning into explicit semantic primitives, and the environment semantics abstraction (ESA), which structures dense visual streams into a spatial-functional affordance representation to guide grounded actions. We further propose an abstraction alignment reweighting (AAR) module that adaptively reweights the action imitation loss. A continuous intention-environment alignment signal is used to emphasize reliable action supervision when abstractions agree and reduce the influence of ambiguous demonstrations when they diverge, thereby learning a policy that balances fine-grained control and high-level reasoning without the need for manual rules. Extensive experiments show that 3A-VLA performs competitively among the evaluated baselines in both open-world (Minecraft) and competitive PvP (Game for Peace) settings. It also demonstrates zero-shot combat transfer from Game for Peace to high-fidelity games, including Valorant, CS2, GTA V, Elden Ring, and Mount & Blade.

作者备注:Accepted to NeurIPS 2026

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v2 · 2026-11-10 20:27 · 最新观测版本

3A-VLA: Abstraction-Aligned Action Learning for Vision-Language Agents in 3D Game Worlds

Despite advances in vision-language-action (VLA) models, they remain limited in highly dynamic game settings such as 3D open worlds and competitive player versus player (PvP) settings, where agents must efficiently extract sparse, actionable signals from dense visual input while integrating multimodal cues to track off-screen high-value targets in real time. To address this, we introduce 3A-VLA (Abstraction-Aligned Action VLA), a framework that grounds action learning in explicit intention and environment abstractions rather than superficial pattern matching. We introduce dual task-agnostic abstractions: the intention abstraction (IA), which condenses verbose instructions and reasoning into explicit semantic primitives, and the environment semantics abstraction (ESA), which structures dense visual streams into a spatial-functional affordance representation to guide grounded actions. We further propose an abstraction alignment reweighting (AAR) module that adaptively reweights the action imitation loss. A continuous intention-environment alignment signal is used to emphasize reliable action supervision when abstractions agree and reduce the influence of ambiguous demonstrations when they diverge, thereby learning a policy that balances fine-grained control and high-level reasoning without the need for manual rules. Extensive experiments show that 3A-VLA performs competitively among the evaluated baselines in both open-world (Minecraft) and competitive PvP (Game for Peace) settings. It also demonstrates zero-shot combat transfer from Game for Peace to high-fidelity games, including Valorant, CS2, GTA V, Elden Ring, and Mount & Blade.

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