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arXiv:2607.22535 · v2

Robot-Factored World Models via Robot Rendering

首次提交 2026-07-25 01:59
版本更新 2026-11-02 21:23
雷达观测 2026-11-04 23:41
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摘要

Action-conditioned video world models predict future observations from an initial observation and an action signal. We propose robot-factored world models (RoFacto), which move two robot-specific factors outside the world model to separate action realization from scene-response prediction. First, action realization: each command sequence is rolled through the robot's own controller and kinematics without scene contact into a deployment-available nominal trajectory that does not require future realized states. Second, robot rendering: this nominal trajectory is rendered through the robot URDF, factoring the robot's geometry, kinematics, and appearance out of the model and into explicit rendered robot geometry. Paired end-effector and scene depth provide geometric cues for contact and occlusion, while camera-aware static RGB context and rendered robot geometry form a shared visual interface across viewpoints and embodiments through which the model learns scene responses. Our experiments show that the rendered interface outperforms vector-conditioned baselines, supports transfer to unseen robot embodiments, and generates robot manipulation videos from retargeted human demonstrations.

作者备注:Project page: https://bjkim95.github.io/rofacto/. Camera-ready version for CoRL 2026

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v2 · 2026-11-02 21:23 · 最新观测版本

Robot-Factored World Models via Robot Rendering

Action-conditioned video world models predict future observations from an initial observation and an action signal. We propose robot-factored world models (RoFacto), which move two robot-specific factors outside the world model to separate action realization from scene-response prediction. First, action realization: each command sequence is rolled through the robot's own controller and kinematics without scene contact into a deployment-available nominal trajectory that does not require future realized states. Second, robot rendering: this nominal trajectory is rendered through the robot URDF, factoring the robot's geometry, kinematics, and appearance out of the model and into explicit rendered robot geometry. Paired end-effector and scene depth provide geometric cues for contact and occlusion, while camera-aware static RGB context and rendered robot geometry form a shared visual interface across viewpoints and embodiments through which the model learns scene responses. Our experiments show that the rendered interface outperforms vector-conditioned baselines, supports transfer to unseen robot embodiments, and generates robot manipulation videos from retargeted human demonstrations.

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