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arXiv:2610.32554 · v2

HGWM: Hierarchical Graph-Guided World Model for Zero-Shot Object Navigation via Graph Matching

首次提交 2026-10-23 20:35
版本更新 2026-10-28 00:33
雷达观测 2026-10-29 00:34
arXiv ↗PDF ↗

摘要

Zero-shot object navigation requires an embodied agent to choose where to search while retaining evidence from previous observations. HGWM couples an LLM-generated room-anchor prior with persistent spatial-semantic memory. A coarse stage assigns visual-semantic scores to candidate headings on a 0-10 scale; a fine stage measures symbolic compatibility between observed objects, room context, and the goal prior. Phase-dependent fusion combines these scores with an LLM direction recommendation before local action selection. On HM3D v0.1, the reported HGWM configuration achieves 62.6% success rate (SR) and 31.5% success weighted by path length (SPL), compared with 58.1% and 31.2% for WMNav. On MP3D, the corresponding values are 46.8% and 17.9%, compared with 45.4% and 17.2%. The results indicate higher success point estimates and modest path-efficiency gains. On HM3D v0.2, the full model obtains 74.4% SR and 31.9% SPL. Additional component ablations reduce SR by 0.9-2.3 percentage points and SPL by 0.6-1.5 points. These are author-reported aggregate measurements. The accompanying implementation repairs pass offline tests; episode-level rerun records are not available. Evaluation is confined to simulation.

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摘要变化

Zero-shot object navigation requires an embodied agent to choosereason about where toa searchtarget may be found while retaining evidence from previous observations. We present HGWM, couplesa anhierarchical LLMgraph-generatedguided world model that combines a category-conditioned room--anchor prior with persistent spatial-semantic memory. A coarse stage assignsuses visuala vision-semanticlanguage scoresmodel to score candidate headings on a 0-10, scale;while a fine stage measures symbolic compatibilityexplicitly betweencompares observed objects, roomand context,relations andwith the goal prior. Phase-dependent fusion combinesintegrates these scoressignals with an LLMa directionlanguage-model recommendation before local action selection.to Onguide HM3Dlocal v0navigation.1, the reported HGWM configuration achieves 62.6\% success rate (SR) and 31.5\% success weighted by path length (SPL), comparedon withHM3D 58v0.1%, improving over WMNav by 4.5 and 310.2%3 forpercentage WMNavpoints, respectively. On MP3D, the corresponding valuesit areachieves 46.8\% SR and 17.9\%, comparedSPL, with 45.4%gains andof 17.2%1. The results indicate higher success point estimates4 and modest path-efficiency0.7 gainspoints. On HM3D v0.2, the full model obtainsreaches 74.4\% SR and 31.9\% SPL.; Additionalremoving componentindividual ablationscomponents reducereduces SR by 0.9--2.3 percentage points and SPL by 0.6--1.5 points. These are author-reported aggregate measurements. The accompanying implementation repairs passresults offlinesupport tests;the episode-leveluse rerunof recordsrelational arepriors notand available.persistent Evaluationgraph ismemory confinedfor totarget-directed simulationsearch.

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相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v3 · 2026-10-28 15:01 · 最新观测版本

HGWM: Hierarchical Graph-Guided World Model for Zero-Shot Object Navigation via Graph Matching

Zero-shot object navigation requires an agent to reason about where a target may be found while retaining evidence from previous observations. We present HGWM, a hierarchical graph-guided world model that combines a category-conditioned room--anchor prior with persistent spatial-semantic memory. A coarse stage uses a vision-language model to score candidate headings, while a fine stage explicitly compares observed objects and relations with the goal prior. Phase-dependent fusion integrates these signals with a language-model recommendation to guide local navigation. HGWM achieves 62.6\% success rate (SR) and 31.5\% success weighted by path length (SPL) on HM3D v0.1, improving over WMNav by 4.5 and 0.3 percentage points, respectively. On MP3D, it achieves 46.8\% SR and 17.9\% SPL, with gains of 1.4 and 0.7 points. On HM3D v0.2, the full model reaches 74.4\% SR and 31.9\% SPL; removing individual components reduces SR by 0.9--2.3 points and SPL by 0.6--1.5 points. These results support the use of relational priors and persistent graph memory for target-directed search.

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v2 · 2026-10-28 00:33

HGWM: Hierarchical Graph-Guided World Model for Zero-Shot Object Navigation via Graph Matching

Zero-shot object navigation requires an embodied agent to choose where to search while retaining evidence from previous observations. HGWM couples an LLM-generated room-anchor prior with persistent spatial-semantic memory. A coarse stage assigns visual-semantic scores to candidate headings on a 0-10 scale; a fine stage measures symbolic compatibility between observed objects, room context, and the goal prior. Phase-dependent fusion combines these scores with an LLM direction recommendation before local action selection. On HM3D v0.1, the reported HGWM configuration achieves 62.6% success rate (SR) and 31.5% success weighted by path length (SPL), compared with 58.1% and 31.2% for WMNav. On MP3D, the corresponding values are 46.8% and 17.9%, compared with 45.4% and 17.2%. The results indicate higher success point estimates and modest path-efficiency gains. On HM3D v0.2, the full model obtains 74.4% SR and 31.9% SPL. Additional component ablations reduce SR by 0.9-2.3 percentage points and SPL by 0.6-1.5 points. These are author-reported aggregate measurements. The accompanying implementation repairs pass offline tests; episode-level rerun records are not available. Evaluation is confined to simulation.

查看此版本解读 →查看此版本原文 ↗