跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2610.35522 · v1

Generative Structure from Motion with Native 3D Diffusion

首次提交 2026-10-26 22:40
版本更新 2026-10-26 22:40
雷达观测 2026-10-29 00:35
arXiv ↗PDF ↗

摘要

Recovering an object's 3D structure and camera motion from a few uncalibrated views is a fundamental problem in computer vision. Classical structure from motion methods recover 3D geometry consistent with the input images but cannot recover unseen regions; native generation methods produce plausible 3D objects which are related but not necessarily faithful to the input images. Methods simply concatenating reconstruction and generation allow error to cascade across the two stages, instead of producing a 3D object consistent with both the distribution and the input. We propose GenSfM, which integrates image-based 3D reconstruction with a native 3D diffusion model. In particular, we use a multi-modal diffusion transformer to jointly denoise the shape latent and per-view pose latents under shared self-attention, grounding generated geometry in the observed views while using object-level priors to infer unobserved regions. A compact 3D-native UV-volume tokenization keeps the joint sequence small as views are added, and a pose-aware stage refines geometry and texture by sampling per-voxel image features at the recovered camera poses. On Toys4k and GSO, for $4$ uncalibrated views, GenSfM improves novel-view PSNR by $3.2$-$4.5$ dB and reduces median Chamfer distance by $2.8$-$3.8\times$ over a strong native-3D generation baseline, while recovering input-view poses over $96\%$ Acc@$5^\circ$ without any external pose-estimation backbone, post-hoc optimization, or known intrinsics. Project page: https://dotb1ue.github.io/GenSfm/.

作者备注:Accepted to NeurIPS 2026. Project page: https://dotb1ue.github.io/GenSfm/

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只观测到一个版本,无法比较变化。之后收录新版本时,会在这里对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-10-26 22:40 · 最新观测版本

Generative Structure from Motion with Native 3D Diffusion

Recovering an object's 3D structure and camera motion from a few uncalibrated views is a fundamental problem in computer vision. Classical structure from motion methods recover 3D geometry consistent with the input images but cannot recover unseen regions; native generation methods produce plausible 3D objects which are related but not necessarily faithful to the input images. Methods simply concatenating reconstruction and generation allow error to cascade across the two stages, instead of producing a 3D object consistent with both the distribution and the input. We propose GenSfM, which integrates image-based 3D reconstruction with a native 3D diffusion model. In particular, we use a multi-modal diffusion transformer to jointly denoise the shape latent and per-view pose latents under shared self-attention, grounding generated geometry in the observed views while using object-level priors to infer unobserved regions. A compact 3D-native UV-volume tokenization keeps the joint sequence small as views are added, and a pose-aware stage refines geometry and texture by sampling per-voxel image features at the recovered camera poses. On Toys4k and GSO, for $4$ uncalibrated views, GenSfM improves novel-view PSNR by $3.2$-$4.5$ dB and reduces median Chamfer distance by $2.8$-$3.8\times$ over a strong native-3D generation baseline, while recovering input-view poses over $96\%$ Acc@$5^\circ$ without any external pose-estimation backbone, post-hoc optimization, or known intrinsics. Project page: https://dotb1ue.github.io/GenSfm/.

查看此版本解读 →查看此版本原文 ↗