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arXiv:2610.36168 · v2

PrinGS: Privacy Preservation in Gaussian Splatting

首次提交 2026-10-27 03:02
版本更新 2026-10-29 13:22
雷达观测 2026-10-30 11:25
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摘要

3D Gaussian Splatting (3DGS) has rapidly become the preferred representation for high-fidelity novel view synthesis and 3D scene reconstruction. However, the learned representation encodes sensitive visual information including human faces, license plates, documents, and computer screens, raising significant privacy concerns when trained splats are shared or deployed. In this work, we address the underexplored problem of privacy preservation in Gaussian Splatting by proposing a representation-level anonymization framework that directly anonymizes a trained splat. Given a trained splat and a user-provided reference view identifying sensitive content, our method localizes the corresponding regions in the underlying 3D representation and directly anonymizes them, ensuring that the sensitive information is absent from all subsequently rendered novel views while preserving the overall scene geometry and visual fidelity. We achieve this post-training anonymization in less than 1 second. Furthermore, we extend our framework with a privacy-by-design training strategy that prevents sensitive content from being embedded into the representation during optimization, enabling the generation of privacy-preserving splats directly from training images. Our method achieves a remarkably low Face Similarity Measure (FSM) of 9.79% at a retained Face Detection Rate (FDR) of 39.47% and makes sensitive text completely unreadable with an OCR Character Error Rate of 1.00. Our work aims to serve as the primary stepping stone towards privacy-aware 3D representations and motivates further research along these directions.

作者备注:Accepted to ICVGIP 2026. Project page, see https://privacypreserving3dgs.github.io/

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Accepted to ICVGIP 2026. Project page, see https://privacypreserving3dgs.github.io/

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v2 · 2026-10-29 13:22 · 最新观测版本

PrinGS: Privacy Preservation in Gaussian Splatting

3D Gaussian Splatting (3DGS) has rapidly become the preferred representation for high-fidelity novel view synthesis and 3D scene reconstruction. However, the learned representation encodes sensitive visual information including human faces, license plates, documents, and computer screens, raising significant privacy concerns when trained splats are shared or deployed. In this work, we address the underexplored problem of privacy preservation in Gaussian Splatting by proposing a representation-level anonymization framework that directly anonymizes a trained splat. Given a trained splat and a user-provided reference view identifying sensitive content, our method localizes the corresponding regions in the underlying 3D representation and directly anonymizes them, ensuring that the sensitive information is absent from all subsequently rendered novel views while preserving the overall scene geometry and visual fidelity. We achieve this post-training anonymization in less than 1 second. Furthermore, we extend our framework with a privacy-by-design training strategy that prevents sensitive content from being embedded into the representation during optimization, enabling the generation of privacy-preserving splats directly from training images. Our method achieves a remarkably low Face Similarity Measure (FSM) of 9.79% at a retained Face Detection Rate (FDR) of 39.47% and makes sensitive text completely unreadable with an OCR Character Error Rate of 1.00. Our work aims to serve as the primary stepping stone towards privacy-aware 3D representations and motivates further research along these directions.

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v1 · 2026-10-27 03:02

PrinGS: Privacy Preservation in Gaussian Splatting

3D Gaussian Splatting (3DGS) has rapidly become the preferred representation for high-fidelity novel view synthesis and 3D scene reconstruction. However, the learned representation encodes sensitive visual information including human faces, license plates, documents, and computer screens, raising significant privacy concerns when trained splats are shared or deployed. In this work, we address the underexplored problem of privacy preservation in Gaussian Splatting by proposing a representation-level anonymization framework that directly anonymizes a trained splat. Given a trained splat and a user-provided reference view identifying sensitive content, our method localizes the corresponding regions in the underlying 3D representation and directly anonymizes them, ensuring that the sensitive information is absent from all subsequently rendered novel views while preserving the overall scene geometry and visual fidelity. We achieve this post-training anonymization in less than 1 second. Furthermore, we extend our framework with a privacy-by-design training strategy that prevents sensitive content from being embedded into the representation during optimization, enabling the generation of privacy-preserving splats directly from training images. Our method achieves a remarkably low Face Similarity Measure (FSM) of 9.79% at a retained Face Detection Rate (FDR) of 39.47% and makes sensitive text completely unreadable with an OCR Character Error Rate of 1.00. Our work aims to serve as the primary stepping stone towards privacy-aware 3D representations and motivates further research along these directions.

查看此版本解读 →查看此版本原文 ↗