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arXiv:2610.38918 · v1

MIRAGE: A GPU-Accelerated IQ-Level Channel Emulator for Real-Time Wireless Digital Twins

首次提交 2026-10-29 05:08
版本更新 2026-10-29 05:08
雷达观测 2026-10-30 11:25
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摘要

Wireless digital twins enable network policies to be evaluated before deployment, but reproducing channel effects within a running protocol stack requires continuous waveform processing under strict timing constraints. We present MIRAGE, a GPU-accelerated channel emulator that applies propagation effects directly to in-phase and quadrature samples exchanged by software 5G New Radio stacks. MIRAGE combines batched multiuser, multiantenna filtering with timestamped shared-memory transport and radio-driver integrations for OpenAirInterface and OCUDU. External propagation models supply channel responses asynchronously, while versioned buffers ensure consistent coefficients within each processing interval. Experiments on one NVIDIA H100 GPU evaluate waveform accuracy, processing time, channel updates, and full-stack traffic delivery. At 61.44 million samples per second, eight single-antenna links, four two-by-two links, and one four-by-four link meet the tested 0.5 ms bidirectional processing criterion. Waveform errors remain within one integer quantization step per component, with no mixed coefficient versions across 16.7 million analyzed slots. Integration with the X5G testbed enables slice resource allocations to be evaluated before deployment. Both evaluated slices ultimately satisfy their throughput caps, requiring one physical reconfiguration under line-of-sight conditions and four under non-line-of-sight conditions. These results demonstrate full-stack policy evaluation and expose prediction errors affecting transfer to a physical network.

作者备注:14 pages, 12 figures, 3 tables

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v1 · 2026-10-29 05:08 · 最新观测版本

MIRAGE: A GPU-Accelerated IQ-Level Channel Emulator for Real-Time Wireless Digital Twins

Wireless digital twins enable network policies to be evaluated before deployment, but reproducing channel effects within a running protocol stack requires continuous waveform processing under strict timing constraints. We present MIRAGE, a GPU-accelerated channel emulator that applies propagation effects directly to in-phase and quadrature samples exchanged by software 5G New Radio stacks. MIRAGE combines batched multiuser, multiantenna filtering with timestamped shared-memory transport and radio-driver integrations for OpenAirInterface and OCUDU. External propagation models supply channel responses asynchronously, while versioned buffers ensure consistent coefficients within each processing interval. Experiments on one NVIDIA H100 GPU evaluate waveform accuracy, processing time, channel updates, and full-stack traffic delivery. At 61.44 million samples per second, eight single-antenna links, four two-by-two links, and one four-by-four link meet the tested 0.5 ms bidirectional processing criterion. Waveform errors remain within one integer quantization step per component, with no mixed coefficient versions across 16.7 million analyzed slots. Integration with the X5G testbed enables slice resource allocations to be evaluated before deployment. Both evaluated slices ultimately satisfy their throughput caps, requiring one physical reconfiguration under line-of-sight conditions and four under non-line-of-sight conditions. These results demonstrate full-stack policy evaluation and expose prediction errors affecting transfer to a physical network.

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