← 研踪 PaperTrailarXiv:2611.03296 · v1
Inferring Transferable Rewards via Active Inverse Reinforcement Learning
首次提交 2026-11-02 23:32
版本更新 2026-11-02 23:32
雷达观测 2026-11-04 23:41
摘要
Inverse Reinforcement Learning (IRL) aims to recover expert rewards that transfer across environments with differing dynamics. Prior work has shown that such transfer is possible when gathering expert demonstrations across sufficiently different dynamics. In practice, however, expert demonstrations are costly, making it critical to select the right dynamics to reduce the quantity of expert data required for learning transferable rewards. We propose a two-phase approach: we first cycle through the available dynamics to obtain a reliable reward estimate, then actively select dynamics to reduce our uncertainty about the expert reward. Crucially, this yields novel sample complexity guarantees on transfer that hold for any dynamics, with a rate independent of the number of available dynamics. Empirically, our method significantly reduces the number of expert demonstrations needed to learn a transferable reward.
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v1 · 2026-11-02 23:32 · 最新观测版本
Inferring Transferable Rewards via Active Inverse Reinforcement Learning
Inverse Reinforcement Learning (IRL) aims to recover expert rewards that transfer across environments with differing dynamics. Prior work has shown that such transfer is possible when gathering expert demonstrations across sufficiently different dynamics. In practice, however, expert demonstrations are costly, making it critical to select the right dynamics to reduce the quantity of expert data required for learning transferable rewards. We propose a two-phase approach: we first cycle through the available dynamics to obtain a reliable reward estimate, then actively select dynamics to reduce our uncertainty about the expert reward. Crucially, this yields novel sample complexity guarantees on transfer that hold for any dynamics, with a rate independent of the number of available dynamics. Empirically, our method significantly reduces the number of expert demonstrations needed to learn a transferable reward.
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