跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.05507 · v1

Ctrl-F: Force as an Interface for Humanoid Loco-Manipulation

首次提交 2026-11-04 03:04
版本更新 2026-11-04 03:04
雷达观测 2026-11-05 10:08
arXiv ↗PDF ↗

摘要

Humanoid motion tracking has scaled to general policies that reproduce diverse human motion, but the resulting behavior is in free-space: the tracker knows where the body should be, not how it should interact with the environment. Other work makes the object part of the objective, yet abstracts that interaction to contact or geometry, which leaves the demanding cases under-explored. We argue that force is a natural command channel between motion imitation and object interaction, one that specifies not just where to make contact but how hard. We present Ctrl-F, a hierarchical motion-force framework that augments motion tracking with an explicit force command, a 3-D force at each designated contact body such as a hand or a foot. The hierarchical framework comprises: (1) A unified motion-force controller tracks the reference motion while applying the commanded force to the world. (2) A high-level force planner that issues a force command online based on object state and proprioception observations. In simulation and on hardware, Ctrl-F completes loco-manipulation that demands large, sustained interaction force and adjusts its command online as the load changes, both out of reach of a force-blind tracker. On hardware, Ctrl-F demonstrates hand-based dragging, pushing, and lifting, as well as foot-based kicking, successfully manipulating boxes weighing up to 20kg in pushing and kicking tasks where the force-blind baseline fails, while adapting online to additional loads introduced mid-task.

作者备注:Project page: https://forcectrl.github.io/

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只观测到一个版本,无法比较变化。之后收录新版本时,会在这里对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-11-04 03:04 · 最新观测版本

Ctrl-F: Force as an Interface for Humanoid Loco-Manipulation

Humanoid motion tracking has scaled to general policies that reproduce diverse human motion, but the resulting behavior is in free-space: the tracker knows where the body should be, not how it should interact with the environment. Other work makes the object part of the objective, yet abstracts that interaction to contact or geometry, which leaves the demanding cases under-explored. We argue that force is a natural command channel between motion imitation and object interaction, one that specifies not just where to make contact but how hard. We present Ctrl-F, a hierarchical motion-force framework that augments motion tracking with an explicit force command, a 3-D force at each designated contact body such as a hand or a foot. The hierarchical framework comprises: (1) A unified motion-force controller tracks the reference motion while applying the commanded force to the world. (2) A high-level force planner that issues a force command online based on object state and proprioception observations. In simulation and on hardware, Ctrl-F completes loco-manipulation that demands large, sustained interaction force and adjusts its command online as the load changes, both out of reach of a force-blind tracker. On hardware, Ctrl-F demonstrates hand-based dragging, pushing, and lifting, as well as foot-based kicking, successfully manipulating boxes weighing up to 20kg in pushing and kicking tasks where the force-blind baseline fails, while adapting online to additional loads introduced mid-task.

查看此版本解读 →查看此版本原文 ↗