跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.07711 · v1

Fast and Accurate Hand Estimation in Pixels, Interaction and World Space

首次提交 2026-11-05 17:29
版本更新 2026-11-05 17:29
雷达观测 2026-11-06 11:06
arXiv ↗PDF ↗

摘要

Monocular hand mesh estimators commonly predict rig parameters and project the mesh to obtain 2D keypoints. We find that directly predicted 3D joints agree better with 2D predictions, and fitting a mesh to predicted points reduces mesh error. We present FAH (Fast and Accurate Hand Estimation), a family of models built on SAM 3D Body's hand branch through fine-tuning and feature distillation. The models predict corresponding 2D and 3D joints and surface points, fit MANO or MHR-Hand, and optionally estimate anatomical parts and contact without object geometry at inference. Causal refinement reduces acceleration error, and camera estimation places the hands in world space. Experiments show improvements in image-space alignment, hand geometry, contact estimation and world-space tracking over the evaluated baselines. The default ViT-L model runs at 65 fps with mesh fitting on an RTX 4070 Ti SUPER, or 49 fps with parts and contact enabled. The smallest ViT-S model reaches 125 fps without mesh fitting, parts or contact. Code: https://github.com/noahcao/FAH.

作者备注:10 pages of main text plus 15 pages of supplementary material; 5 figures; 12 tables; code available at https://github.com/noahcao/FAH

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只观测到一个版本,无法比较变化。之后收录新版本时,会在这里对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-11-05 17:29 · 最新观测版本

Fast and Accurate Hand Estimation in Pixels, Interaction and World Space

Monocular hand mesh estimators commonly predict rig parameters and project the mesh to obtain 2D keypoints. We find that directly predicted 3D joints agree better with 2D predictions, and fitting a mesh to predicted points reduces mesh error. We present FAH (Fast and Accurate Hand Estimation), a family of models built on SAM 3D Body's hand branch through fine-tuning and feature distillation. The models predict corresponding 2D and 3D joints and surface points, fit MANO or MHR-Hand, and optionally estimate anatomical parts and contact without object geometry at inference. Causal refinement reduces acceleration error, and camera estimation places the hands in world space. Experiments show improvements in image-space alignment, hand geometry, contact estimation and world-space tracking over the evaluated baselines. The default ViT-L model runs at 65 fps with mesh fitting on an RTX 4070 Ti SUPER, or 49 fps with parts and contact enabled. The smallest ViT-S model reaches 125 fps without mesh fitting, parts or contact. Code: https://github.com/noahcao/FAH.

查看此版本解读 →查看此版本原文 ↗