跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.08755 · v1

AtariBench: Evaluating Spatiotemporal Reasoning of Vision-Language Models in Atari Gameplay

首次提交 2026-11-06 06:03
版本更新 2026-11-06 06:03
雷达观测 2026-11-09 10:16
arXiv ↗PDF ↗

摘要

Vision-Language Models (VLMs) have achieved strong performance on static visual understanding benchmarks, yet their ability to act in dynamic environments remains less well understood. We introduce AtariBench, a controlled benchmark that evaluates VLMs across 20 Atari 2600 games, requiring models to make sequential decisions from high-temporal-resolution gameplay streams. By decoupling fast in-game dynamics from wall-clock inference speed, AtariBench focuses on whether models can perceive rapid visual state changes, reason over spatiotemporal dynamics, and ground actions in the current observation. Our experiments reveal substantial limitations in state-of-the-art VLMs: models often fail to infer object motion and direction, exhibit brittle sequential decision-making, and over-rely on textual interaction history despite newly appended visual feedback. We further introduce a separability analysis to identify which in-game scores provide reliable signals of model competence, and use the benchmark to study how memory design and prompting strategies affect performance. Overall, AtariBench exposes a persistent gap between passive visual perception and active decision-making, providing a lightweight and rigorous testbed for developing VLMs that can reason and act in dynamic environments.

作者备注:26 pages, 14 figures. Accepted to NeurIPS 2026, Evaluations and Datasets Track

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只观测到一个版本,无法比较变化。之后收录新版本时,会在这里对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-11-06 06:03 · 最新观测版本

AtariBench: Evaluating Spatiotemporal Reasoning of Vision-Language Models in Atari Gameplay

Vision-Language Models (VLMs) have achieved strong performance on static visual understanding benchmarks, yet their ability to act in dynamic environments remains less well understood. We introduce AtariBench, a controlled benchmark that evaluates VLMs across 20 Atari 2600 games, requiring models to make sequential decisions from high-temporal-resolution gameplay streams. By decoupling fast in-game dynamics from wall-clock inference speed, AtariBench focuses on whether models can perceive rapid visual state changes, reason over spatiotemporal dynamics, and ground actions in the current observation. Our experiments reveal substantial limitations in state-of-the-art VLMs: models often fail to infer object motion and direction, exhibit brittle sequential decision-making, and over-rely on textual interaction history despite newly appended visual feedback. We further introduce a separability analysis to identify which in-game scores provide reliable signals of model competence, and use the benchmark to study how memory design and prompting strategies affect performance. Overall, AtariBench exposes a persistent gap between passive visual perception and active decision-making, providing a lightweight and rigorous testbed for developing VLMs that can reason and act in dynamic environments.

查看此版本解读 →查看此版本原文 ↗