← 研踪 PaperTrailarXiv:2611.10822 · v1
Learning When to Think: Adaptive Internal Computation for Reinforcement Learning
首次提交 2026-11-08 00:00
版本更新 2026-11-08 00:00
雷达观测 2026-11-10 11:14
摘要
Iterative neural policies usually spend the same computation on every decision, although the benefit of additional processing varies across states. We introduce Adaptive Internal Computation (AIC), an iterative policy that learns when to stop refining its latent representation and act. In AIC, we train action selection and stopping jointly, an expected-depth penalty values computation and intermediate value predictions provide auxiliary supervision. We show that when only some states benefit from further refinement, an ideal state-dependent allocator outperforms every state-independent stopping schedule at the same expected depth. With at most eight refinement steps per decision, AIC executes 3.3 steps on average across twelve benchmark tasks and lowers per-decision latency by 31--44% relative to a fixed eight-step policy on four control and robotics tasks. Its mean reward exceeds the best fixed-depth policy on seven tasks and trails it on four. Ablating adaptive stopping and value supervision separately shows that stopping accounts for most of the reward gain on PickCube and AntMaze, where it also executes more refinement steps and that supervision accounts for most of it on RareEvent.
作者备注:Accepted at NeurIPS 2026
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v1 · 2026-11-08 00:00 · 最新观测版本
Learning When to Think: Adaptive Internal Computation for Reinforcement Learning
Iterative neural policies usually spend the same computation on every decision, although the benefit of additional processing varies across states. We introduce Adaptive Internal Computation (AIC), an iterative policy that learns when to stop refining its latent representation and act. In AIC, we train action selection and stopping jointly, an expected-depth penalty values computation and intermediate value predictions provide auxiliary supervision. We show that when only some states benefit from further refinement, an ideal state-dependent allocator outperforms every state-independent stopping schedule at the same expected depth. With at most eight refinement steps per decision, AIC executes 3.3 steps on average across twelve benchmark tasks and lowers per-decision latency by 31--44% relative to a fixed eight-step policy on four control and robotics tasks. Its mean reward exceeds the best fixed-depth policy on seven tasks and trails it on four. Ablating adaptive stopping and value supervision separately shows that stopping accounts for most of the reward gain on PickCube and AntMaze, where it also executes more refinement steps and that supervision accounts for most of it on RareEvent.
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