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arXiv:2611.11605 · v1

ScanDreamer: A Map-Grounded World Model for Quadrotor Navigation

首次提交 2026-11-09 04:33
版本更新 2026-11-09 04:33
雷达观测 2026-11-10 13:19
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摘要

Quadrotors inspecting buildings and tunnels must navigate unknown clutter with a forward-facing depth camera whose limited field of view constrains scene understanding and collision-avoiding navigation. Recent world-model agents learn navigation through imagined experience (e.g., AirDreamer), but remain data-intensive and often lack explicit geometric memory and awareness of what the camera can observe. We propose ScanDreamer, a map-grounded world model that constructs an online 2D scan-memory map from depth images and vehicle pose. Our world model, actor, and critic are conditioned on this map, which also defines a geodesic progress reward. Moreover, a forward-cone penalty discourages horizontal motion outside the camera's viewing direction. During imagination, ScanDreamer propagates the quadrotor pose over a frozen map and derives progress and wall-contact signals from the mapped geometry. We train ScanDreamer for 0.8 million environment steps (5.5 h on one GPU) and evaluate it in NVIDIA Isaac Sim over 1560 episodes spanning unseen layouts and parameter ranges. Across three seeds (mean $\pm$ SD), ScanDreamer achieves 96.3 $\pm$ 0.3% success with 3.6 $\pm$ 0.3% collision, compared with 59.6 $\pm$ 3.0% success and 28.8 $\pm$ 2.8% collision for AirDreamer at the same online-interaction budget. Removing the forward-cone penalty increases collisions to 9.9 $\pm$ 3.1%. These results show that combining explicit map memory, map-grounded imagination, and perception-aware motion substantially improves navigation performance and data efficiency. The source code is available at https://github.com/WANGSHUAIzzzz/ScanDreamer.

作者备注:8 pages, 6 figures, 3 tables. Submitted to AICAP 2027; decision pending

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v1 · 2026-11-09 04:33 · 最新观测版本

ScanDreamer: A Map-Grounded World Model for Quadrotor Navigation

Quadrotors inspecting buildings and tunnels must navigate unknown clutter with a forward-facing depth camera whose limited field of view constrains scene understanding and collision-avoiding navigation. Recent world-model agents learn navigation through imagined experience (e.g., AirDreamer), but remain data-intensive and often lack explicit geometric memory and awareness of what the camera can observe. We propose ScanDreamer, a map-grounded world model that constructs an online 2D scan-memory map from depth images and vehicle pose. Our world model, actor, and critic are conditioned on this map, which also defines a geodesic progress reward. Moreover, a forward-cone penalty discourages horizontal motion outside the camera's viewing direction. During imagination, ScanDreamer propagates the quadrotor pose over a frozen map and derives progress and wall-contact signals from the mapped geometry. We train ScanDreamer for 0.8 million environment steps (5.5 h on one GPU) and evaluate it in NVIDIA Isaac Sim over 1560 episodes spanning unseen layouts and parameter ranges. Across three seeds (mean $\pm$ SD), ScanDreamer achieves 96.3 $\pm$ 0.3% success with 3.6 $\pm$ 0.3% collision, compared with 59.6 $\pm$ 3.0% success and 28.8 $\pm$ 2.8% collision for AirDreamer at the same online-interaction budget. Removing the forward-cone penalty increases collisions to 9.9 $\pm$ 3.1%. These results show that combining explicit map memory, map-grounded imagination, and perception-aware motion substantially improves navigation performance and data efficiency. The source code is available at https://github.com/WANGSHUAIzzzz/ScanDreamer.

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