跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.13834 · v1

MusicFlux: Flexible Conditioning for Text-Guided Music Generation and Editing

首次提交 2026-11-10 18:00
版本更新 2026-11-10 18:00
雷达观测 2026-11-11 11:04
arXiv ↗PDF ↗

摘要

Music editing transforms existing recordings while preserving their original attributes. Recent approaches adapt pretrained text-to-music models for tasks like inpainting, event insertion, or restoration by conditioning them with context audio. It was recently proposed for image editing to unify generation and editing by treating the source image as in-context information. However, applying this directly to music is computationally expensive due to long audio sequences. In this work, we develop MusicFlux, a text-guided music editor built on an efficient pretrained flow-matching text-to-audio model. We introduce two conditioning approaches that trade off editing performance and computational efficiency. Experiments show that both are competitive with strong baselines, with one achieving better editing quality and the other preserving the original sequence length and substantially improving computational efficiency.

作者备注:Submitted to ICASSP 2027

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只观测到一个版本,无法比较变化。之后收录新版本时,会在这里对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-11-10 18:00 · 最新观测版本

MusicFlux: Flexible Conditioning for Text-Guided Music Generation and Editing

Music editing transforms existing recordings while preserving their original attributes. Recent approaches adapt pretrained text-to-music models for tasks like inpainting, event insertion, or restoration by conditioning them with context audio. It was recently proposed for image editing to unify generation and editing by treating the source image as in-context information. However, applying this directly to music is computationally expensive due to long audio sequences. In this work, we develop MusicFlux, a text-guided music editor built on an efficient pretrained flow-matching text-to-audio model. We introduce two conditioning approaches that trade off editing performance and computational efficiency. Experiments show that both are competitive with strong baselines, with one achieving better editing quality and the other preserving the original sequence length and substantially improving computational efficiency.

查看此版本解读 →查看此版本原文 ↗