跳到正文
研踪PaperTrail
← 研踪 PaperTrail

arXiv:2611.16446 · v1

A Serious Game for Training Civil Participation in Flood Crisis Management

首次提交 2026-11-12 16:01
版本更新 2026-11-12 16:01
雷达观测 2026-11-13 14:15
arXiv ↗PDF ↗

摘要

Floods are among the most frequent and destructive natural disasters, requiring citizens to make critical decisions under rapidly changing conditions. Most serious games related to flooding emphasize awareness, preparedness, and education in flood management, but there is still a research gap on how to train citizens to act under pressure, uncertainty, and stress. In this paper, we position Virtual Reality (VR) serious games as a promising approach to addressing this gap by providing experiential and immersive training opportunities for citizens. We propose a conceptual VR serious game that enables participants to experience realistic flood scenarios, practice decision-making, rehearse appropriate response behaviors, and develop response-related skills in a safe and controlled environment. In addition, we suggest a research agenda and an evaluation framework focused on flood risk awareness, response capabilities, and stress-related outcomes. The framework thoughtfully integrates subjective, objective, and physiological measures to assess the effectiveness of immersive flood-response training. Finally, we present design, methodological, ethical, and user-experience considerations in VR-based disaster training, and outline future research directions for the development and evaluation of immersive serious games for flood emergency response. The present study aims to contribute to the growing intersection of serious games, extended reality, and disaster risk reduction by establishing citizen-centered response training as a significant yet under-researched field.

AI 论文解读

基于摘要 · 非全文审阅

此版本尚未生成 AI 解读。解读由后台任务生成并按论文版本保存,登录后共享已有结果。

版本差异

目前只观测到一个版本,无法比较变化。之后收录新版本时,会在这里对照标题、作者、分类和摘要。

观测到的版本

相邻记录可能跳过中间版本;首次发现 v2 及以上也会标为版本更新。

v1 · 2026-11-12 16:01 · 最新观测版本

A Serious Game for Training Civil Participation in Flood Crisis Management

Floods are among the most frequent and destructive natural disasters, requiring citizens to make critical decisions under rapidly changing conditions. Most serious games related to flooding emphasize awareness, preparedness, and education in flood management, but there is still a research gap on how to train citizens to act under pressure, uncertainty, and stress. In this paper, we position Virtual Reality (VR) serious games as a promising approach to addressing this gap by providing experiential and immersive training opportunities for citizens. We propose a conceptual VR serious game that enables participants to experience realistic flood scenarios, practice decision-making, rehearse appropriate response behaviors, and develop response-related skills in a safe and controlled environment. In addition, we suggest a research agenda and an evaluation framework focused on flood risk awareness, response capabilities, and stress-related outcomes. The framework thoughtfully integrates subjective, objective, and physiological measures to assess the effectiveness of immersive flood-response training. Finally, we present design, methodological, ethical, and user-experience considerations in VR-based disaster training, and outline future research directions for the development and evaluation of immersive serious games for flood emergency response. The present study aims to contribute to the growing intersection of serious games, extended reality, and disaster risk reduction by establishing citizen-centered response training as a significant yet under-researched field.

查看此版本解读 →查看此版本原文 ↗