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版本更新 · v2arXiv:2611.06433

DreamRealm: Exploring and Materializing Hallucination Worlds for Trustworthy Vision-Language Models

Benlei Cui, Chunyang Chai, Yiliang Zhang, Xiaoqian Xia, Chengwen Yao, Song Li, Longtao Huang, Yuwen Zhai 等 9 位作者

原文摘要

Multimodal large language models (MLLMs) remain prone to visual hallucinations when correct responses depend on subtle visual details. One line of post-training methods constructs visual contrasts through image retrieval, generation, or editing to improve fine-grained perception. However, these contrasts are not built around the model's own hallucinations, making it difficult to ensure that supervision targets its actual perceptual confusions. Another line suppresses hallucinated outputs through response correction or preference learning under fixed image conditions, but leaves the design of supervision signals on the image-input side underexplored. Inspired by how humans correct misconceptions, we introduce DreamRealm, a post-training framework that explores diverse latent hallucinated responses, minimally edits original images to make them valid, and trains the model to assign each response to its supporting image. Our data construction pipeline, RealmForgePipe, mines observed and latent hallucinations from a target model and materializes them through image editing. Using hallucinations mined from Qwen3.5-9B, we construct the Realized Hallucination Dataset (RealmSet). Our training objective, RealmMatch, constructs a likelihood score matrix across image--response combinations and combines supervised learning with bidirectional contrastive losses to reinforce correct matches and suppress mismatches. Compared with the original Qwen3.5-9B model, DreamRealm improves performance across six visual perception and hallucination benchmarks, including gains of 7.26 percentage points in HallusionBench accuracy and 11.34 percentage points in MMVP pair accuracy. Together with ablation studies on data construction and training methods, these results demonstrate that hallucination assignment is a promising paradigm for improving visual perception and mitigating hallucinations.

cs.CV

新论文 · v1arXiv:2611.07534

Route Before Response: Fail-Closed Routing for LLM-Enabled Customer-Service Software

Yuchen Cao, Zhenyu Mao, Jacky Wai Keung, Yifei Wang, Guancheng Lin, Jingyu Zhang

原文摘要

LLM-enabled customer-service software in financial institutions must choose a downstream service before responding. Classifiers and LLM routers can identify a relevant label or destination, but a composed application must still verify dispatch permission and entity registration. We study this integration problem as boundary-aware pre-response routing. We present RouteBR, a controller in which one model call proposes a primary service action and registered object, then deterministic code checks identifiers and versioned rules before dispatch or a specified non-dispatch outcome. Lower-ranked candidates cannot replace a blocked primary route. We construct 600 privacy-preserving scenarios from recurring confidential-request patterns at a real financial institution; three engineers jointly reviewed the scenarios and labels. On the 200-case CONFIRM MAIN split, RouteBR reaches 97.5% final-path exact match. A matched one-call baseline given the same rules reaches 95.5%, whereas a diagnostic baseline without the rule program obtains 94.0% action accuracy but only 41.0% final-path exact match. Across 166 non-dispatch MAIN and FLIP cases, RouteBR produces no false dispatch. The artifact pairs all 1,960 prediction rows with raw receipts while excluding gold and reviewer fields from model requests. These results support separating model proposals from code-owned, replayable execution. Our implementation is available at https://github.com/YgcCoder/RouteBR.

cs.SE

新论文 · v1arXiv:2611.07535

Characterizing CUDA Locality Domains on Blackwell GPUs

Rocky Wang, Joyce Zhou, Keith Jiang, Jason Zhao

原文摘要

Low latency is critical to user experience. As NVIDIA Blackwell and Rubin GPUs advance multi-die scaling, data placement and cross-die communication become increasingly important. However, the latency implications and underlying costs of cross-die communication and die-aware execution remain largely unexplored. In this report, we present a comprehensive evaluation of the Locality Domain (LD) feature introduced in CUDA 13.4. Conducted on a single node equipped with eight NVIDIA B300 GPUs, our study examines three aspects: memory management and access, computation, and communication, to identify the sources of latency and, more importantly, explore how LD can mitigate them. Our measurements show that the benefits of LD depend on data access patterns. Through die-aware adaptations and integration with widely used libraries and tools, we achieve speedups of up to 43.5% for NCCL 2.32.3 (AllGather), 111.3% for nvbandwidth (DtoD), and 37% for DeepGEMM (EP). We also identify non-negligible LD-related GPU memory allocation overhead when allocation sizes exceed 32 MB due to barrier and TLB invalidation, we propose a fix to the GPU driver kernel module (submitted to NVIDIA) and show that overhead could be reduced 7x ~ 10x without requiring any user-code changes.

cs.DC

版本更新 · v2arXiv:2610.16320

Building age estimation based on widely available multi-source geospatial data

Jialu Sui, Hongsheng Zhang, Rui Liu, Jing Ling, Ruisheng Wang, Hao Wu, Gang Chen

原文摘要

Building age is fundamental for urban infrastructure safety, operation, and planning, as it directly affects structural safety, and sustainable development. Existing methods mostly rely on detailed building information such as street view, function, or materials, which are harder to obtain than geospatial data like satellite imagery and Digital Surface Models (DSMs). However, existing methods based on those geospatial data mainly rely on optical imagery and local texture features, limiting their ability to capture structural information and distinguish buildings from different periods. Moreover, the inherent temporal ordering among building age categories is often overlooked. To address these limitations, we propose the first deep-learning framework for multi-building age estimation using widely available multi-source geospatial data, including remote sensing data and their derived products, as well as building footprint information that estimates age at both pixel and instance levels within a unified pipeline. Specifically, a large pretrained backbone with fine-tuning adapters extracts representative features, and raster-derived and property-derived fusion modules support pixel-wise and instance-wise predictions. Pixel-level estimation employs a pyramid decoder with Cosine-guided Mixture-of-Experts (CMoE) to fuse multi-source raster data across scales, capturing fine-grained building age differences, while instance-level prediction uses attention pooling and Property-Conditional Adaptive Instance Normalization (PCAdaIN) to extract instance-level representations and integrate property attributes. A Temporal Ordinal Constraint Loss (TOCL) enforces the sequential ordering of predicted ages. We also construct a building age benchmark for Hong Kong to enable comprehensive evaluation. The source code and datasets are available at https://github.com/littlebeen/RS-buildingAge.git.

cs.CV

新论文 · v1arXiv:2611.07532

Semantics-to-Contact: A Stagewise Framework for Robust Contact-Rich Manipulation

Guanren Qiao, Ruixiang Ouyang, Sheng Xu, Yueci Deng, Yunxin Tai, Kui Jia, Guiliang Liu

原文摘要

Contact-rich manipulation requires precise control under complex contact dynamics while remaining robust to diverse visual conditions. However, real-world reinforcement learning often overfits to the visual appearance of training scenes. We propose Semantics-to-Contact (S2C), a stagewise framework for visually robust contact-rich manipulation. The insight is to decompose the problem into two stages: semantic focusing and contact refinement. In the first stage, a vision-language model localizes task-relevant regions across visually diverse scenes, providing coarse spatial guidance and reducing the burden of exploration. In the second stage, a real-world human-in-the-loop residual reinforcement learning policy learns fine-grained contact behaviors within the localized region using force feedback. To further improve visual robustness, we introduce an object-centric visual augmentation strategy that randomizes background appearance while preserving the robot and task-relevant objects. Experiments on six contact-rich real-world manipulation tasks exhibit that S2C consistently improves success rates over strong baselines and maintains reliable performance under significant visual and positional variations. These results demonstrate that stagewise semantic focusing and contact refinement provide a practical path toward visually robust real-world contact-rich manipulation. Our demos can be seen in https://edem-ai.github.io/S2C/.

cs.RO

新论文 · v1arXiv:2611.07530

JailBound: FOL-Guided Jailbreak Evaluation for Exploring LLM Behavioral Boundaries

Fazong Wu, Xin Wang, Ming Yang, Zhenyong Zhang, Xiaoming Wu

原文摘要

As large language models (LLMs) are increasingly deployed as general-purpose conversational assistants, they must handle diverse user requests while reliably refusing harmful ones. Jailbreak attacks craft adversarial instructions or conversational contexts to elicit unsafe responses despite these safeguards. However, existing jailbreak benchmarks often rely on manually designed or collected prompts, making it difficult to systematically extend coverage to new threat conditions. Moreover, existing attack search methods typically optimize for attack success rate (ASR), providing limited insight into how model behavior changes locally between safe refusal and unsafe response. To address these limitations, we present JailBound, a unified jailbreak evaluation framework that combines automated benchmark construction with first-order loss (FOL)-guided dual-branch search. JailBound organizes threats by risk category, application domain, and attack type. Conditioned on this taxonomy, a fine-tuned meta-attack generator synthesizes evaluation prompts across diverse threat conditions. FOL serves as a local sensitivity signal for exploring high-value attack states and behavior-sensitive states. We evaluate JailBound across 46 LLMs from 13 model families under a unified experimental protocol. Under matched settings, the High-Value Branch improves average ASR over a ZOL-only baseline by 5.1 and 4.9 percentage points across the two evaluation settings. Under local perturbations, states from the Safety-Sensitivity Branch exhibit higher behavioral flip rates than those from the High-Value Branch across all tested radii for JailBound and S-Eval, indicating greater local sensitivity of judge-assigned safety labels. Warning: this paper includes examples that may be offensive or harmful.

cs.CR

新论文 · v1arXiv:2611.07529

Adaptive Experimentation Can Hide Model Error:Detection Limits and Falsification Budget

Ramnarayan Choudhary

原文摘要

An experiment can be informative about the parameters of a working model and uninformative about whether that model is wrong. Adaptive design can reinforce this mismatch by repeatedly selecting settings where an incorrect model fits. We bound the power of any valid adequacy test in terms of the experimenter's own sampling distribution, then distinguish information absent from the selected data from information lost by the detector. A computable diagnostic measures unresolved error relative to a declared expansion of the working model. It motivates a training-free rule that reserves part of the design budget for falsification. The empirical record is mixed: the independently specified primary study fails detection eligibility, and a later numerator diagnostic fails its improvement criteria. After the frozen rule fails on fresh continuous-null panels, a disclosed secondary horizon-calibrated revision detects 35.8% of misspecified campaigns versus 31.7% for a class-separation control at T = 240, but has no resolved advantage at T = 480. In a corrected 289-unit measured replay it improves on random design and trails class-discrimination EIG. A conditional futility bound explains why remaining time matters without proving the gate constant or its power. These results support separating parameter learning, model checking and detector performance; they do not establish a universally superior design policy or prospective scientific discovery.

stat.ME · cs.AI

版本更新 · v2arXiv:2608.19808

FAR-DPO: Feasibility-Aware and Robust Direct Preference Optimization for Cyclic Peptide Design

Guofeng Zhang, Rong Han, Xiaoyu Wang, Zhiyun Li, Zongbo Han, Xiaohong Liu, Guangyu Wang

原文摘要

Cyclic peptides are emerging as promising molecular scaffolds in drug discovery due to their high binding affinity and structural stability. However, extending generative models from linear to cyclic peptide design remains challenging, as cyclization sharply restricts the feasible design space through coupled geometric and biophysical constraints. Moreover, limited training data has led existing approaches to rely largely on zero-shot generation or post hoc filtering, resulting in low yields of feasible designs and limited control over multi-objective trade-offs. To address these limitations, we propose FAR-DPO (Feasibility-Aware and Robust Direct Preference Optimization), an architecture-agnostic framework that steers generative models toward structurally and biophysically feasible cyclic peptide designs, particularly for challenging targets. FAR-DPO integrates feasibility-aware preference construction with difficulty-aware group-robust optimization. Specifically, it constructs within-target preference pairs through feasibility-gated multi-objective dominance and adaptively reweights predefined difficulty groups according to their current preference losses. Under a fixed generation budget, FAR-DPO increases overall success rate on the CPSea benchmark from 46.9% to 57.8% on PepGLAD and from 48.0% to 49.6% on PepFlow. These gains also extend to the hardest target quartile and are accompanied by more favorable best-per-target binding scores. Together, these results demonstrate FAR-DPO's effectiveness in improving feasibility and target-wise robustness.

cs.LG

新论文 · v1arXiv:2611.07523

OptST: Optimizing Semantic Tokenization for LLM-Enhanced Recommendation

Hanchong Chen, Jie Liu, Fuyuan Lyu, Dugang Liu, Lingjie Li, Xiuqiang He, Xing Tang

原文摘要

Semantic information can enrich the identifiers and structured fields used by recommender systems. Semantic tokenization provides a structured representation of this information by converting LLM-derived user profiles into discrete tokens. In the common two-stage pipeline, the tokenizer is trained before the recommender. Its token assignments are then treated as fixed input features during recommendation training. As a result, the downstream recommender can learn how to use the assigned indices, but it cannot revise the semantic partition that produced them. Making this partition task-aware is difficult because nearest-code assignment is discrete, and unconstrained adaptation may also distort the geometry learned during pretraining. Moreover, a fixed token depth exposes the same semantic resolution to every interaction. We thus propose OptST (Optimizing Semantic Tokenization), which makes a pretrained tokenizer responsive to downstream recommendation. To revise token assignments without directly updating the pretrained encoder or base codebooks, OptST learns a low-rank deformation whose drift is limited by an anchor regularizer. Recommendation supervision reaches this transformation through a straight-through estimator, while prediction retains hard nearest-code assignments. Beyond adapting the assignments themselves, OptST selects an interaction-conditioned prefix to control how much residual detail is exposed to the recommender. Experiments on four public datasets show that OptST achieves the highest AUC among conventional and LLM-enhanced baselines. Its improvements also persist across different recommendation backbones. These results establish task-aware semantic tokenization as an effective interface between LLM-derived profiles and downstream recommendation models.

cs.IR

版本更新 · v4arXiv:2608.00137

RPL-UIE: Reference-Guided Prior Learning for Content-Preserving Underwater Image Enhancement

Yifan Chen, Jijun Lu, Ye Zheng, Kaichen Chi, Zhe Sun, Tao Chen

原文摘要

Underwater image enhancement (UIE) aims to recover clear images from observations degraded by wavelength-dependent absorption, scattering, and spatially nonuniform degradation. Although existing generative methods can handle complex degradations, they may still generate visually appealing results while compromising content preservation, thereby degrading downstream visual perception. To improve content preservation, we extract spatial priors characterizing appearance and photometric properties from ground-truth images to provide stable guidance for enhancement. To bridge the gap between training with ground-truth references and inference without references, we propose reference-guided prior learning for underwater image enhancement (RPL-UIE), a two-stage teacher-student framework. The teacher network extracts stable priors from ground-truth images, while the student network takes only degraded images as input and learns to mimic the teacher's prior extraction capability. We further design Residual Prior Refinement Diffusion (RPRD) and Frequency-Aware Prior Residual Calibration (FPRC) to reduce the prior discrepancy between the teacher and student. RPRD progressively predicts corrections in the residual space, while FPRC preserves stable low-frequency residuals and selectively modulates high-frequency details. Experiments on multiple underwater image datasets show that RPL-UIE achieves competitive enhancement performance. For the engineering application of underwater visual perception, downstream object detection and instance segmentation experiments show that RPL-UIE improves visual quality while better preserving object structures and semantic content needed for reliable perception. Tests on real-world data collected by a custom-built remotely operated vehicle (ROV) further demonstrate its effectiveness and practical applicability.

eess.IV · cs.CV

版本更新 · v3arXiv:2608.24212

NeoWorld-Pro: Programming Interactive Scenes from Monocular Images for Embodied Simulation

Yumeng He, Eachen Soong, Xiaotian Yang, Weijia Zhang, Zanwei Zhou, Junru Gong, Xiaokang Yang, Yunbo Wang

原文摘要

The advancement of Embodied AI necessitates high-quality simulation assets that faithfully mirror the real world. However, transforming raw visual observations into simulation-ready scenes remains challenging due to the lack of physical grounding and scene-level interactivity in current image-to-URDF methods. We propose NeoWorld-Pro, a framework that reformulates monocular scene reconstruction as procedural programming for interactive 3D environments. Leveraging the zero-shot reasoning and code synthesis capabilities of MLLMs, NeoWorld-Pro converts a single RGB image into executable programs specifying object geometry, articulation, and physical properties. A physics-in-the-loop mechanism then iteratively refines the generated programs by validating their execution in a physics engine, enforcing physically plausible articulations, valid object compositions and interactions, and accurate spatial relationships. Experiments show that NeoWorld-Pro outperforms open-loop and prior monocular reconstruction methods, while enabling complex downstream tasks such as stable stacking and fine-grained manipulation.

cs.CV

版本更新 · v2arXiv:2507.01117

A Neural Operator based on Dynamic Mode Decomposition

Nikita Sakovich, Dmitry Aksenov, Ekaterina Pleshakova, Sergey Gataullin

原文摘要

The scientific computation methods development in conjunction with artificial intelligence technologies remains a hot research topic. Finding a balance between lightweight and accurate computations is a solid foundation for this direction. The study presents a neural operator based on the dynamic mode decomposition algorithm (DMD), mapping functional spaces, which combines DMD and deep learning (DL) for spatiotemporal processes efficient modeling. Solving PDEs for various initial and boundary conditions requires significant computational resources. The method suggested automatically extracts key modes and system dynamics using them to construct predictions, reducing computational costs compared to traditional numerical methods. The approach has demonstrated its efficiency through comparative analysis of performance with closest analogues DeepONet and FNO in the heat equation, Laplaces equation, and Burgers equation solutions approximation, where it achieves high reconstruction accuracy.

cs.LG

新论文 · v1arXiv:2611.07520

Graph learning-assisted logic-based Benders decomposition for distributionally robust in-station train rescheduling under disruptions

Xiaobin Li, Yanbin Gao, Jianing Long, Wuming Lei

原文摘要

Uncertainty in resource reopening times complicates train holding and rerouting decisions when resource closures coincide with arrival delays and processing-time extensions. We develop a rolling-horizon distributionally robust model that updates predictions of the remaining closure duration as observations of disruption resolution become available. The model jointly optimizes train routes, sequences, and timings. It minimizes the worst-case expected total completion delay over an ambiguity set of scenario probabilities. The solution algorithm, GNN-LBBD, uses logic-based Benders decomposition to coordinate routing and resource scheduling. Conditional cuts are constructed from resource-use patterns, and a graph neural network guides the order in which resource relaxation subproblems are solved. Across 28 test instances for a five-track station, GNN-LBBD achieved a mean total completion delay of 61.13 train-min. This was 16.63\% lower than tabu search and 20.06\% lower than variable neighborhood search, with a mean total computation time close to that of tabu search. Information comparisons on six representative instances showed that using observations of disruption resolution reduced mean total completion delay by approximately 21.7\%. Scenario-based and conditional-mean predictions produced similar overall results under the same information conditions. The benefits of information were more pronounced in some instances with alternative routes. This suggests a relationship between the use of observations, the station resource structure, and the scope for schedule adjustments.

cs.AI

新论文 · v1arXiv:2611.07517

Embodied RAG++: Retrieval-Augmented Generation From What Exists to What Works in Embodied Scenes

Fan Yang, Tatsuya Kikuzuki, Jun Liang, Jun Liu, Wenkai Li, Ryosuke Kawamura, Ananya Hazarika, Prajit KrisshnaKumar 等 10 位作者

原文摘要

To serve a request in a human environment, a robot system must find an object that satisfies a functional requirement and a robot that can feasibly reach it. Scene graphs record which objects exist and where, but they often omit capabilities documented only in product manuals. Retrieval-augmented generation methods can read such manuals, yet they rarely reason jointly over object capabilities, physical instances, robot states, and dynamic connectivity. We introduce E2W-Bench, the Exists-to-Works Benchmark, which links dynamic hybrid scene graphs with real product manuals to evaluate capability-grounded robot--object assignment under availability, mobility, vertical-reach, and connector constraints. We also present Embodied RAG++, a spatially grounded retrieval framework that scopes retrieval to the manuals linked to candidate objects, caches extracted capabilities per product model, and resolves robot--object feasibility through deterministic spatial reasoning. On E2W-Bench, Embodied RAG++ reaches a pair accuracy of 0.90 with Qwen2.5-32B and 1.00 with Llama3.3-70B, compared with at most 0.30 and 0.55 for the baselines, while requiring the shortest preprocessing time among the retrieval-based methods and tying for the lowest total token count.

cs.RO

新论文 · v1arXiv:2611.07514

Using Transformers to Generate 3-Manifold Triangulations

Daniel Bruwel, Ashvni Narayanan, Jonathan Spreer

原文摘要

Using dehydration signatures as an encoding, we train GPT-2-style transformers to generate triangulations of 3-dimensional manifolds. Our main runs each use approximately 3 exaFLOPs, spanning a 200 million parameter model trained on 60 million sphere triangulations to an 11 million parameter model trained on 1.1 billion sphere triangulations. The optimal model has 10 blocks, width 640 and generates dehydration signatures of closed manifolds of various topological types at a rate of 6.9%, 82% of which are spheres. To investigate how our method scales, we use the technique of IsoFLOP curves on 15-tetrahedron triangulations of the 3-sphere, over a compute range of 6 to 3000 petaFLOPs, and observe neural scaling behaviour. We extract a parameter scaling exponent of $α= 0.49$ ($[0.48, 0.50]$ stat, $\pm 0.02$ syst), and an optimal ratio of 234 tokens per parameter for training. In addition, we present a number of smaller experiments, including evidence that transformers are able to learn to count degree-one edges near-perfectly, but get progressively worse when counting edges with higher degrees.

math.GT · cs.LG

新论文 · v1arXiv:2611.07513

Concertina: Embodying Manipulation and Cognition in One Diffusion Vision-Language Model

Chengcheng Wang, Wei He, Wenhao Li, Hongguang Li, Kai Han, Jianyuan Guo, Chang Xu

原文摘要

Most vision-language-action (VLA) policies decouple manipulation from cognition by bolting an external action mechanism onto a vision-language model (VLM)--either quantizing actions into discrete tokens whose errors bear no stable correspondence to physical displacements, or delegating continuous trajectory generation to a separate action expert whose gradients compete with or are blocked from updating the VLM backbone. We argue that manipulation and cognition should instead be embodied in the same model, shifting from a decoupled VLA to an Embodied Vision-Language Model (eVLM). We introduce Concertina, an eVLM that places continuous trajectory representation, blockwise generation, and physical-coordinate supervision directly on the computation and parameter path of a shared diffusion VLM backbone. Each control timestep is encoded as one continuous latent action token in the backbone hidden space, and the shared Transformer reconstructs temporally ordered action blocks via the same corrupt-and-reconstruct operator used for multimodal pretraining. Active action projections account for only 0.21% of parameters in the 4.46B model with zero separate action-generator layers, compared with 16.5%-35.1% dedicated action-expert capacity in representative continuous VLAs. Using our proposed Action Interface Audit, we confirm that cross-time trajectory coupling emerges in the middle and late layers of the shared backbone rather than at the action interfaces. On standard benchmarks, Concertina achieves 98.15% average success on regular LIBERO, 85.9% on the 10,030-task LIBERO-Plus benchmark, and 4.142 average completed chain length on CALVIN ABC-D. Code: https://github.com/lose4578/Concertina Hugging Face: https://huggingface.co/collections/Traly/concertina

cs.CV · cs.AI · cs.RO

版本更新 · v2arXiv:2603.01357

ASTRA-bench: Evaluating Tool-Use Agent Reasoning and Action Planning with Personal User Context

Zidi Xiu, David Q. Sun, Kevin Cheng, Maitrik Patel, Josh Date, Yizhe Zhang, Jiarui Lu, Omar Attia 等 12 位作者

原文摘要

Next-generation AI must manage vast personal data, diverse tools, and multi-step reasoning, yet most benchmarks remain context-free and single-turn. We present ASTRA-bench (Assistant Skills in Tool-use, Reasoning \& Action-planning), a benchmark that uniquely unifies time-evolving personal context with an interactive toolbox and complex user intents. Our event-driven pipeline generates 2,413 scenarios across four protagonists, grounded in longitudinal life events and annotated by referential, functional, and informational complexity. Evaluation of state-of-the-art models (e.g., Claude-4.5-Opus, DeepSeek-V3.2) reveals significant performance degradation under high-complexity conditions, with argument generation emerging as the primary bottleneck. These findings expose critical limitations in current agents' ability to ground reasoning within messy personal context and orchestrate reliable multi-step plans. We release ASTRA-bench with a full execution environment and evaluation scripts to provide a diagnostic testbed for developing truly context-aware AI assistants.

cs.AI

版本更新 · v2arXiv:2610.02512

Product Expansion of Random Codes via Analytic Techniques

Eshan Chattopadhyay, Noam Ringach, Nicholas Spooner

原文摘要

Beginning with the work of Dinur, Lin, and Vidick (FOCS, 2024), tensor codes with constant product expansion have been foundational to recent advances in quantum locally testable codes (qLTCs) based on cubical complexes. Informally, product expansion says that any low-weight parity check of the tensor code can be written as the sum of few parity checks of each component code in each dimension. Recent work of Kalachev and Panteleev (FOCS, 2025) showed that tensors of random linear codes have constant product expansion. In this work we initiate the study of random linear codes with prescribed automorphism groups. For every sufficiently large prime $k$, we construct pairs of rate $1/2$ MDS codes of length $2k$, over finite fields whose size depends on $k$, that have constant two-sided product expansion and are invariant under the simultaneous cyclic shift of two cycles of length $k$. This shift is the local action in the cube complexes of Rungtanapirom, Stix, and Vdovina (Internat. J. Algebra Comput., 2019). Along the way we give a proof of the existence of two-sided product expanding codes which, unlike the earlier result of [KP25], does not rely on explicit constructions of asymptotically optimal locally testable codes. Our proof relies on several new techniques that we view as interesting in their own right. Instead of working directly over finite fields, we work over the reals and use random Rademacher matrices for the generator matrices of the component codes. From here, we show how to relate product expansion to the operator norm of sparse restrictions of carefully chosen Gram matrices, which we bound using tools from random matrix theory. More generally, we propose a method for studying properties of random linear codes by lifting to random codes over $\mathbb{R}$ and $\mathbb{C}$, which we anticipate will be applicable more broadly to existential problems in coding theory.

cs.IT · cs.CC · cs.DM

新论文 · v1arXiv:2611.07512

RLGPA: A Reinforcement Learning-Guided Granularity Planning Attack for Decision-Based Sparse Adversarial Examples

Chao Zhou, Shenghua He, Jiaxin Mo, Qiangguo Yu, Fengchuang Xing

原文摘要

Decision-based sparse attacks must reduce perturbation support using only the victim's predicted label. The best restoration strategy varies as support contracts: coarse removal works early, while tail states need finer, history-aware tests. We propose RLGPA, an online reinforcement learning method that schedules support-reduction executors and their granularity under a hard query budget. A masked Dueling Double DQN selects among seven stable policy--scale actions; each action produces support-relative restoration groups that are rebuilt after every macro decision. A feasibility-preserving executor commits only adversarial restorations and feeds support gain and query cost back to the planner. Under the matched top-1-label oracle, RLGPA reaches 61\% targeted ASR at sparsity 0.01 on CIFAR-10 (vs. 25\% SparseEvo, 0\% Pointwise), and 75.5\%/73.0\% on ResNet50/ViT at sparsity 0.005 (vs. 29.0\%/15.5\%). A fixed-probe test reduces median \(L_0\) from 165 to 23 after 40 images without any update. State-blind and state-shuffled controls degrade significantly, confirming that the learned policy uses attack state; the main gains come from state-conditioned executor scheduling and dynamic repartition. The source code is publicly available at https://github.com/Acui001/RLGPA.git.

cs.LG · cs.CV

版本更新 · v2arXiv:2611.06323

Generative Retrieval under Real-Time Supply Constraints in Local Commerce

Shaopeng Liang, Biao Zhang, Hongzhen Ye, Zeyang Hou, Ma Jiang, Jintao Tu, yunxi. hz, Zhijia Fang 等 11 位作者

原文摘要

Generative retrieval predicts semantic identifiers for candidate entities. In local retail and food delivery, candidates must also be serviceable for a particular user at a particular time. Location, weather, and traffic reshape merchant and product supply, so a catalog-valid identifier may be infeasible for the current request. Post-generation filtering removes such candidates only after beam capacity and inference computation have been spent. We study retrieval over an explicitly materialized, request-time supply snapshot, where short output sequences leave little opportunity to amortize online constraint preparation. Our RTP-LLM pipeline compiles eligible residual-quantization identifiers into a compressed sparse row prefix index, overlaps CPU compilation with model prefill, and shares the uploaded index across beams. Legal expansions retain original-model log probabilities, and constraint states follow selected beam parents. We formalize snapshot-relative identifier validity and distinguish it from entity-level eligibility and freshness. The implementation generates three-token merchant identifiers. Historical evidence covers T+1 daily-refresh catalog constraints and subsequent request-scoped serving evaluations. In one matched-beam daily-constraint case, filtered merchants decrease from 170 of 299 candidates to 29 of 299; residual distance filtering motivates request-specific constraints. A different-host comparison with 30,000 supplied entries reports a 0.6 ms service-side latency increment, while client measurements expose additional request costs. Captured requests from three geographic settings characterize behavior across supply sizes and output widths. These observations span development stages and measurement boundaries. They establish a practical implementation and identify bottlenecks, but do not establish compute savings at matched retrieval quality.

cs.IR

版本更新 · v4arXiv:2605.24011

ActQuant: Sub-4-bit Action-Guided Backbone Weight-Only Quantization for Vision-Language-Action Models

Arash Akbari, Arman Akbari, Masih Eskandar, Qitao Tan, Yixiao Chen, Jingwu Luo, Bertha Pangaribuan, Liyun Zhang 等 14 位作者

原文摘要

Vision-Language-Action (VLA) models exhibit remarkable action generation for embodied intelligence, but their heavy compute make deployment on edge platforms impractical. Aggressive, sub-4-bit weight quantization is the natural solution, yet existing post-training quantization (PTQ) methods suffer severe performance degradation in this regime. To address this, we introduce ActQuant, an action-guided mixed-precision PTQ framework that operates in two stages: (1) an inter-tensor bit allocator that assigns each weight matrix a single bit-width based on how much it contributes to predicting the agent's actions; (2) an intra-tensor scale optimizer tunes per-block quantization scales using action-aware curvature, so that dynamic range is concentrated on the weights most influential for control. To deliver the on-device benefits of our aggressive quantization, we further introduce OmniModel.cpp, an agentic conversion pipeline that ports architectures into a native C/C++ runtime with efficient low-bit kernels. We evaluate ActQuant both in simulation and on a real-world 6-DoF UR3 arm, with all models deployed through OmniModel.cpp. On the LIBERO benchmark, ActQuant is the only method that operates at or below 3 bits-per-weight, retaining 95.0% on OpenVLA-OFT and 94.8% on $π_{0.5}$. Pushed further, ActQuant reaches 2.5 bpw at 90.1% on OpenVLA-OFT, compressing the backbone from 14.3 GB to 2.7 GB (5.3$\times$). On the physical UR3 arm, $π_{0.5}$ quantized with ActQuant retains the baseline's success rate while reducing the memory footprint by 2.5$\times$.

cs.CV · cs.AI

版本更新 · v2arXiv:2605.25880

The Quantization Benefits of Residual-Free Transformers

Yiping Ji, Mahalakshmi Sabanayagam, Peyman Moghadam, Hemanth Saratchandran, Simon Lucey

原文摘要

Large-scale transformer training and deployment are increasingly constrained by the transfer of activations, gradients, and optimizer states across accelerators. Low-bit quantization offers a natural remedy, but transformer activations are often heavy-tailed and outlier-dominated, making simple quantization highly lossy. We show that this difficulty is not only a property of the quantizer, but also of the architecture. Specifically, residual connections can drive transformer activations away from Gaussianity during training. Using controlled comparisons between residual and residual-free transformers, we demonstrate that this effect leads to substantially higher quantization error and accuracy degradation at low precision in residual models. We explain the phenomenon through an excess kurtosis analysis, showing that residual mixing can amplify non-Gaussianity, whereas dense mixing in residual-free models contracts non-Gaussianity. We then show that residual-free transformers can be made trainable using orthogonal initialization, spectral or second-order optimization, and depth-aware scaling of attention temperature. In language tasks, while there is a small drop in full precision performance, these models retain near-Gaussian activations and exhibit significantly improved robustness to low-bit quantization. Our results identify an accuracy--compressibility trade-off in transformer design and motivate architecture-level approaches to quantization-friendly foundation models.

cs.LG

版本更新 · v4arXiv:2605.14823

A class of asymptotically optimal authentication codes with secrecy

Haibo Liu, Chengzhi Wei, Qunying Liao

原文摘要

In this paper, a class of linear authentication codes with secrecy, which are equipped with simple encoding rules, is constructed. By means of a special Weil sum, the maximum success probabilities of impersonation attack (denoted by $P_I$) and of substitution attack (denoted by $P_S$) for these codes are explicitly derived. It is further proven that the codes are asymptotically optimal, in the sense that both the information theoretic bound and the combinatorial bound for authentication codes are asymptotically attained by $P_I$ and $P_S$.

cs.IT

新论文 · v1arXiv:2611.07506

Memory Fit: Architectural Support for Page Placement by Learning Models of Good Behavior

Chun Deng, Hui Sub Shim, Evan Laufer, Anna Eaton, David Tennenhouse, Tsachy Weissman, Philip Levis

原文摘要

Server main memory is increasingly heterogeneous, incorporating technologies such as zswap, CXL memory expanders, and emerging phase-change memories (PCM). To decide where to place pages, operating systems have to choose between efficient but coarse-grained access bits, out-of-band profiling, or costly runtime instrumentation. This paper proposes memory fit, a hardware abstraction that provides precise and accurate page placement information to an operating system. Memory fit measures how well a page "fits" each type of memory in the system. Memory fit separates the mechanism of measuring affinity between pages and memories from the OS policy of choosing which pages to move when. The paper describes soft trace matching (STM), a computationally and space efficient algorithm to compute memory fit. The key technical insight behind STM is that it can estimate memory fit by comparing accesses to a page with a learned model of "good" traces for a memory. We have implemented memory fit and STM in a BOOMv3 RISC-V processor running Linux 6.6. On extended GUPS, memory fit placements recover 2.2-3.8 times as much of the performance gap to optimal placement as Linux TPP. For Redis with equal DRAM and PCM capacities, placements selected by memory fit recover 80% of the performance gap, versus 19% for TPP, in a placement replay. Memory fit requires only 64 bits of state per 4 KiB page and can be updated on every main-memory access with only a 1.2% overhead of OS kernel notification processing.

cs.OS · cs.AR

新论文 · v1arXiv:2611.07498

Degree-Equalized View-Graph Selection under Tight Pair Budgets

Minhyeok Im, Jongseong Brad Choi

原文摘要

Fully matching all image pairs in Structure-from-Motion is quadratic in the number of images, so practical pipelines pass a budgeted subset to the final matching and reconstruction backend. One-shot selectors score candidates with image retrieval, cheap geometric probes, or a learned prior and finalize B pairs before full matching. Their priorities do not account for the degree already allocated to each image, which can concentrate edges on a few images. Across nine large 1DSfM internet photo collections at B=2N, the coverage top-B selector leaves 54% of covered images with realized degree at most two. Reconstruction can then fail even when the selected graph is nearly connected and almost fully verified. Our training-free greedy rule, Degree-Equalized Allocation (DEAL), exponentially downweights pairs whose endpoints are already well covered. On these collections, DEAL improves the one-shot selector built on the same prior (from 0.776 to 0.929) and matches the mean registered-image ratio of an SfM-supervised edge prior under the shared backend (0.929 vs 0.930), without training. On the largely saturated 38-scene standard benchmark suite, DEAL gives the highest mean among the evaluated training-free selectors (0.875 vs 0.858 one-shot).

cs.CV

新论文 · v1arXiv:2611.07496

ZYFA: Speed and Accuracy of FP8 FlashAttention on AMD CDNA4

Quentin Anthony, Ganesh Bikshandi, Praneeth Medepalli, Stephen Ebert

原文摘要

Attention is a core building block of frontier models and often dominates compute-bound prefill at long context. FP8 matrix instructions offer twice the peak throughput of BF16, but they accelerate only matrix multiplication, and the softmax between the two matrix multiplications of attention runs on vector units that FP8 does not accelerate. On the AMD Instinct MI355X, the vendor's AITER kernels reach 39% of peak FP8 matrix throughput at 32K tokens, compared with 49% in BF16. Attention is also more numerically sensitive to quantization than feed-forward layers, and unlike NVIDIA's Hopper and Blackwell GPUs, the MI355X does not track the completion of matrix instructions in hardware, so overlapping the softmax with the matrix multiplications depends on instruction order. We present ZYFA, prefill kernels for the MI355X built on three techniques: (1) computing each FP8 probability directly from its score with a multiply-add and an integer conversion instead of an exponential; (2) a ping-pong schedule in which one group of threads computes its softmax while another executes its matrix multiplications; and (3) scaling each block of probabilities up by a power of two before rounding, and normalizing by the sum of the rounded probabilities. On attention inputs captured from three models and timed at sustained clock speeds, ZYFA achieves 1.16-1.76x the throughput of AITER. On the Gaussian inputs of kernel benchmarks at 32K tokens, it achieves 1.26-1.37x at head dimension 128 and 1.99x for DeepSeek-style multi-head latent attention. The sustained clock of the MI355X depends on operand values, so throughput on random inputs does not reliably predict throughput on real model activations. At head dimension 128, ZYFA's numerical error is within a few percent of that of Composable Kernel and Triton and 62-78% lower than that of AITER's. The source code is available at https://github.com/Zyphra/zyfa.

cs.DC · cs.LG

新论文 · v1arXiv:2611.07493

Fast and Reliable Open-Vocabulary Object Search with Absence Detection from Robot Memory

Nicholas Paul, Devson Butani, Eric Martinson

原文摘要

Mobile manipulators deployed in everyday human environments, such as homes for assistive care or flexible automation, often need to locate specific objects on demand from accumulated observations. Equally important, they must reliably determine when a target is absent before committing to navigation or interaction. Existing approaches demand either slow exhaustive re-processing or expensive 3D representations, and are evaluated on recall and accuracy rather than specificity, leaving their ability to abstain on missing targets unmeasured. We find existing systems that search using text or visual embedding almost never abstain on absent objects achieving at most 9\% specificity. To support accurate search at speed, we present a two-stage architecture that decouples fast candidate retrieval from verified selection, enabling both high recall and reliable absence detection from sequential RGB observations with pose. We evaluate eight retrieval-selection configurations plus an exhaustive search baseline across ScanNet apartment scenes, including significant numbers of absent objects. Adding a visual verification step to caption-based retrieval matches or exceeds exhaustive search reliability while requiring an order of magnitude fewer detector calls. We reproduce ScanNet scores on a physical robot operating entirely on-board with a single consumer GPU running in real time.

cs.RO

版本更新 · v2arXiv:2609.30906

ToolSearcher: Optimizing Tool Selection at Scale via Reinforcement Learning

Zhenlong Dai, Xujie Song, Zitong Wang, Tong Niu, Jian liu, Weiqiang Wang, Xiu Tang, Sai Wu 等 10 位作者

原文摘要

Large language models (LLMs) excel at natural language processing but struggle to interact with external environments. Tool learning provides a promising way to extend LLMs into actionable agents, where tool selection is a critical prerequisite for successful tool use. Existing work often assumes a small or predefined set of tools, leaving large-scale tool selection underexplored. Real-world repositories contain a vast and diverse array of tools, making it difficult for LLMs to effectively search, distinguish, and compose tools under context-length constraints. We identify large-scale tool selection as a new challenge for agentic reinforcement learning, highlighting that existing RL methods for knowledge-based question answering are inadequate for selecting tools while considering compatibility. To address this challenge, we propose ToolSearcher, a novel RL framework for effective multi-turn search and fine-grained optimization in large-scale tool selection. Specifically, we introduce category-constrained tool discrimination to improve the model's ability to distinguish functionally similar tools, event-level search modeling to explicitly optimize the discovery of target tools during multi-turn search, and trajectory-aligned credit allocation to provide fine-grained reward signals for different stages of the search-selection process. Extensive experiments on large-scale tool selection benchmarks demonstrate that ToolSearcher consistently outperforms a set of strong baselines in challenging settings involving iterative search and complex tool composition.

cs.CL

版本更新 · v3arXiv:2606.08043

OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies

Chao Wang, Guangyao Ma, John Doublestein, Junming Chen, Yiming Lin, Zhaoen Su, Xiaomin Luo, Yushan Yin 等 14 位作者

原文摘要

Facial rigging--creating Facial Action Coding System (FACS) blendshapes and inner-mouth geometry (teeth, gums, and tongue)--remains a major bottleneck in 3D character production. We present OmniFaceRig, a fully automatic end-to-end pipeline that converts a static surface-only 3D character mesh, with no pre-modeled oral cavity, into an inner-mouth-aware FACS rig with up to 155 blendshapes, procedurally fitted teeth, gums, and tongue, and re-packed UV/texture. It supports humans, humanoids, and long- and short-muzzled animals with no manual landmarks, user-provided templates, or per-asset setup. OmniFaceRig combines a hybrid vision-language and computer vision riggability checker, a four-model face segmentation ensemble, keypoint-driven template registration, procedural inner-mouth construction, and collision-aware blendshape transfer. For non-human characters, it selects topology-specific templates with a nose-landmark-free design and uses as-rigid-as-possible deformation with signed-distance-field constraints to reduce teeth-face intersections. We also introduce Omni-Bench, an open-source benchmark of more than 1,000 biped 3D characters rigged with FACS blendshapes and inner-mouth geometry, spanning humans, humanoids, cats, dogs, and other animals. Experiments show high rigging success, nearly complete face detection recall, low inner-mouth penetration, and 20-30 s end-to-end latency per asset on a single A100 GPU.

cs.GR · cs.CV

新论文 · v1arXiv:2611.07489

ReviewMap: Mapping Evaluative Acts and Automation Boundaries in Peer-Review Comments

Kihyun Na, Injung Kim

原文摘要

Peer-review comments check what a paper does and judge why it matters, but no existing scheme distinguishes these two evaluative acts. We argue that making these acts explicit and measuring how reliably LLMs identify them is a prerequisite for responsible LLM-assisted review analysis: humans need to inspect review judgments and their grounds. This defines a more honest mission for NLP in peer review than full automation. We present ReviewMap, a framework that classifies each comment as assessment of claims and scholarly standards or calibration of contribution value and venue fit, with finer-grained attributes applied conditionally by act type. Applied to 500 ICLR~2026 papers through multi-model LLM consensus, the act layer proves reliably automatable under the operational guideline (inter-model $κ\geq 0.75$), supported by five-human validation on 470 development comments, while the attribute layer requires human oversight, defining a measured automation boundary. At the corpus level, 17% of reviewer-paper instances contain no panel-coded calibration, and the panel-coded calibration share is nearly $3\times$ as high in Strengths as in Weaknesses. This boundary informs three affordances: a review guideline that operationalizes the assessment-then-calibration workflow for reviewers, a per-comment rebuttal strategy scaffold for authors, and a discussion-phase dashboard for area chairs.

cs.CL · cs.HC