跳到正文
研踪PaperTrail

YOUR RESEARCH, IN SIGHT

让下一篇重要论文,不再错过。

覆盖计算机全学科,以 AI 为快捷入口。关注方向、作者和关键词,把发现变成持续的研究积累。

采集已暂停
正在读取账号与研究记录…

全站更新概况

+0新增论文
+0其中 AI 相关
+0已有论文修订
+0新增 AI 导读

arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

统计口径与数据新鲜度

统计 2026-11-03 21:41 — 2026-11-04 21:41(北京时间) · 点击数字查看对应简报;AI 相关包含在新增论文内。

最近完成检查:尚未完成最近发现新增版本:2026-11-02 00:39库内论文最新更新时间:2026-10-30 01:59

每分钟刷新已保存的数据。空检查不代表采集异常;新收录可能包含历史论文。AI 导读按新增版本计数。

8,677 已收录论文7,675 AI 相关1,866 有修订112 HF 社区发现

浏览论文库

时间范围跟随排序:版本更新、本站收录或首次发表。最新收录可能包含历史论文。

找到 5 篇论文 · 按版本更新时间排序等待首次采集
版本更新 · v2arXiv:2609.23377

从一到多,从多到一:面向软件工程智能体的类别感知迭代专家训练

One to More, More to One: Category-Aware Iterative Expert Training for Software Engineering Agents

Jie Zhao, Ziyu Jiang, Suhang Zheng, Minghui Shan, Xiaoxiao Xu, Lin Qu

AI 速览:提出类别感知的专家训练与策略整合框架,用同类专家迭代强化学习加多教师蒸馏,缓解仓库级软件工程任务中不同类别进展不均的“跷跷板”现象。

Repository-level software engineering (SWE) comprises heterogeneous task categories, whose progress under pooled agentic reinforcement learning can be uneven: gains in some categories coincide with regressions in others, while aggregate resolution obscures these changes. Motivated by this category see-saw, we develop a category-aware expert-training and policy-integration framework. Executable task construction and SWE Labeler, an evidence-grounded multi-axis labeling system, organize the training pools. Initial category-specific RL improves average training success while leaving uneven instance-level progress, motivating explicit consolidation of successful behavior and policy-adaptive task selection. Same-origin category experts alternate long-horizon Agentic-miniRL with Refresh-Repair-Expand (RRE): the updated policy refreshes instance mastery, reuses its own verified successful trajectories for Repair SFT, and reselects tasks for further RL. Label-routed multi-teacher on-policy distillation (MOPD) consolidates the experts into one deployable student, with ReLU-gated reward extrapolation keeping only each teacher's improving direction over the reference. Expert training and policy integration require no external model to provide solution trajectories or action targets. On a fixed, audit-filtered Pro-618 subset, we connect Pooled RL and Balanced RL, expert development, and single-model integration through overall and per-category resolution and expert-gain recovery. In final-model evaluations, MOPD achieves mean resolution of 86.19% on SWE-bench Pro V2 and 71.78% on SWE-bench Multilingual, exceeding the base model by 4.57 and 3.89 percentage points, respectively. The same three 27B experts also improve a Qwen3.6-35B-A3B student across the evaluated task sets.

cs.SE · cs.CL · cs.LG
arXiv ↗PDF ↗
版本更新 · v4arXiv:2606.30097

CylindTrack: Depth-Aware Cylindrical Motion Modeling for Panoramic Multi-Object Tracking in Mobile Robots

Buyin Deng, Kai Luo, Lingxin Huang, Xinqi Liu, Fei Cheng, Hang Zheng, Liming Yin, Kailun Yang

Maintaining consistent target identities and observation histories is essential for mobile robot perception. Panoramic Multi-Object Tracking (MOT) benefits from broad visual coverage but must address coordinate discontinuities at the equirectangular image seam and fluctuations in relative-depth estimates. Such fluctuations can undermine depth-aware association, highlighting the need for temporally consistent depth cues. We propose CylindTrack, a depth-aware cylindrical tracking-by-detection framework that jointly models panoramic topology and temporal depth consistency. Depth-Temporal Trajectory Modeling (DTM) maintains instance depth and its rate of change as filtered trajectory states. Spherical Spatio-Temporal Consistency Learning (SSTC) combines a Temporal Mixer with Spherical Geometry-aware Attention to refine depth-aware representations. A Topology-Aware Cylindrical Motion Model (TCMM) represents horizontal motion in an unwrapped angular state and incorporates periodic overlap, angular consistency, and filtered depth cues into association. Experiments on QuadTrack and JRDB demonstrate improved identity consistency and trajectory continuity, with HOTA scores of 33.67 and 31.12 and IDF1 scores of 40.45 and 34.33, respectively. The framework processes 28.56 and 21.34 frames per second, respectively, on an NVIDIA GeForce RTX 3090 GPU under the reported evaluation settings. These results support persistent panoramic multi-object tracking for mobile robot perception. The source code will be released at https://github.com/warriordby/CylindTrack.

尚无 AI 解读,展示原文摘要

cs.CV · cs.RO · eess.IV
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1397ACL Anthology · ACL 2026

Beyond Explicit Refusals: Soft-Failure Attacks on Retrieval-Augmented Generation

Wentao Zhang, Yan Zhuang Tencent, ZhuHang Zheng, Mingfei Zhang, Jiawen Deng University of Electronic Science and Technology of China, Fuji Ren University of Electronic Science and Technology of China

Existing jamming attacks on Retrieval-Augmented Generation (RAG) systems typically induce explicit refusals or denial-of-service behaviors, which are conspicuous and easy to detect. In this work, we formalize a subtler availability threat, termed soft failure, which degrades system utility by inducing fluent and coherent yet non-informative responses rather than overt failures. We propose Deceptive Evolutionary Jamming Attack (DEJA), an automated black-box attack framework that generates adversarial documents to trigger such soft failures by exploiting safety-aligned behaviors of large language models. DEJA employs an evolutionary optimization process guided by a fine-grained Answer Utility Score (AUS), computed via an LLM-based evaluator, to systematically undermine the certainty of answers while maintaining high retrieval success.Extensive experiments across multiple RAG configurations and benchmark datasets show that DEJA consistently drives responses toward low-utility soft failures and that the resulting adversarial documents maintain high stealth and effectiveness, proving resilient against common mitigation strategies including perplexity-based detection and input perturbations.

尚无 AI 解读,展示原文摘要

cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.250ACL Anthology · ACL 2026

The Stackelberg Speaker: Optimizing Persuasive Communication in Social Deduction Games

Zhang Zheng The Hong Kong University of Science and Technology, Deheng Ye, Peilin Zhao Shanghai Jiao Tong University, Hao Wang The Hong Kong University of Science and Technology (Guangzhou)

Large language model (LLM) agents have shown remarkable progress in social deduction games (SDGs). However, existing approaches primarily focus on information processing and strategy selection, overlooking the significance of persuasive communication in influencing other players’ beliefs and responses. In SDGs, success depends not only on making correct deductions but also on convincing others to respond in alignment with one’s intent. To address this limitation, we formalize turn-based dialogue in SDGs as a Stackelberg competition, where the current player acts as the leader who strategically influences the follower’s response. Building on this theoretical foundation, we propose a reinforcement learning framework that trains agents to optimize utterances for persuasive impact. Through comprehensive experiments across four diverse social deduction benchmarks, we demonstrate that our agents significantly outperform baselines. This work represents a significant step toward developing AI agents capable of strategic social influence, with implications extending to scenarios requiring persuasive communication. Our code and data are available at https://3dagentworld.github.io/leader_follower.

尚无 AI 解读,展示原文摘要

cs.CL · cs.AI

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
版本更新 · v3arXiv:2407.16741Berkeley BAIR

OpenHands:面向通用智能体的AI软件开发开放平台

OpenHands: An Open Platform for AI Software Developers as Generalist Agents

Xingyao Wang, Boxuan Li, Yufan Song, Frank F. Xu, Xiangru Tang, Mingchen Zhuge, Jiayi Pan, Yueqi Song 等 24 位作者

AI 速览:OpenHands是一个开源平台,用于构建和评估能像人类开发者一样编写代码、操作命令行和浏览网页的AI智能体。

Software is one of the most powerful tools that we humans have at our disposal; it allows a skilled programmer to interact with the world in complex and profound ways. At the same time, thanks to improvements in large language models (LLMs), there has also been a rapid development in AI agents that interact with and affect change in their surrounding environments. In this paper, we introduce OpenHands (f.k.a. OpenDevin), a platform for the development of powerful and flexible AI agents that interact with the world in similar ways to those of a human developer: by writing code, interacting with a command line, and browsing the web. We describe how the platform allows for the implementation of new agents, safe interaction with sandboxed environments for code execution, coordination between multiple agents, and incorporation of evaluation benchmarks. Based on our currently incorporated benchmarks, we perform an evaluation of agents over 15 challenging tasks, including software engineering (e.g., SWE-BENCH) and web browsing (e.g., WEBARENA), among others. Released under the permissive MIT license, OpenHands is a community project spanning academia and industry with more than 2.1K contributions from over 188 contributors.

cs.SE · cs.AI · cs.CL
arXiv ↗PDF ↗