Zhaoyang Wang, Qianhui Wu, Boyu Gou, Demi Wang, Jiacheng Zhang, Peichun Hua, Qize Li, Shi Qiu 等 57 位作者
GUI web agents require realistic and interactive environments that remain stable during both evaluation and training. Live website evaluation suffers from changing content, access restrictions, and limited coverage of authenticated workflows, while existing synthetic environments for training often lack functional depth and visual fidelity. We propose WebHarbor, a suite of 153 executable and dockerized website environments that faithfully reconstruct the visual interfaces, content, and functional workflows of real-world web services under deterministic control. We build WebHarbor through task-driven human-agent collaboration, where environments evolve as new tasks expand their functional scope, coding agents implement the required changes, and human contributors audit visual fidelity, functional correctness, and task validity. The resulting suite comprises 3,518 tasks spanning multi-step and post-authentication workflows, where existing works often fail to cover. Beyond reliable evaluation, WebHarbor provides high-fidelity synthetic web environments for cost-efficient reinforcement learning (RL). We demonstrate that a Qwen 4B-level GUI agent trained with RL in WebHarbor generalizes to unseen tasks and performs competitively with leading open-source GUI web agents across four benchmarks. The code and data are publicly available at https://github.com/aiming-lab/WebHarbor.
Early-stage encrypted traffic classifiers make decisions from only the first few packets of a connection, enabling low-latency classification but raising robustness concerns under realistic traffic morphing. Existing adversarial traffic generation methods often assume complete flows, feature-level perturbations, or iterative runtime feedback, which do not match the constraints of early-stage execution. We present NetGuise, a target-conditioned traffic morphing framework that generates packet-level padding and non-negative delay actions while preserving packet direction, ordering, and packet count and respecting MTU, bandwidth, and latency constraints. We evaluate NetGuise for censorship evasion under two observation interfaces, i) a history-only causal interface for online packet-by-packet execution, ii) and a full-window oracle interface that provides an upper-bound characterization of early-stage morphability. On VANT, NetGuise achieves 33.2% mean targeted evasion under the causal interface versus 82.0% under the oracle interface; on UTMobileNet, the corresponding results are 5.6% and 81.8%. NetGuise outperforms the strongest causal baseline, BAP, on both datasets and, on VANT, reduces bandwidth overhead from 19.80% to 3.02% and generation latency from 37.42 ms/flow to 1.16 ms/flow. Under the oracle interface, it achieves up to 85.7% targeted evasion, retains 43.5% after four rounds of adaptive censor retraining, and maintains 48% under zero-shot cross-environment transfer. Our results show that early-stage classifiers can remain morphable despite high clean accuracy and that robustness evaluation should account for targeted morphability, observation constraints, defender adaptation, and operational network conditions.
Embodied agents in open-ended environments such as Minecraft increasingly adopt planner–controller architectures, with large language models acting as high-level planners. While planning has advanced rapidly, control remains underexplored. Existing systems commonly rely on a monolithic policy to execute subgoals across varying contexts, forcing incompatible behaviors into a shared parameter space and causing interference that scaling only partially mitigates. To address this, we propose MoEC, a Memory-Routed Mixture-of-Experts Controller for Adaptive Minecraft Control. MoEC routes via a subgoal-indexed, non-parametric expert memory and regulates capacity through failure-triggered expert growth and redundancy-aware consolidation. This design enables continual adaptation without full retraining, while maintaining parameter efficiency and with bounded inference cost. We evaluate MoEC on diverse and compositional Minecraft tasks, demonstrating significant gains in adaptability, robustness, and execution consistency over strong baselines, yielding a scalable and efficient alternative for open-ended control.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Web agents struggle to adapt to new websites due to the scarcity of environment specific tasks and demonstrations. Recent works have explored synthetic data generation to address this challenge, however, they suffer from data quality issues where synthesized tasks contain hallucinations that cannot be executed, and collected trajectories are noisy with redundant or misaligned actions. In this paper, we propose SynthAgent, a fully synthetic supervision framework that aims at improving synthetic data quality via dual refinement of both tasks and trajectories. Our approach begins by synthesizing diverse tasks through categorized exploration of web elements, ensuring efficient coverage of the target environment. During trajectory collection, tasks are refined only when conflicts with observations are detected, which mitigates hallucinations while preserving task consistency. After collection, we conduct trajectory refinement with global context to mitigate potential noise or misalignments. Finally, we fine-tune open-source web agents on the refined synthetic data to adapt them to the target environment. Experimental results demonstrate that SynthAgent outperforms existing synthetic data methods, validating the importance of high-quality synthetic supervision. The code is publicly available at https://github.com/aiming-lab/SynthAgent.
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cs.CL
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表
Yi Lin Weill Cornell Medicine, Cornell University, Yihao Ding University of Western Australia, Yonghui Wu University of Florida, Yifan Peng Weill Cornell Medicine, Cornell University
Automated 3D radiology report generation often suffers from clinical hallucinations and a lack of the iterative verification found in human practice. While recent Vision-Language Models (VLMs) have advanced the field, they typically operate as monolithic “black-box” systems without the collaborative oversight characteristic of clinical workflows. To address these challenges, we propose MARCH (Multi-Agent Radiology Clinical Hierarchy), a multi-agent framework that emulates the professional hierarchy of radiology departments and assigns specialized roles to distinct agents. MARCH utilizes a Resident Agent for initial drafting with multi-scale CT feature extraction, multiple Fellow Agents for retrieval-augmented revision, and an Attending Agent that orchestrates an iterative, stance-based consensus discourse to resolve diagnostic discrepancies. On the RadGenome-ChestCT dataset, MARCH significantly outperforms state-of-the-art baselines in both clinical fidelity and linguistic accuracy. Our work demonstrates that modeling human-like organizational structures enhances the reliability of AI in high-stakes medical domains.
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cs.CL · cs.MA · cs.CV
Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 2: Short Papers) · 2026 · 正式发表
Gemini Team, Petko Georgiev, Ving Ian Lei, Ryan Burnell, Libin Bai, Anmol Gulati, Garrett Tanzer, Damien Vincent 等 1137 位作者
In this report, we introduce the Gemini 1.5 family of models, representing the next generation of highly compute-efficient multimodal models capable of recalling and reasoning over fine-grained information from millions of tokens of context, including multiple long documents and hours of video and audio. The family includes two new models: (1) an updated Gemini 1.5 Pro, which exceeds the February version on the great majority of capabilities and benchmarks; (2) Gemini 1.5 Flash, a more lightweight variant designed for efficiency with minimal regression in quality. Gemini 1.5 models achieve near-perfect recall on long-context retrieval tasks across modalities, improve the state-of-the-art in long-document QA, long-video QA and long-context ASR, and match or surpass Gemini 1.0 Ultra's state-of-the-art performance across a broad set of benchmarks. Studying the limits of Gemini 1.5's long-context ability, we find continued improvement in next-token prediction and near-perfect retrieval (>99%) up to at least 10M tokens, a generational leap over existing models such as Claude 3.0 (200k) and GPT-4 Turbo (128k). Finally, we highlight real-world use cases, such as Gemini 1.5 collaborating with professionals on completing their tasks achieving 26 to 75% time savings across 10 different job categories, as well as surprising new capabilities of large language models at the frontier; when given a grammar manual for Kalamang, a language with fewer than 200 speakers worldwide, the model learns to translate English to Kalamang at a similar level to a person who learned from the same content.
AI 速览:提出 LongLLMLingua 提示压缩方法,旨在同时缓解长上下文场景下的计算成本高、性能下降和位置偏差三大问题。
In long context scenarios, large language models (LLMs) face three main challenges: higher computational cost, performance reduction, and position bias. Research indicates that LLM performance hinges on the density and position of key information in the input prompt. Inspired by these findings, we propose LongLLMLingua for prompt compression towards improving LLMs' perception of the key information to simultaneously address the three challenges. Our extensive evaluation across various long context scenarios demonstrates that LongLLMLingua not only enhances performance but also significantly reduces costs and latency. For instance, in the NaturalQuestions benchmark, LongLLMLingua boosts performance by up to 21.4% with around 4x fewer tokens in GPT-3.5-Turbo, leading to substantial cost savings. It achieves a 94.0% cost reduction in the LooGLE benchmark. Moreover, when compressing prompts of about 10k tokens at ratios of 2x-6x, LongLLMLingua can accelerate end-to-end latency by 1.4x-2.6x. Our code is available at https://aka.ms/LongLLMLingua.