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arXiv 最近完成扫描:等待完成 · 全站最近入库:2026-11-02 00:39各信源进度 →

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版本更新 · v2arXiv:2602.00414

Toward Autonomous Laboratory Safety Monitoring with Vision Language Models: Learning to See Hazards Through Scene Structure

Trishna Chakraborty, Udita Ghosh, Aldair Ernesto Gongora, Ruben Glatt, Yue Dong, Jiachen Li, Amit K. Roy-Chowdhury, Chengyu Song

Laboratories are prone to severe injuries from unsafe actions, yet continuous manual safety monitoring, beyond mandatory pre-lab safety training, is infeasible. Vision-language models (VLMs) offer promise for autonomous laboratory safety monitoring, but their effectiveness in realistic settings is unclear due to the lack of visual evaluation data. Safety incidents are mostly documented as text, and existing studies are largely limited to textual understanding. Since hazardous scenes are unsafe to stage or capture, synthetic visual data becomes the only practical way to study this problem. This motivates us to introduce a structured data generation pipeline that converts textual laboratory scenarios into aligned quadruples using LLM as scene graph architect and image generation model as renderer, yielding \dataset: a synthetic dataset of 1,207 $\langle$image, scene graph, ground truth, hazard relevance mask$\rangle$ quadruples across 362 unique scenarios. Experiments on \dataset and seven open- and closed-source models show that VLMs perform effectively given a textual scene graph but degrade substantially in visual-only settings (i.e., where no scene graph is involved), indicating difficulty in extracting structured object relationships directly from pixels. We thus propose \saga, a post-training framework that leverages reinforcement learning to first structure the visual scene as a scene graph, and then predict hazards while aligning attention with relevant image regions. Evaluations with Qwen 3.5 and Gemma 4 show that our method nearly doubles the $F_1$ score over the baseline on our synthetic dataset and achieves an improvement of $\sim 3\times$ on a mini real-world dataset, while preserving general visual understanding in visual question answering.

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cs.CV · cs.LG
arXiv ↗PDF ↗
版本更新 · v3arXiv:2510.18714

PLANA3R: Zero-shot Metric Planar 3D Reconstruction via Feed-Forward Planar Splatting

Changkun Liu, Bin Tan, Zeran Ke, Shangzhan Zhang, Jiachen Liu, Ming Qian, Nan Xue, Yujun Shen 等 9 位作者

This paper addresses metric 3D reconstruction of indoor scenes by exploiting their inherent geometric regularities with compact representations. Using planar 3D primitives - a well-suited representation for man-made environments - we introduce PLANA3R, a pose-free framework for metric Planar 3D Reconstruction from unposed two-view images. Our approach employs Vision Transformers to extract a set of sparse planar primitives, estimate relative camera poses, and supervise geometry learning via planar splatting, where gradients are propagated through high-resolution rendered depth and normal maps of primitives. Unlike prior feedforward methods that require 3D plane annotations during training, PLANA3R learns planar 3D structures without explicit plane supervision, enabling scalable training on large-scale stereo datasets using only depth and normal annotations. We validate PLANA3R on multiple indoor-scene datasets with metric supervision and demonstrate strong generalization to out-of-domain indoor environments across diverse tasks under metric evaluation protocols, including 3D surface reconstruction, depth estimation, and relative pose estimation. Furthermore, by formulating with planar 3D representation, our method emerges with the ability for accurate plane segmentation. The project page is available at https://lck666666.github.io/plana3r

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cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2503.14607Google Research

Can Large Vision Language Models Read Maps Like a Human?

Shuo Xing, Zezhou Sun, Shuangyu Xie, Kaiyuan Chen, Yanjia Huang, Yuping Wang, Jiachen Li, Dezhen Song 等 9 位作者

In this paper, we introduce MapBench-the first dataset specifically designed for human-readable, pixel-based map-based outdoor navigation, curated from complex path finding scenarios. MapBench comprises over 1600 pixel space map path finding problems from 100 diverse maps. In MapBench, LVLMs generate language-based navigation instructions given a map image and a query with beginning and end landmarks. For each map, MapBench provides Map Space Scene Graph (MSSG) as an indexing data structure to convert between natural language and evaluate LVLM-generated results. We demonstrate that MapBench significantly challenges state-of-the-art LVLMs both zero-shot prompting and a Chain-of-Thought (CoT) augmented reasoning framework that decomposes map navigation into sequential cognitive processes. Our evaluation of both open-source and closed-source LVLMs underscores the substantial difficulty posed by MapBench, revealing critical limitations in their spatial reasoning and structured decision-making capabilities. We release all the code and dataset in https://github.com/taco-group/MapBench.

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cs.CV
arXiv ↗PDF ↗