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新论文 · v1arXiv:2611.08231

From Twisted Facts to Rogue Agents: Can LLMs Reliably Detect Multi-Dimensional Hallucinations?

Hanyu Qiu, Ze Liu, Zhe Zhao, Kuang Xiong, Blaze Chen, Zhenxiang Yan, Renfen Hu

Large language models (LLMs) are widely used for information access, content production, and agent-based task execution, but their outputs remain vulnerable to subtle, high-risk hallucinations. To systematically evaluate and advance post-generation hallucination detection, we introduce HaluCheck, a large-scale, bilingual benchmark comprising over 42k instances spanning both factual hallucinations in text and faithfulness hallucinations in agent trajectories. HaluCheck features fine-grained, multi-level annotations for detection, localization, and correction, covering different tasks and perturbation degrees. Experiments on fourteen LLMs reveal that, while models show basic sample-level detection ability, they struggle with fine-grained localization, correction, and agent hallucination detection. Further analysis demonstrates that thinking, web search, and supervised fine-tuning each offer partial improvements, but none fully solve the problem. HaluCheck thus provides a solid basis for benchmarking and diagnosing LLM reliability across text and agent scenarios.

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cs.CL
arXiv ↗PDF ↗
版本更新 · v2arXiv:2611.01215

Vision-Language Models Are Joint Denoisers in Robotic Action Generation

Xicheng Gong, Wenxuan Song, Chengze Liu, Qiwei Li, Qize Yu, Jiaolong Yang, Haoang Li, Yadong Mu

Diffusion-based vision-language-action (VLA) models cascade pretrained vision-language models (VLMs) with diffusion action experts, but typically restrict the VLM to providing static conditioning. This separation limits how much pretrained perception and reasoning can guide action generation, especially in out-of-distribution settings. We introduce JADE, a Joint Action DEnoiser that enables the VLM and action expert to jointly refine actions. Our key insight is that structured action latents allow the VLM to read the current noisy action together with visual observations and language instructions. At every denoising step, the VLM contextualizes the noisy action and guides the action expert through gated cross-attention, so that its guidance evolves with the action being generated. We further supervise the VLM to recover clean action latents from noisy ones, which gives it a direct action-learning signal and couples perception with control. Additionally, joint denoising enables JADE to generate actions with fewer sampling steps, helping offset the additional cost of VLM participation. An adaptive step-size schedule further balances task performance and inference latency. On RoboDojo, JADE achieves an average success rate of 12.67%, the highest among the evaluated $π_{0.5}$-based methods, and is competitive with recent VLA and WAM foundation models pretrained at scale. It also improves performance on RoboTwin 2.0 and raises the average success rate across four real-world bimanual tasks by 20.8 percentage points compared with $π_{0.5}$.

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cs.RO · cs.AI · cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2610.33907

OS-Wizard: Scaling Computer-Using Agents to Specialized Software via Knowledge-Guided Exploration

Zhoumianze Liu, Zichen Ding, Bowen Yang, Zehao Li, Zhenyu Wu, Yibo Zhao, Kanzhi Cheng, Yian Wang 等 11 位作者

Computer-using agents are increasingly capable of performing complex tasks in the digital world. To advance such agents, supervised learning on annotated interaction trajectories has become a common approach to improving their task-solving capabilities. However, high-quality interaction trajectories remain scarce for specialized desktop applications, where limited application knowledge, complex GUI workflows, and incomplete exploration hinder automated collection. To address these challenges, we introduce \aks{}, a knowledge-guided automated trajectory collection framework. It combines tutorial-guided exploration with a hybrid GUI--Code action space, providing application-specific knowledge and simplifying GUI workflows through direct execution of application-native commands. The framework also checkpoints and revisits pivotal states during tree exploration to explore alternative workflows, complementing linear rollouts for broader coverage. We collect 10.9K automatically validated trajectories and use them to fine-tune open-source base models. The resulting model achieves 64.1\% accuracy on a benchmark of specialized desktop workflows, improving performance by 58.2 percentage points, establishing a new state of the art. The fine-tuned model also improves performance on general desktop workflows using GUI actions only, suggesting that the collected supervision benefits general desktop tasks as well. Comparative experiments and ablations demonstrate the efficiency of our collection framework and the value of code actions in specialized workflows.

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cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.05894

RECAP: Context-Aware Prediction Recycling with Request-Local and Persistent Memories for Multimodal Speculative Decoding

Hengjie Zhu, Dayan Wu, Xinze Liu, Peng Fu, Zheng Lin, Weiping Wang

Recycling a target model's own predictions offers a training-free source of proposals for speculative decoding. In vision-language models, however, existing recycling indexes predictions by the last token alone, conflating predictions computed under different images and prefixes; we find that such reuse fails most often at image-sensitive decoding states. Longer keys reduce this aliasing but match fewer states. We introduce \method, which stores target predictions under one-, two-, and three-token keys: contextual memories live only for the current request and are thus implicitly conditioned on its image, while token-level memory persists across requests to retain coverage. At each lookup, entropy-confidence weighting fuses the retrieved predictions according to their key specificity and concentration. Best-first search composes the fused transitions into a candidate tree, supplemented by suffix-matched continuations, and one target pass verifies the tree under greedy decoding. Without training or an auxiliary draft model, \method\ achieves mean speedups over autoregressive decoding of $1.66\speed$ and $1.56\speed$ across seven single-turn benchmarks on Qwen2.5-VL-7B and LLaVA-1.6-7B, exceeding the strongest training-free baseline, Token Recycling ($1.51\speed$ and $1.37\speed$). Our implementation is available in https://github.com/Senmo996/RECAP-official-code.

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cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.05139

Meta$^2$: Precomputing Reusable Knowledge for Online Harness Evolution in Long-Horizon Agents

Lingzhi Yuan, Yiguang Cai, Weize Liu, Siqi Yang, Feijiang Han, Yongkyun Lee, Udari Madhushani Sehwag, Furong Huang

Harness optimization improves long-horizon agents by refining the prompts, tools, memory, and hooks around a frozen model. Offline methods can learn from completed trajectories, but deploy one shared harness that may overfit training tasks and cannot react to evidence revealed during a new run. Online evolution can adapt before, during, or after one run through an evolver, but may have to reason about every intervention from scratch or rely on verifier feedback that is usually unavailable at test time. We introduce Meta$^2$, which moves offline optimization one level up: rather than optimizing a shared harness, it learns reusable knowledge for harness evolution and applies it within each task online. Offline, Meta$^2$ learns a textual Meta-Skill $M$ by contrasting training rollouts of the same task agent under three configurations: without an evolver, with an evolver guided by the current version of $M$, and with an evolver given privileged verifier information available only in training. Contrasts in trajectories and outcomes are aggregated across tasks to refine $M$ into reusable guidance on when and how to evolve, when to leave the harness unchanged, and which interventions to avoid. Online, an evolver combines the frozen $M$ with emerging trajectory evidence to decide whether to KEEP the harness unchanged or EVOLVE it through a task-local edit. Each edit applies to the rest of the same run without resetting its environment or progress. Thus, evolution guidance transfers across tasks while harness edits remain task-local, and held-out verifier feedback is never available to the evolver. On two long-horizon benchmarks, Terminal-Bench 2.1 and DeepSWE 1.1, Meta$^2$ achieves the highest performance among evaluated methods with GPT-5.6-Terra, reaching 81.00% and 44.44%, respectively. Ablations support the value of contrastive evolution guidance and keeping online harness edits task-local.

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cs.AI
arXiv ↗PDF ↗
新论文 · v1arXiv:2611.04399

Silent Instrument Errors Reorder Agent Leaderboards

Yangze Liu

On a public agent leaderboard, a general-purpose agent trails a scaffold built for an airline customer-service benchmark by 13 points on the tasks that touch its database, and a reader could conclude that generality costs accuracy. The gap comes from the grader. The general agent often ends its conversations in a way that never triggers grading, so only about half of its episodes were scored and the rest were stored as failures. Grading the ungraded half under the benchmark's own rule closes the pooled gap, without rerunning any agent. We audit two carefully maintained public leaderboards, HAL and tau2-bench, from their published artifacts alone and find three more instrument errors. A cost column counts nested model calls twice, unevenly across rows. Archived trajectories record grader-written actions as agent actions. Re-grading saved trajectories under a newer evaluator is itself a new measurement: a correct and announced fix reorders a leaderboard, and a mode check that misreads four files collapses their scores by 59 to 82 points while printing no error. Each produced a plausible number, and the HAL maintainers confirmed their three within five weeks. Together the cases show that the infrastructure of agent evaluation, meaning the code that grades, logs, replays and versions an evaluation, is part of the measurement and fails silently, so scores and orderings can move with no visible sign. These failure modes follow from how agent evaluation pipelines are built, and those pipelines change as fast as the agents they measure, so we expect more of them elsewhere. We propose cheap checks that expose the instrument: report the graded fraction, aggregate cost from root spans, tag the provenance of every recorded action, and pin evaluator versions with a published re-grade diff.

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cs.AI · cs.SE
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.39044

Catch It All!: Generalizable Dynamic Catching with a Dexterous Hand

Arth Shukla, Kehlani Fay, Huaze Liu, Darin Djapri, Alexiy Buynitsky, Nicklas Hansen

Catching arbitrary objects requires generalization to novel projectiles and real-time adaptation to unpredictable contact dynamics under noisy visual observations. This paper presents Catch It All!, a sim-to-real catching framework for humanoid robots that generalizes and adapts to unseen objects with variable physical properties for underhand and overhand catches, using only one egocentric camera. We learn policies which generalize to unseen objects with varying geometry, deformability, elasticity, and physical properties. Effective grasps which adapt real-time to object poses and shapes are learned through careful grasp reward design. We provide safety-aware curricula which enable safe, high-frequency action execution near hardware limits, including wrist torque limits as low as 5 Nm. We validate our system by deploying zero-shot on a Unitree G1. With only one egocentric camera, Catch It All! successfully performs underhand and overhand catches on 9 unseen objects not seen during training, including low-rebound plushes, semi-deformable toys and chip bags, and rigid-elastic objects with high rebound on contact.

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cs.RO
arXiv ↗PDF ↗
版本更新 · v2arXiv:2610.33894

WMEval: Evaluating Interactive World Models Grounded on Physical Simulations

Lanxiang Hu, Yixin Huang, Abhilash Shankarampeta, Zilin Dai, Yuyuan Wu, Kun Qian, Junze Liu, Arvind Srinivasan 等 16 位作者

Interactive world models hold immense potential for high-stakes applications in robotics, game engines, and immersive digital twins, yet existing benchmarks primarily focus on perceptual similarity rather than the physical-causal coherence essential for real-world utility. We introduce WMEval, a comprehensive benchmark that evaluates interactive world models against Unity-based physical simulations. By leveraging Unity as a high-fidelity ground-truth oracle, we shift evaluation beyond perceptual visual assessment toward the objective state-based verification required for downstream applications. Spanning 9 diverse scenes, WMEval assesses action controllability, scene and character consistency, prompt adherence, kinematics, fluid mechanics, physical causality, and lighting. By executing matched action sequences in both the simulator and the world model, WMEval enables evaluation at both the perceptual level and the physical-causal level, using simulator-derived states as reference. Experiments on state-of-the-art models reveal significant room for improvement in dimensions that remain hidden by standard perceptual metrics but are vital for real-world deployments. Our code is available at: https://github.com/hao-ai-lab/WMEval.

尚无 AI 解读,展示原文摘要

cs.CV
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.36662

SWIM: Learning What Matters from Behaviors for JEPA World Models

Jiaming Hu, Shi Bo, Yan Zheng, Tian Wang, Florian Dubost, Alejandro Mottini, Junze Liu, Arvind Srinivasan 等 14 位作者

Joint-embedding predictive architectures (JEPAs) enable world models to plan from images by predicting future embeddings. However, their visual prediction objectives do not explicitly incorporate task-relevant state information, so the physical state that determines task progress may not be reliably captured in the latent space. Supervising world models with simulator state can make planning more informative, but it requires deciding which state features matter. Features are typically selected by hand or weighted uniformly, and a uniform weighting gives every standardized state feature equal influence, so redundant coordinates can overcount the same variation, while irrelevant ones can obscure task-relevant differences. To address this limitation, we propose SWIM (State Weighting with Inverse-Dynamics Model), which learns state weights from offline trajectories by predicting recorded actions from current states and observed future displacements. The learned weights quantify each feature's contribution to action prediction and define a weighted state metric for state-supervised training, which we demonstrate by aligning latent and state distances. The inverse-dynamics model is used only during training, so the resulting world model plans from images with no additional planning-time computation. Across five simulated robotic manipulation tasks, SWIM consistently improves planning success over uniform state weighting.

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cs.RO · cs.CV
arXiv ↗PDF ↗
版本更新 · v2arXiv:2602.14107

ML-ECS: Heterogeneity-Aware Collaborative Multimodal Learning for Edge-Cloud Synergies

Yuze Liu, Shibo Chu, Tiehua Zhang, Hao Zhou, Zhishu Shen, Jinze Wang, Jianzhong Qi, Feng Xia

Edge-cloud synergies provide a promising paradigm for privacy-preserving deployment of foundation models in heterogeneous web environments, enabling lightweight edge models to support domain-specific multimodal we b services while cloud-hosted models facilitate collaborative knowledge sharing. However, in practical edge-cloud web environments, collaborative multimodal learning is challenged by modality heterogeneity (different modality combinations across domains) and model-structure heterogeneity (different modality-specific encoders/fusion modules). To address these issues, we propose ML-ECS, a collaborative multimodal learning framework that enables joint training between a server-based model and heterogeneous edge models. This framework consists of four components: (1) cross-modal contrastive learning (CCL) to align modality representations in a shared latent space, (2) adaptive multimodal tuning (AMT) to preserve domain-specific knowledge from local datasets, (3) modality-aware aggregation (MAA) to robustly aggregate while mitigating noise caused by missing modalities, and (4) SLM-enhanced CCL (SE-CCL) to facilitate bidirectional knowledge transfer between cloud and edge. Experimental results on various multimodal tasks show that ML-ECS consistently outperform state-of-the-art baselines under varying modality availability, achieving improvements of 1.55% to 16.75% in Rouge-LSum and improving both client- and server-side performance. In addition, by communicating only low-rank LoRA parameters and fused representations, ML-ECS achieves high communication efficiency, requiring only 0.71% of the total parameter volume.

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cs.DC
arXiv ↗PDF ↗
新论文 · v1arXiv:2610.34688

From Speech Tokens to Stolen Voices: Attacker-Chosen-Text Speaker Impersonation via Representation Inversion

Ye Lu, Shen Wang, Runze Liu, Zhitao Ou, Haonan Huang, Yihan Yan, Fanghui Sun, Zhaoyang Zhang

Speech interaction systems have gradually evolved from traditional cascaded systems that use text as intermediate information to end-to-end speech language models that directly process speech representations. In some applications, the speech frontend runs on the user's device and sends speech representations to a remote server for inference, while the original audio remains local. However, these representations may still contain speaker identity information. If an attacker obtains them, it may use this information to imitate the user's voice, threatening their voice privacy. To investigate this risk, we propose \stia, a Speech Token Inversion Attack that generates speech with attacker-specified text in a victim's voice using a single short leaked representation, without access to the original audio or its transcript. Specifically, \stia converts discrete, continuous, or mixed speech representations into conditioning sequences and trains a conditional flow-matching speech generation model using pairs of different utterances from the same speaker in public speech datasets. The model combines speaker characteristics contained in the leaked representation with the specified text to generate speech in the victim's voice. Experiments show that, with a Moshi representation leak corresponding to 3 seconds of speech, \stia achieves an average CAM++ speaker cosine similarity of 0.78 and a target-text word error rate of 3.80\%. These results show that speech frontend representations reveal reusable speaker identity information and highlight the need to consider privacy risks when designing speech frontend representation methods.

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cs.SD · cs.AI · cs.CR · cs.CV · cs.MM
arXiv ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.1021ACL Anthology · ACL 2026

OS-Symphony: A Holistic Framework for Robust and Generalist Computer-Using Agents

Bowen Yang, Kaiming Jin national university of singaore, National University of Singapore, Zhenyu Wu, Zhaoyang Liu Hong Kong University of Science and Technology and Shanghai AI Laboratory, Qiushi Sun University of Hong Kong, Zehao Li University of Science and Technology of China, JingJing Xie, Zhoumianze Liu 等 15 位作者

While Vision-Language Models (VLMs) have significantly advanced Computer-Using Agents (CUAs), current agentic frameworks struggle with robustness in novel domains and long-horizon workflows due to the absence of visual-aware tutorial retrieval and the lack of granular control over historical visual context curation and pruning. To bridge these gaps, we introduce OS-Symphony, a holistic framework that comprises an Orchestrator coordinating two key innovations for robust automation: (1) a Reflection-Memory Agent that utilizes milestone-driven long-term memory to enable trajectory-level self-correction, effectively mitigating visual context loss in long-horizon tasks; (2) Versatile Tool Agents featuring a Multimodal Searcher that adopts a “SeeAct” paradigm to navigate a browser-based sandbox to synthesize live, visually aligned tutorials, thereby resolving fidelity issues in unseen scenarios. Experimental results demonstrate that OS-Symphony delivers substantial performance gains across varying model scales, establishing new state-of-the-art results on three online benchmarks, notably achieving 65.84% on OSWorld. All research assets will be made publicly available.

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cs.CL · cs.AI · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.261ACL Anthology · ACL 2026

TiKMiX: Efficient Semi-Dynamic Data Mixture via Data Influence for LLM Pre-training

Yifan Wang University of Science and Technology of China, Binbinliu, Fengze Liu ByteDance, Yuanfan Guo Huawei Technologies Ltd., Jiyao Deng, Xuecheng Wu, Weidong Zhou, Xiaohuan Zhou 等 9 位作者

The data mixture used in the pre-training of a language model is a cornerstone of its final performance. Static data mixing strategies in Large Language Model (LLM) pre-training are often suboptimal as they fail to adapt to the model’s evolving learning states. Conversely, fully online dynamic updates, while adaptive, incur prohibitive computational costs. To bridge this gap, we propose TiKMiX, an efficient semi-dynamic data mixing framework. Our approach is grounded in a key observation of influence ranking invariance: the relative importance of data domains exhibits strong temporal stability over long training intervals. Leveraging this insight, we propose Group Influence, an efficient approach for quantifying domain impact, and formulate data mixing as a periodic, low-overhead influence maximization problem. Compared with REGMIX, the proposed method reduces computational overhead by 80% and achieves an average performance gain of 2% across nine downstream benchmarks, thereby effectively mitigating data under-digestion.

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cs.CL

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.431ACL Anthology · ACL 2026

OS-Sentinel: Towards Safety-Enhanced Mobile GUI Agents via Hybrid Validation in Realistic Workflows

Qiushi Sun University of Hong Kong, Mukai Li, Zhoumianze Liu, Zhihui Xie University of Hong Kong, Fangzhi Xu Xi'an Jiaotong University, Zhangyue Yin, Kanzhi Cheng Nanjing University, Zehao Li University of Science and Technology of China 等 14 位作者

Computer-using agents powered by Vision-Language Models (VLMs) have demonstrated human-like capabilities in operating digital environments like mobile platforms. While these agents hold great promise for advancing digital automation, their potential for unsafe operations, such as system compromise and privacy leakage, is raising significant concerns. Detecting these safety concerns across the vast and complex operational space of mobile environments presents a formidable challenge that remains critically underexplored. To establish a foundation for mobile agent safety research, we introduce MobileRisk-Live, a dynamic sandbox environment accompanied by a safety detection benchmark comprising realistic trajectories with fine-grained annotations. Built upon this, we propose OS-Sentinel, a novel hybrid safety detection framework that synergistically combines a Formal Verifier for detecting explicit system-level violations with a VLM-based Contextual Judge for assessing contextual risks and agent actions. Experiments show that achieves 10%–30% improvements over existing approaches across multiple metrics. Further analysis provides critical insights that foster the development of safer and more reliable autonomous mobile agents. Our code, environment, and data are available at https://qiushisun.github.io/OS-Sentinel-Home/.

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cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表

ACL Anthology · ACL 2026 ↗PDF ↗
版本更新 · v2arXiv:2103.14030Google Research

Swin Transformer:使用移位窗口的层次化视觉Transformer

Swin Transformer: Hierarchical Vision Transformer using Shifted Windows

Ze Liu, Yutong Lin, Yue Cao, Han Hu, Yixuan Wei, Zheng Zhang, Stephen Lin, Baining Guo

AI 速览:提出一种以移位窗口计算表示的层次化视觉Transformer,可作为通用视觉骨干网络,并在分类、检测和分割任务上取得作者报告的良好结果。

This paper presents a new vision Transformer, called Swin Transformer, that capably serves as a general-purpose backbone for computer vision. Challenges in adapting Transformer from language to vision arise from differences between the two domains, such as large variations in the scale of visual entities and the high resolution of pixels in images compared to words in text. To address these differences, we propose a hierarchical Transformer whose representation is computed with \textbf{S}hifted \textbf{win}dows. The shifted windowing scheme brings greater efficiency by limiting self-attention computation to non-overlapping local windows while also allowing for cross-window connection. This hierarchical architecture has the flexibility to model at various scales and has linear computational complexity with respect to image size. These qualities of Swin Transformer make it compatible with a broad range of vision tasks, including image classification (87.3 top-1 accuracy on ImageNet-1K) and dense prediction tasks such as object detection (58.7 box AP and 51.1 mask AP on COCO test-dev) and semantic segmentation (53.5 mIoU on ADE20K val). Its performance surpasses the previous state-of-the-art by a large margin of +2.7 box AP and +2.6 mask AP on COCO, and +3.2 mIoU on ADE20K, demonstrating the potential of Transformer-based models as vision backbones. The hierarchical design and the shifted window approach also prove beneficial for all-MLP architectures. The code and models are publicly available at~\url{https://github.com/microsoft/Swin-Transformer}.

cs.CV · cs.LG
arXiv ↗PDF ↗