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新论文 · v1arXiv:2611.12177

Embodied First Exam

Kangrui Wang, Qineng Wang, Changhe Chen, Pingyue Zhang, Chi Gui, Feishi Wang, Canyu Chen, Wenli Xiao 等 30 位作者

原文摘要

Early successes on agentic robotics point to a potential paradigm shift toward using coding agents to control robots. Existing robotics benchmarks are built around visuomotor policy learning, leaving it open whether coding agents can reliably control diverse robots under physical-world constraints. We therefore introduce the Embodied First Exam, a unified, comprehensive, and agent-native evaluation framework where coding agents can choose their own control approach: direct control, code to control, or train a policy to control. We hope it serves as a first exam for coding agents before they enter the physical world, with 1,156 tasks in 35 suites on 47 robots, including 9 new suites that go beyond pick-and-place to spatial puzzles, dexterous manipulation, multi-robot interaction, dynamic whole-body control, and sim-to-sim engineering. Each task can be run in up to three evaluation settings. The Standard Setting mimics the real world: the agent receives only sensor observations and, by default, cannot reset the environment. Its Realtime variant keeps the environment running while the agent reasons. The Privileged Setting gives the agent access to the full simulator state and unlimited resets, allowing it to search for an oracle solution for training purposes. Success rates in this setting serve as an approximate upper bound. On the 456 core tasks, the strongest of eight agents, GPT-6 Astra in Codex, achieves a success rate of 34% in the Standard Setting, leaving much room for improvement. To see where agents fail, we label the stage at which failed attempts go wrong and compare failures across agents, settings, and stage categories.

cs.RO · cs.AI

新论文 · v1arXiv:2611.09476

LEMMO: A Large Electromagnetic Model leveraging Pretrained LLMs for Million-Sample Signal Understanding

Mingkai Li, Jiajun Wu, Yihan Mao, Zilin Sang, Taosong Yu, Yuan Ma, Minghe Liu, Qianqian Yang 等 9 位作者

原文摘要

Large language models have expanded beyond text to vision, audio, and other modalities, but understanding raw electromagnetic (EM) signals remains challenging. Wideband recordings can contain millions of samples, whereas existing waveform-based EM models are primarily evaluated on short in-phase and quadrature (IQ) segments, leaving long-recording understanding and detailed description insufficiently explored. We introduce LEMMO, a large EM model for instruction-driven recognition and description of long raw IQ recordings. LEMMO combines a linear-attention EM encoder with anti-aliased temporal resampling to process up to eight million complex samples. Its EM-text interaction module conditions learnable queries on instructions before retrieving signal evidence. Compact queries support recognition, while structured queries with auxiliary factual supervision organize scene-level properties, signal attributes, and cross-signal relationships for detailed description. We also construct and release a unified 1.38-TB corpus of real-world and synthetic EM signals, including LEMMO-ShortQA and LEMMO-LongDesc. Compared with MERLIN-LoRA, LEMMO improves mean EM-Bench perception accuracy by 15.77 %, mean strategy-generation ROUGE-L F1 by 4.38 points, and mean LEMMO-ShortQA accuracy by 14.31 %. It also improves categorical and numerical fact F1 on both LEMMO-LongDesc tasks while preserving its language backbone's MMLU performance. Our code and datasets are available at https://github.com/N1rv4n4/LEMMO and https://huggingface.co/datasets/DaftJun/RFLAS, respectively.

cs.AI · cs.SD

新论文 · v1arXiv:2611.09036

ToolDex: An Ego-Exo Human Demonstration Dataset for Creative Physical Tool Use

Mohamed Elmoghany, Kehan Li, Ruoqu Chen, Tarun Chiruvolu, Shutong Zhang, Ryan Wang, Stephen Tian, Yaru Niu 等 14 位作者

原文摘要

Creative tool use is a fundamental human capability and an important step toward general-purpose embodied intelligence. It requires agents to reason about object affordances, physical constraints, and manipulation strategies, especially when standard tools are unavailable. However, progress in this area is limited by the lack of real-world datasets that capture human tool-use behavior with sufficient scale, fidelity, and diversity. Existing benchmarks are often simulation-based, focus on simplified interactions, or lack detailed observations and annotations. We introduce ToolDex, a large-scale egocentric-exocentric (ego-exo) human demonstration dataset for creative physical tool use. ToolDex captures scenarios in which humans select, adapt, and repurpose available objects as tools. Using synchronized egocentric cameras and eight exocentric cameras, the dataset provides high-fidelity multi-view observations and rich annotations for hands, tools, target objects, and their deformable interactions. Beyond data collection, we establish a benchmark suite characterizing three core capabilities: physical tool-use reasoning, sparse-view 3D and 4D reconstruction, and robot policy learning. ToolDex provides a foundation for studying human tool-use behavior and developing embodied agents that can adaptively use tools in complex real-world environments. Dataset visualizations and benchmarking results are available at https://tooluse-dataset.github.io/.

cs.RO · cs.AI

新论文 · v1arXiv:2611.08790

SteerGR: Steering Generative Recommendation via Sparse Autoencoders for Controllable Game Discovery

Sunkyung Lee, Xiaokai Wei, Da Long, Hyunsik Jeon, Jiajun Wu, Rithwik Seth, Jongwuk Lee, Michelle Gong 等 9 位作者

原文摘要

Generative recommendation aims to predict item identifiers from user interaction histories, but explicit control over the properties of recommended items remains underexplored. A key challenge is to connect human-readable concepts to internal features whose interventions effectively change the recommended items. To address this, we propose Steerable Generative Recommender (SteerGR), a framework that uses sparse autoencoders for concept-level control in game discovery. SteerGR proceeds through three stages: (i) Concept Definition and Grounding for defining play concepts with an LLM; (ii) Feature Discovery and Selection for discovering candidate features by their concept associations and selecting one by its steering effect; and (iii) Sparse Feature Intervention for amplifying or suppressing selected features to steer recommendations without retraining the recommender. Extensive experiments with two industrial generative recommendation models on a real-world game dataset show that the selected features successfully steer recommendations toward or away from target concepts. We believe this work takes a first step to extend SAE-based steering from LLMs to industrial generative recommendation.

cs.IR · cs.AI · cs.CL

版本更新 · v2arXiv:2605.07139

Structural Rationale Distillation via Reasoning Space Compression

Jialin Yang, Jiankun Wang, Jiajun Wu, Henry Leung, Jiayu Zhou, Steve Drew

原文摘要

When distilling reasoning from large language models (LLMs) into smaller ones, teacher rationales for similar problems often vary wildly in structure and strategy. Like a chef who makes the same dish differently each time, this inconsistency burdens the student with noisy supervision that is hard to internalize. We propose Distillation through Reasoning Path Compression (D-RPC), which constrains the teacher to follow a compact, dynamically maintained bank of reusable high-level reasoning paths. For each training question, D-RPC retrieves the most relevant path and conditions the teacher to follow it, producing rationales that are consistent across similar problems yet diverse enough to cover different problem types. A PAC-Bayes analysis formalizes a trade-off between bank size and coverage, with smaller banks limiting path diversity at the risk of coverage gaps. Our ablations favor an intermediate bank size, consistent with this trade-off. Across five math and commonsense reasoning benchmarks with two student models, D-RPC achieves the highest average accuracy among the evaluated distillation methods, while using fewer tokens than template-heavy alternatives.

cs.CL · cs.AI · cs.LG

新论文 · v1arXiv:2611.01860

Advances in Agentic Computer Graphics

Hengyu Liu, Jihyeon Je, Ruiqi Wang, Mingxuan Wu, Haven Feng, Qixing Huang, Georgios Pavlakos, Hao Zhang 等 14 位作者

原文摘要

Computer graphics is built on code. Large language model (LLM) agents can now generate graphics code and iteratively refine it through various feedback. This capability opens the door to a potentially new paradigm of computer graphics, with graphics algorithms increasingly built around agentic systems to automate progressively complex tasks. Over the past years, research on agentic graphics has expanded rapidly across a diverse range of tasks. This rapid growth makes it increasingly difficult for manual literature reviews to keep pace with new developments. At the same time, similar ideas are often described using different terminology across these tasks, further complicating efforts to develop a systematic understanding of the field. In this report, we address these challenges through two contributions. First, we introduce a unified taxonomy for characterizing agentic systems across diverse computer graphics tasks. Second, we develop an agentic literature system that can assist human researchers in analyzing existing and newly published papers at scale. Building on these contributions, we analyze emerging research trends and discuss open challenges in coordinating agents and tools across graphics tasks, designing interfaces and representations for human-agent collaboration, sustaining long-horizon planning and refinement, and reliably evaluating interactive graphics systems.

cs.CV

版本更新 · v2arXiv:2610.34051

BEHAVIOR-Spatial Benchmark: Evaluating Spatial Understanding for Robotics

Sirui Chen, Huang Huang, Qineng Wang, Wenlong Huang, Manling Li, Ruohan Zhang, Li Fei-Fei, Jiajun Wu

原文摘要

Robot tasks require grounding spatial language in physical scenes, but task success alone cannot establish whether spatial instructions are followed. We present BEHAVIOR-Spatial, a benchmark built on BEHAVIOR-1K that measures spatial question answering, point-based target grounding, and robot action to examine how VLM spatial understanding relates to VLA behavior. It comprises 3,256 spatial questions across 49 activities, 1,240 grounding queries across 14 manipulation tasks, and action evaluations covering those 14 tasks and 10 navigation tasks. Our manipulation protocol evaluates held-out configurations and instruction following when the requested target changes within a fixed training layout. The baseline achieves 41.6% on held-out configurations but only 16.1% under changed instructions. VLM adaptation and robot-data pretraining provide limited improvements, whereas oracle visual target cues raise these rates to 60.3% and 38.0%, respectively. Perception evaluations reveal policy-dependent correlations between VLM question-answering and grounding accuracy and VLA manipulation performance. Together, these findings motivate evaluating spatial instruction following alongside task completion and examining when spatial perception performance translates into robot behavior. Project website: https://arielchen07.github.io/behavior-spatial/.

cs.RO · cs.CV

首次观测 · 记录 #1ACL Anthology · ACL 2026:acl:2026.acl-long.2090ACL Anthology · ACL 2026

OMIBench: Benchmarking Olympiad-Level Multi-Image Reasoning in Large Vision-Language Models

Qiguang Chen, Chengyu Luan, Jiajun Wu, Qiming Yu, Yi Yang, Yizhuo Li, Jingqi Tong, Xiachong Feng University of Hong Kong 等 10 位作者

原文摘要

Large vision-language models (LVLMs) have made substantial advances in reasoning tasks at the Olympiad level. Nevertheless, current Olympiad-level multimodal reasoning benchmarks for these models often emphasize single-image analysis and fail to exploit contextual information across multiple images. We present OMIBench, a benchmark designed to evaluate Olympiad-level reasoning when the required evidence is distributed over multiple images. It contains problems from biology, chemistry, mathematics, and physics Olympiads, together with manually annotated rationales and evaluation protocols for both exact and semantic answer matching. Across extensive experiments on OMIBench, we observe meaningful performance gaps in existing models. Even the strongest LVLMs, such as Gemini-3-Pro, attain only about 50% on the benchmark. These results position OMIBench as a focused resources for studying and improving multi-image reasoning in LVLMs.

cs.CL · cs.CV

Proceedings of the 64th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers) · 2026 · 正式发表