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arXiv:2611.17239 · v1

When Both Sides Adapt: The Challenges of Evaluating Interactive LLM Systems

当双方都在适应:评估交互式LLM系统的挑战

首次提交 2026-11-13 02:26
版本更新 2026-11-13 02:26
雷达观测 2026-11-13 14:15
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摘要

In interactive systems where users engage with LLMs, users are adaptive and, after observing LLM responses, can change their prompting strategy, as well as the type and difficulty of subsequent tasks. Thus model responses can influence the set of prompts on which the model is subsequently evaluated. We study the implications of this user adaptivity and prompt endogeneity for the evaluation of LLMs. We define two classes of estimands for comparing models: the common-distribution effect, which compares model performance on the same distribution of prompts, and the induced-distribution effect, which compares each model on the prompt distribution generated through user interaction. We show that offline benchmark evaluation and live A/B testing target different quantities, with the standard difference-in-means estimators for the two methods converging to the common-distribution effect and the induced-distribution effect, respectively. This distinction can affect decision-making: the two comparisons can rank models differently and lead to discrepancies in deployment recommendations. We characterize when such ranking reversals occur and provide a sufficient condition under which the rankings are guaranteed to agree. This result provides a practical heuristic for assessing whether offline evaluation is sufficient to reproduce the decision suggested by a live experiment. Third, we show, in a stylized linear model of interactions, that user adaptivity can increase variance in estimation. Finally, we discuss implications of user adaptivity for the interpretation of experiments and show that adaptivity creates a common mechanism leading to common evaluation challenges, such as reward hacking and novelty effects. Together, this work highlights the necessity of measuring both model performance as well as changes in the user behavior that the model induces.

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基于摘要 · 非全文审阅

该文研究用户对LLM响应的适应性所导致的提示内生性,如何使离线基准评测与在线A/B测试度量不同的效应,并可能给出不同的模型排序与部署建议。

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v1 · 2026-11-13 02:26 · 最新观测版本

When Both Sides Adapt: The Challenges of Evaluating Interactive LLM Systems

In interactive systems where users engage with LLMs, users are adaptive and, after observing LLM responses, can change their prompting strategy, as well as the type and difficulty of subsequent tasks. Thus model responses can influence the set of prompts on which the model is subsequently evaluated. We study the implications of this user adaptivity and prompt endogeneity for the evaluation of LLMs. We define two classes of estimands for comparing models: the common-distribution effect, which compares model performance on the same distribution of prompts, and the induced-distribution effect, which compares each model on the prompt distribution generated through user interaction. We show that offline benchmark evaluation and live A/B testing target different quantities, with the standard difference-in-means estimators for the two methods converging to the common-distribution effect and the induced-distribution effect, respectively. This distinction can affect decision-making: the two comparisons can rank models differently and lead to discrepancies in deployment recommendations. We characterize when such ranking reversals occur and provide a sufficient condition under which the rankings are guaranteed to agree. This result provides a practical heuristic for assessing whether offline evaluation is sufficient to reproduce the decision suggested by a live experiment. Third, we show, in a stylized linear model of interactions, that user adaptivity can increase variance in estimation. Finally, we discuss implications of user adaptivity for the interpretation of experiments and show that adaptivity creates a common mechanism leading to common evaluation challenges, such as reward hacking and novelty effects. Together, this work highlights the necessity of measuring both model performance as well as changes in the user behavior that the model induces.

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