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新论文 · v1arXiv:2610.39151

STRATA: Reinforcement-driven Active Sampling with Tri-paradigm Adaptation for Efficient 3D Spatial Transcriptomics

Junchao Zhu, Ruining Deng, Chongyu Qu, Zhengyi Lu, Yanfan Zhu, Yuechen Yang, Yu Wang, Shilin Zhao 等 10 位作者

原文摘要

Spatial transcriptomics (ST) enables joint characterization of tissue morphology and gene expression. However, 3D volumetric ST acquisition remains expensive. AI-driven methods offer a low-cost alternative but remain limited in accuracy, while recent 2D section-wise ST acquisition still rely on dense grid sampling, resulting in redundant measurements and undersampling of biologically informative regions. To bridge the gap, we propose STRATA, a reinforcement-driven active sampling framework with tri-paradigm adaptation for reconstructing dense 3D transcriptomic maps from sparse voxel-wise ST acquisition. STRATA constructs a 3D graph integrating H&E morphology with single-cell priors and employs a reinforcement learning agent to estimate morphological sparsity and transcriptomic informativeness, enabling budget-aware selection of informative spots. Given these sparse measurements, an adaptive tri-paradigm predictor combines retrieval, regression, and cross-layer imputation through lightweight fusion, dynamically weighting their contributions. Experiments across datasets demonstrate improved sampling efficiency and accuracy, particularly under low-budget settings. Code is available at https://github.com/Junchao-Zhu/STRATA.

cs.CV

新论文 · v1arXiv:2610.39147

Kinematic Causal Attribution: Black-Box Explanations of Motion versus Geometry for 4D Point-Cloud Video Models

Zerui Wang

原文摘要

4D perception models, which classify 3D point-cloud videos, are being built into robots, assistive monitoring and AR, yet before deploying one a practitioner cannot check which cue it relies on: how a body part moves, or what shape it has. 3D attribution is single-frame, video attribution is confined to RGB pixels, gradient maps need white-box access, attention is absent from state-space backbones, and point-level perturbations assume a point correspondence across frames that real depth and LiDAR data lack. We present Kinematic Causal Attribution (KCA), a black-box, interventional attribution method that queries only the model's outputs. Its freeze operator removes a region's motion while keeping its shape, and a shape-free proxy removes the shape while keeping the motion. Together they span a motion$\times$geometry cube for every tracked region, whose order-symmetric Shapley decomposition is complete and whose interaction is measured rather than assumed away. The operators rewrite per-frame point sets, so they need no correspondences, and a context-averaged estimator handles structures that span several regions. We validate KCA on the official PSTNet, P4Transformer and Mamba4D trained on MSR-Action3D. The decisive test is an audit: two binary tasks are built from real clips whose classes differ only in the motion or only in the shape of the same arm, and the motion share of the arm's importance follows the defining cue on all three backbones (0.83 vs. 0.60 on P4Transformer, 0.86 vs. 0.30 on PSTNet, 0.92 vs. 0.61 on Mamba4D), a distinction no single attribution map can make. The split costs no faithfulness: the necessity maps have the lowest deletion AUC on P4Transformer and PSTNet, tie with the best baseline on Mamba4D, and lose their correlation with the trained model's once the weights are randomised. Skeleton ground truth, re-sampling stability and cost complete the validation.

cs.CV

版本更新 · v2arXiv:2602.00414

Toward Autonomous Laboratory Safety Monitoring with Vision Language Models: Learning to See Hazards Through Scene Structure

Trishna Chakraborty, Udita Ghosh, Aldair Ernesto Gongora, Ruben Glatt, Yue Dong, Jiachen Li, Amit K. Roy-Chowdhury, Chengyu Song

原文摘要

Laboratories are prone to severe injuries from unsafe actions, yet continuous manual safety monitoring, beyond mandatory pre-lab safety training, is infeasible. Vision-language models (VLMs) offer promise for autonomous laboratory safety monitoring, but their effectiveness in realistic settings is unclear due to the lack of visual evaluation data. Safety incidents are mostly documented as text, and existing studies are largely limited to textual understanding. Since hazardous scenes are unsafe to stage or capture, synthetic visual data becomes the only practical way to study this problem. This motivates us to introduce a structured data generation pipeline that converts textual laboratory scenarios into aligned quadruples using LLM as scene graph architect and image generation model as renderer, yielding \dataset: a synthetic dataset of 1,207 $\langle$image, scene graph, ground truth, hazard relevance mask$\rangle$ quadruples across 362 unique scenarios. Experiments on \dataset and seven open- and closed-source models show that VLMs perform effectively given a textual scene graph but degrade substantially in visual-only settings (i.e., where no scene graph is involved), indicating difficulty in extracting structured object relationships directly from pixels. We thus propose \saga, a post-training framework that leverages reinforcement learning to first structure the visual scene as a scene graph, and then predict hazards while aligning attention with relevant image regions. Evaluations with Qwen 3.5 and Gemma 4 show that our method nearly doubles the $F_1$ score over the baseline on our synthetic dataset and achieves an improvement of $\sim 3\times$ on a mini real-world dataset, while preserving general visual understanding in visual question answering.

cs.CV · cs.LG

版本更新 · v3arXiv:2604.19673

InHabit: Scaling 3D Human-Scene Interaction Data With Image Foundation Models

Nikita Kister, Pradyumna YM, István Sárándi, Jiayi Wang, Anna Khoreva, Gerard Pons-Moll

原文摘要

Embodied AI and human-centric 3D scene understanding require data of people meaningfully interacting with diverse environments, yet such data remains scarce. Real-world capture has steadily pushed toward more scenes, but is bound to studios and at most around a hundred scenes, while synthetic datasets scale easily but place people without regard to what the scene affords. We argue that useful human-scene interaction data requires diversity in both scenes and interactions, and we show this with our proposed data engine InHabit. InHabit is a fully automatic engine that renders an existing 3D scene, uses 2D foundation models to propose and depict context-appropriate interactions, and lifts them into SMPL-X bodies, where the known scene geometry makes lifting well-constrained. Applied to Habitat-Matterport3D, InHabit produces InHabitants, which pairs photorealistic images with SMPL-X bodies and complete scene geometry across ~6.6k rooms, about 60x more scenes than the largest captured dataset. We illustrate the quality and value of such large-scale human-scene interaction data through a variety of experiments. In a perceptual study, our interactions are preferred over two prior placement methods in 78% of cases. Across three tasks - 1) contact estimation, 2) human-scene reconstruction, and 3) generating humans in scenes - training with InHabitants outperforms training on synthetic data with exact ground truth (BEDLAM), motion-capture data (TRUMANS), and real RGB-D captures (PROX); e.g., GRAFT trained on InHabitants reaches a contact F1 of 0.594 on PROX, versus 0.492 when trained on PROX itself. Project page: https://virtualhumans.mpi-inf.mpg.de/inhabit/

cs.CV

新论文 · v1arXiv:2610.39038

LightGenBench: A Benchmark for 3D Emission Generation

Dongchen Yang, Xingguang Yan, Manolis Savva

原文摘要

Recent generation methods produce 3D assets with detailed geometry and rich textures. However, these assets are non-emissive: they reflect light but emit none. We study a new task, emission generation: predicting spatially varying RGB emission over a 3D asset's surface from its geometry, non-emissive materials, and a rendered view. To support this task, we introduce LightGenBench. Our benchmark makes three contributions. First, we curate a dataset of 37k artist-authored emissive assets in UV, voxel, and multi-view form. Second, we establish baselines across four method families: UV-domain, sparse-voxel, multi-view, and segmentation-based generation. Third, we design an evaluation protocol that measures where an asset emits and how, complemented by user-study comparisons on renderings with varying emission strength. Across the four families, the sparse-voxel baseline TRELLIS.2-Emission performs best because generating emission natively in 3D avoids the failure modes of the other representations, such as the fracturing artifacts of UV space and the occluded emitters that multi-view generation cannot see. However, TRELLIS.2-Emission only reaches an IoU of 0.271, leaving the task far from solved. We hope LightGenBench establishes emission generation as a benchmarkable problem for 3D generation.

cs.CV

版本更新 · v5arXiv:2609.01306

MeshSuite: A Unified Benchmark for Triangle- and Mesh-Based Neural Rendering

Kaixuan Zhang, Minxian Li, Mingwu Ren, Xiatian Zhu

原文摘要

Triangle- and mesh-based neural rendering seeks to bridge neural representations and graphics engines through triangle primitives compatible with standard rasterization. Yet existing methods were developed and evaluated under inconsistent settings, with few direct comparisons and little evaluation in graphics engines. We introduce MeshSuite, the first benchmark for systematic evaluation of engine deployment and Non-Engine Render in triangle- and mesh-based neural rendering. MeshSuite evaluates two deployment settings: Standard Deployment, using an opaque mesh pipeline with vertex colors and hardware Z-buffering; and Dedicated Deployment, using method-specific engine implementations to preserve appearance and compositing features. For mesh splatting, we also audit exported surfaces for topological and geometric integrity as downstream graphics assets. Our results show that engine deployment reduces image quality in both settings; among evaluated methods, MeshSplatting degrades least under Standard Deployment. Dedicated Deployment preserves most fidelity at roughly 5-33x the runtime of Standard Deployment across two deployment datasets. For mesh splatting, explicit connectivity and shared indexing remain limited: shared vertex indexing alone guarantees neither manifoldness nor global connectivity. These findings show that rasterizability is only part of graphics readiness and underscore the need to assess engine deployment. Project page: https://x-up-lab.github.io/research/meshsuite.

cs.GR · cs.CV

新论文 · v1arXiv:2610.39014

The Search for Statistical Indistinguishability Between Real and Fake Images

Mohaimin Rafi, Otavio Moraes Rosa, Anshuman Chhabra, Utkarsh Ojha

原文摘要

Images produced by generative models appear strikingly similar to real ones. In this work, we study whether perfection has been reached by generated content in terms of matching the properties of real data. We train deep neural networks to separate real data from fake and observe their test accuracies. Only a chance performance has any scope of proving statistical indistinguishability. However, since generative models are known to sometimes introduce small errors, e.g., low level checkerboard artifacts, we create progressive abstractions of the original real/fake images to potentially bring them to a space where those artifacts get wiped away. These include operations such as blurring, downsizing, cropping, converting RGB images into edge/semantic maps, etc. To our surprise, almost none of the abstractions are able to make fake data indistinguishable from real. The only cases when neural network based classifiers fail to separate the two categories is when the data is abstracted to such an extent that the original content seems mostly lost to the human eye, e.g., downsizing a $256 \times 256$ RGB image of human face to $4 \times 4$ resolution. We observe this trend across four different datasets of varying complexity (MNIST, CelebA, FFHQ and GenImage) and across various types of generative models (GANs, VAEs, diffusion models). This shows that the nature of fake artifacts extends all the way from low level to very high level in images. The simple implication is that fake images are much more different from real than we are used to think.

cs.CV · cs.LG

新论文 · v1arXiv:2610.39008

Fed-IGTD: A federated learning-based framework for tabular-to-image encoding

David Chushig-Muzo, Eva Milara, Francisco J. Lara Abelenda, Luis Carlos Estrada-Petrocelli, Diego H. Peluffo-Ordóñez

原文摘要

Tabular-to-image encoding methods, which transform tabular data into image-like representations, have shown promising results in predictive tasks. Despite their benefits, these methods follow a centralized paradigm, in which the data are collected and models are trained on a central device. This raises privacy and security concerns, particularly the risk of data leakage, unauthorized data collection and access to users' private information. Federated Learning (FL) provides a decentralized framework in which multiple clients jointly optimize a shared model without directly sharing training data. We introduce Fed-IGTD, a horizontal FL-based approach in which clients share a common feature space and upload only local statistics, from which the server reconstructs the global correlation matrix and obtains a feature-to-pixel mapping to train a convolutional neural network via Federated Averaging (FedAvg). We studied two differential privacy (DP) mechanisms: (i) a one-shot Gaussian mechanism protecting the correlation-aggregation step; and (ii) a client-level DP-FedAvg variant protecting the training with privacy loss composed via a Renyi-DP accountant. We evaluated Fed-IGTD on five datasets under a systematic sweep of non-IID severity and privacy budgets. Privacy protection applied to the mapping-construction step has little impact on predictive performance. By contrast, DP-FedAvg substantially degrades utility at moderate privacy budgets with a small client cohort (K=5). Ablation study indicates that this degradation is driven mainly by the injected noise rather than by uniform averaging or update clipping. Macro-F1 exhibits sensitivity to performance degradation than accuracy under non-IID heterogeneity and class imbalance.

cs.LG · cs.CV

新论文 · v1arXiv:2610.39001

AlbumVSR: Identity-Preserving Face Video Super-Resolution from a Personal Photo Album

Nianyao Du, Xijun Wang, Stanley H. Chan

原文摘要

Severe blur, downsampling, noise, and compression can erase the identity cues needed to faithfully restore a person's face. We therefore use photographs of the same person as an external source of identity. AlbumVSR conditions a frozen, one-step streaming diffusion transformer on a personal album. We use four MagFace/CLIP set tokens to encode the album, and 64 texture tokens which come from a fused UV atlas rendered at the current window's estimated face pose. These tokens are appended to the transformer's cached cross-attention context. On an identity-disjoint VoxCeleb2 benchmark with heavy synthetic degradation, AlbumVSR raises ArcFace similarity to the ground truth from 0.586 to 0.670 and face PSNR from 24.98 to 26.71 dB. On the 91 test identities, its mean identity similarity is higher than that of all 14 baselines.

cs.CV · eess.IV

版本更新 · v3arXiv:2605.13047

Revealing the Gap in Human and VLM Scene Description through Counterfactual Semantic Saliency

Ziqi Wen, Parsa Madinei, Miguel P. Eckstein

原文摘要

Evaluating whether large vision-language models (VLMs) align with human perception for high-level semantic scene comprehension remains a challenge. Traditional white-box interpretability methods are inapplicable to closed-source architectures and passive metrics fail to isolate causal features. We introduce Counterfactual Semantic Saliency (CSS). This black-box, model-agnostic framework quantifies the importance of objects by measuring the semantic shift induced by their causal ablation from a scene. To evaluate AI-human semantic alignment, we tested prominent VLMs against a human psychophysics baseline comprising 16,603 valid responses across 307 complex natural scenes and 1,306 high-fidelity counterfactual variants. Our analysis reveals a pervasive scene comprehension gap: models exhibit an over-reliance (relative to humans) on object size, object centrality, and low-level saliency of objects. In contrast, models are less sensitive to the presence of people in the scenes than our human participants when describing the images. The over-reliance on object size is a primary driver explaining variations in model-human semantic divergence. Code and data are available at https://github.com/starsky77/Counterfactual-Semantic-Saliency-Data .

cs.CV · cs.AI

版本更新 · v2arXiv:2606.17342

Learning a Maximum Entropy Model for Visual Textures using Diffusion

Xinyuan Zhao, Eero P. Simoncelli

原文摘要

Visual textures -- spatially homogeneous image regions containing repeated elements (e.g. a field of grass, the bark of a tree) -- are ubiquitous in visual scenes and provide important cues for recognizing and analyzing materials, surface geometry and objects. A number of existing texture models extract essential statistics from a single texture image, and can then generate high-quality samples that are visually similar to the original by matching these statistics. However, their statistics are either hand-designed or based on a network pretrained for another purpose (e.g., object recognition). Here, we develop the first principled method for unsupervised learning of a set of statistics that are used to constrain a maximum entropy probability model for texture. We leverage methods developed for generative diffusion models to derive training and sampling procedures, and compare these to the traditional method of sampling via matching the statistics. Despite the compactness of our trained model (512 statistics), it generates texture images whose quality is as good as or better than the current state-of-the-art model (~177k statistics), both visually and by quantitative perceptual scoring using DreamSim. Finally, we show that images generated from parameters lying along a line between the parameter vectors corresponding to two different reference textures are homogeneous textures with features that smoothly transition between those of the two references.

cs.CV

版本更新 · v2arXiv:2610.34321

TopX: Text-to-Motion for Unseen Skeletons from the Skeleton File Alone

Tengjiao Sun, Pengcheng Fang, Xiaoyu Zhan, Dongjie Fu, Xiaohao Cai, Hansung Kim

原文摘要

Text-to-motion models generate motion only for the skeletons they were trained on, while a new character arrives as a skeleton file and nothing else. We study text-to-motion for skeletons unseen in training, without clips of the character, templates, retargeting or fine-tuning. We present TopX, a 73M-parameter flow-matching transformer that generates joint rotations and a root trajectory for any skeleton from its kinematic tree, rest pose and joint names. Motion is normalised by the rest pose and the size of the skeleton, and the rest pose is encoded as a world-frame descriptor that is independent of how the rig's author oriented each joint, while rest conventions are randomised during training. Attention is factorised over the joints and the frames of a motion. Across joints, queries and keys are rotated by HK-RoPE, a heat-kernel rotary encoding of the skeleton graph that is defined for every tree and does not change with the order of its joints or the eigenbasis of its Laplacian; across frames, they are rotated by a rotary encoding of frame order. To evaluate this generalisation, we build SkelShift, which unifies four motion corpora under one codec and holds out whole skeletons, tree classes and species, so that each test bucket isolates one kind of skeleton shift: topology, joint count, body plan, species or rig source. It scores motion quality without a learned evaluator. A single model animates every benchmark skeleton (4--117 joints) directly from its skeleton file and generates up to 240 frames. On held-out game species its motion is about as close to the real clips as two halves of the real clips are to each other (kernel distance 0.127 against 0.124), and text-to-motion retrieval reaches R@1 0.953, compared with 0.929 for real motion. Project page: https://chdtevior.github.io/TopX-page/.

cs.CV

版本更新 · v2arXiv:2610.36340

CrowdCC: Jointly Benchmarking Corruption Robustness and Deployment Quantization in Crowd Counting

S Mahmudul Hasan, Lu Peng

原文摘要

Crowd-counting models deployed on edge devices face two challenges: inputs are degraded along the capture and transmission pipeline, while models are often quantized to satisfy resource constraints of the edge. Yet corruption robustness and deployment quantization are typically evaluated separately. We introduce CrowdCC, a controlled benchmark that jointly evaluates these effects across 23 deployment-motivated corruptions at three severity levels, four crowd-counting datasets, and 26 models. We evaluate TensorRT engines at FP32, FP16, and post-training INT8 precision on an A100 GPU, alongside throughput and energy measurements on corresponding Jetson Orin~NX configurations. The corruptions span six families, with head annotations adjusted when geometry or visibility changes. Our results show that capture-chain corruptions consistently cause the largest degradation across evaluated models, while crowd density affects absolute and relative errors differently. Accuracy on clean images does not reliably predict performance on the corresponding corrupted images. INT8 changes corruption robustness more than FP16, without a consistent direction, and does not consistently improve latency or energy efficiency. INT8 inference efficiency is strongly associated with reformat overhead in the compiled engine, with slowdowns also observed under limited INT8 coverage. Precision changes corrupted-error rankings and robustness--cost frontiers, highlighting the need to consider corruption robustness and deployment cost jointly when selecting models and precision. The code is available at https://github.com/Tulane-Computer-Architecture-Systems/CrowdCC-Release.

cs.CV · cs.AI

新论文 · v1arXiv:2610.38957

What do MLLMs know about 'Waldo'? Evaluating Visual Reasoning under Multi-Instance Multi-Object Challenges

Saumya Mundra, Ajoy Mondal, Vineeth N Balasubramanian, C. V. Jawahar

原文摘要

Recent advances in Multimodal Large Language Models (MLLMs) have led to significant progress in visual reasoning capabilities. However, existing benchmarks curate image-question pairs pertaining to object categories with few instances, enabling trivial object referencing and limited visual ambiguity. In this work, we introduce MIMO-Bench, a benchmark for evaluating MLLMs in a Multi-Instance per Multi-Object categories (MIMO) setting. Each image-question pair in our benchmark pertains to instances belonging to object categories with multiple instances. The presence of such similar feature distractors causes hindrance in basic visual reasoning tasks, necessitating the referring expression to be composed of multiple visual subtasks to uniquely and unambiguously identify the target object. MIMO-Bench comprises 3,802 image-question pairs across attribute binding and numerical counting tasks. Despite impressive performances on existing benchmarks, both SOTA open-source (InternVL, QwenVL) and proprietary (Gemini, GPT-5) models exhibit substantially lower performance on MIMO-Bench, highlighting their limitations in the MIMO setting. The benchmark will be made publicly available.

cs.CV

新论文 · v1arXiv:2610.38951

GradSplat: Gradients Inside the Forward Pass for Feed-Forward 3D Gaussian Splatting

Jingong Chen, Linlian Jiang, Guangyuan Li, Xinxin Zuo, Yang Wang, Chulwoo Pack, Kyle Gao, Kwanghee Won

原文摘要

Feed-forward 3D Gaussian Splatting predicts a scene from a few images, but our predictor is less accurate than its own Gaussians optimized per scene on those images. This gap lies mostly in the shape of the Gaussians, their scale and rotation, since optimizing the shape alone recovers almost all of it and opacity and color recover less. Gradient steps on the input views correct this shape, and the model holds these views at inference. Log-anisotropy correction changes the axis ratios of each Gaussian in log space at constant volume, and in-forward gradient refinement renders the Gaussians into the input views and applies the gradient of the photometric loss with a learned recurrent update, first to opacity and color and then to the shape. GradSplat is a feed-forward model that refines its own Gaussians by learned gradient steps inside its forward pass, with no target view. On both complete six-view RealEstate10K protocols, it has the best PSNR and SSIM among nine methods and keeps its accuracy from $6$ to $42$ input views. Without fine-tuning, it is the most accurate on DL3DV and has the best PSNR and SSIM on ScanNet++. The code will be released at https://github.com/Jingong-Chen/GradSplat/.

cs.CV

新论文 · v1arXiv:2610.38926

OneScene-Bench: Do Vision-Language Models Integrate Evidence Across Views?

Swathi Suhas, Anurag Das, Bernt Schiele, Jonas Fischer

原文摘要

Vision-language models (VLMs) increasingly process multiple views of the same scene, but it remains unclear whether they integrate these observations into a coherent scene-level representation. Existing multi-image evaluations do not isolate this capability, as tasks may admit correct solutions through independent per-view processing without requiring cross-view correspondence. We introduce OneScene-Bench, a controlled benchmark designed to explicitly distinguish when cross-view integration is necessary. Our benchmark evaluates three complementary capabilities on real-world multi-view scenes: unique object counting, cross-view consistency, and spatial reasoning. For counting, we control object overlap across views to separate cases solvable by simple per-view aggregation from those requiring instance-level correspondence. For consistency, we introduce localized edits in shared and view-specific regions, testing whether models distinguish genuine scene contradictions from differences caused by viewpoint and visibility. For spatial reasoning, we construct object relations that require combining spatial evidence across viewpoints to compare physical proximity. We evaluate twelve state-of-the-art open-weight and proprietary VLMs and find that counting accuracy drops substantially on complementary views, ranging from 4.5-50.0%, compared with 45.5-81.5% on complete-overlap examples. Moreover, cross-view consistency remains around 50% across models, including recent proprietary VLMs, despite substantially stronger performance on spatial reasoning. Our results reveal a substantial gap between processing multiple images and integrating evidence across them, highlighting the need for evaluations that explicitly test scene-level multi-view understanding. Code and data are available at https://github.com/swathisuhas/OneScene-Bench.

cs.CV

新论文 · v1arXiv:2610.38830

Beyond Region Memory: Local Point Tracking for Vocal Cord Localization in Video Laryngoscopy

Huayu Wang, Gyungmin Ko, Jung Heon Kim, Jia-Xian Jian, Dae Kon Kim, Dong Keon Lee, Hsiang-Wei Huang, Pau-Choo Chung 等 12 位作者

原文摘要

Reliable vocal-cord localization in emergency video laryngoscopy remains visually challenging due to rapid tissue deformation, specular highlights, and instrument occlusions. We propose Local Point Tracking (LPT), a robust framework that combines a single-frame detector, local point propagation, and stateless mask refinement. LPT follows a localize first, snap second pipeline. First, a single-frame semantic detector generates sparse anchors, within which LPT initializes local query points (SAM-supported by default, with a regular grid as fallback). A point-propagation module tracks these points through detector-missed frames and recovers temporal bounding boxes from their geometry. Second, because point-derived boxes can be loose around the visible boundary, a box-snap step refines the selected box to the target boundary. This decomposition keeps temporal state in local point coordinates rather than a stateful mask or whole-region representation, while the spatial refinement module handles single-frame boundary precision without feeding mask errors back into temporal memory. Extensive evaluations on two distinct datasets demonstrate that our proposed LPT method achieves strong overall performance against existing baselines, with the best mAP_50, success AUC, and missing rate on both datasets. Furthermore, ablation studies confirm that point tracking primarily enhances temporal tracking robustness, while box-snap refinement effectively improves boundary tightness.

cs.CV

新论文 · v1arXiv:2610.38825

Evaluating Visual Realism of AI-Generated Videos with Eye Tracking

Danqing Shi, Lan Jiang, Jake Lyons, Miri Zilka

原文摘要

Human evaluation of AI-generated videos has so far relied on explicit human feedback, such as judgments or ratings. While these signals capture the conclusions viewers reach, they fail to offer insights into the perception that leads to them. This paper investigates eye tracking as a complementary human evaluation signal for AI-generated videos. We conducted two Visual Turing Test (VTT) experiments with a total of 90 participants on videos generated by latest generative models, in which participants watched each video twice and then gave their feedback. Across the experiments, we collected 4,286 valid eye-tracking trials on 438 videos. Our analysis indicates that gaze patterns offer informative evaluation signals that align with explicit human feedback. Building on the findings, we propose the first computational method GazeEval to predict the perceived visual realism of AI-generated videos from eye-tracking data. It achieves 71.3% accuracy in prediction, providing evidence that eye tracking data carries informative signals about how people evaluate a video. We release the study data to support further research on eye tracking for evaluating AI-generated video.

cs.HC · cs.AI · cs.CV

版本更新 · v2arXiv:2610.36195

Learning to Read Braille: Benchmarking and Improving Braille Recognition Capabilities of VLMs

Kartik Jangra, Atharva Gawane, Siddharth Pulipaka, Hemachandran Karah, Raj Dabre

原文摘要

Despite rapid progress in visual understanding and document transcription, modern vision-language models (VLMs) struggle with a fundamental accessibility task: reading Braille from images. We introduce BrailleBench, a manually curated benchmark of 259 real-world Grade-1 and Grade-2 Braille images. We evaluate proprietary, open-weight, OCR-specialized, and tool-assisted multimodal systems and find that standalone general-purpose models perform poorly at directly transcribing Braille images, whereas tool-assisted systems perform much better. We design a synthetic Braille generation pipeline with diverse layouts and image perturbations. A 2B VLM model trained on our synthetic data reaches 87% exact match on Grade-1 and 61% on Grade-2 BrailleBench, outperforming standalone VLMs and achieving the highest Grade-2 exact match score among the evaluated systems. We further show that high accuracy on synthetic validation data does not guarantee high accuracy on real photographs in our experiments: models trained on prior synthetic data reach up to 96% on their synthetic validation set but at most 3.26% on Grade-1 BrailleBench. Our results identify an accessibility-relevant capability gap in multimodal systems and show that targeted synthetic supervision can improve real-world Braille transcription.

cs.CV · cs.CL

新论文 · v1arXiv:2610.38776

A 211K Parameter Foundation Model: Genetic Prompting in Neural Cellular Automata

John Kalkhof, Niklas Ihm, Daniel Kirste, Anirban Mukhopadhyay

原文摘要

The scale of modern foundation models enables broad task generalization. In medical imaging, where segmentation demands vary widely across clinical contexts, such flexibility is invaluable. But current models, such as SAM trade adaptability for scale, locking their utility behind high-end infrastructure and leaving behind the low-resource environments most in need of diagnostic support. To bridge this gap, we introduce Foundational-NCA, a lightweight foundation model capable of adapting to a wide range of medical segmentation tasks without retraining. Built on Neural Cellular Automata (NCA), Foundational-NCA incorporates gradient-based learning with genetic optimization over a latent task space, using a compact task vector to guide predictions. This enables dynamic adaptation via a genetic prompt mechanism, allowing the model to generalize across tasks while keeping the parameter count magnitudes lower at just 211 thousand, compared to SAM-based models with 38.9 to 636 million parameters. We evaluate Foundational-NCA on 15 trained and 6 entirely unseen segmentation tasks from the TotalSegmentator dataset, achieving an average Dice score of 84.5% on known tasks and 60.4% on unseen ones. These results demonstrate that task generalization is possible in ultra-compact models, laying the groundwork for resource-efficient, deployable foundation models in clinical environments where infrastructure is limited. By reducing model size by over 180 times, Foundational-NCA takes a step toward a more equitable future for medical AI, one where powerful tools are within reach of every healthcare setting.

cs.CV

版本更新 · v2arXiv:2602.15493

LEADER: Lightweight End-to-End Attention-Gated Dual Encoder-Decoder Network for Robust Minutiae Extraction

Raffaele Cappelli, Matteo Ferrara

原文摘要

This paper introduces LEADER (Lightweight End-to-end Attention-gated Dual Encoder-decodeR), a neural network that maps raw fingerprint images to minutiae descriptors, including location, direction, and type. The proposed architecture integrates non-maximum suppression and angular decoding to enable end-to-end inference using only 0.9M parameters. It employs a novel ``Castle-Moat-Rampart'' ground-truth encoding and a dual encoder-decoder architecture, interconnected through an attention-gating mechanism. Experimental evaluations demonstrate state-of-the-art accuracy on plain fingerprints and robust cross-domain generalization to latent impressions across two benchmark datasets. Specifically, LEADER outperforms top-tier commercial systems, achieving F1-score gains of up to 34% and 39% over the closest competitor on NIST SD27 and SD302, respectively. Qualitative visual analysis suggests that the internal representations learned by the model align with established fingerprint domain concepts, such as segmentation masks, orientation fields, frequency maps, and skeletons. Inference requires only 15ms on GPU (average latency per image at batch size 32) and 322ms on CPU, outperforming leading commercial software in computational efficiency. The source code and pre-trained weights are publicly released to facilitate reproducibility.

cs.CV

新论文 · v1arXiv:2610.38737

RuleForge: Inferring and Instantiating Latent Visual Rules as Executable Programs

Weifeng Xu, Yaxiong Wang, Zhedong Zheng

原文摘要

Visual rule reasoning asks whether multimodal models can recover an abstract concept from a few examples. Existing studies either infer rules from visual examples but evaluate only classification or verbalization, or supervise executable generation with rules provided as input. Consequently, the relationship between visual rule understanding and reliable rule instantiation remains insufficiently explored. We present Bongard-Forge100k, a controlled benchmark, together with RuleForge, a backbone-agnostic framework that jointly learns visual rule understanding and rule-conditioned executable generation. The benchmark contains 108,797 problems: 86,000 for training, 19,297 for testing familiar rules, and 3,500 for testing held-out rule compositions. The framework progresses through rule-understanding training, joint understanding and scene-program supervision, and refinement via execution-grounded reinforcement learning with Understanding Replay. Executing generated programs under multiple random seeds provides verifiable feedback on executability, rule satisfaction, diversity, and robustness. With UniLIP as the primary backbone, RuleForge improves multiple-choice accuracy over the base model by 20.93 percentage points on familiar rules and 28.42 percentage points on held-out rule compositions, while increasing scene-level rule satisfaction on familiar rules from 2.91% to 70.99%. Additional experiments on InternVL3.5, Qwen3-VL, and Show-o2 demonstrate the effectiveness of the proposed training data and framework across diverse multimodal architectures.

cs.CV

新论文 · v1arXiv:2610.38720

inkGround: Benchmarking Fine-grained Visual Grounding Capabilities of Vision-Language Models for Cursive Handwriting in the Wild

Sidra Hanif

原文摘要

Human handwriting is produced as an ordered sequence of pen movements, but an offline image keeps only the final ink. Handwriting trajectory recovery aims to restore the ordered stroke points and their pen-up/pen-down transitions. Existing image-trajectory pair datasets are recorded with digitizing tablets under controlled conditions, which limits writer coverage and stylistic diversity. Moreover, there is no benchmark that measures the visual grounding capabilities of general-purpose Vision-Language Models (VLMs) for the stroke trajectory recovery task. In this work, we introduce inkGround, a benchmark for stroke trajectory recovery from full-page, camera-captured handwriting. inkGround pairs 537 page images (~18.7k words, ~163k strokes) with reference trajectories produced by a pretrained offline-to-online model, filtered by OCR agreement, and verified by human raters. Because these references are pseudo-labels that represent one plausible pen trajectory, we also evaluate VLMs on the IAM-OnDB dataset, which provides recorded pen trajectories. We cast the task as text-conditioned point grounding: given a page image and a target word, the model must locate the word and output its ordered stroke points. Outputs are scored by trajectory fidelity (DTW, Chamfer distance), readability of the rendered strokes (Accurate Rate, Correct Rate), and style similarity. We benchmark four open-source and three frontier closed-source VLMs with a shared in-context prompt. Closed-source models, notably Gemini-3.1-Pro, produce legible trajectories close to the reference, and this ranking also holds on IAM-OnDB.

cs.CV · cs.AI

版本更新 · v2arXiv:2610.07083

Graph-Based Recognition of Simulated Train-Driver States From Facial and Upper-Body Keypoints

Olivia Nocentini, Marta Lagomarsino, Gokhan Solak, Younggeol Cho, Qiyi Tong, Sara Zeynalpour, Marta Lorenzini, Alessandro Ledda 等 9 位作者

原文摘要

Driver fatigue poses a significant challenge to railway safety, with traditional systems like the dead-man switch offering limited and basic alertness checks. This study presents a vision-based monitoring system that relies solely on a single front-facing RGB camera and a graph neural network to classify simulated train-driver states into alert, not-alert, and an emergency class comprising acted emergency-like behaviours. To optimize input representations for the model, an ablation study was performed, comparing three feature configurations: skeletal-only, facial-only, and a combination of both. Experimental results show that combining facial and skeletal features yields the highest accuracy (81%) for the three-class model under the light condition, outperforming models that use only facial or skeletal features. Furthermore, the combination of facial and skeletal features achieves 99% accuracy in the alert/not alert classification in light condition. Additionally, we introduced a controlled RGB video dataset containing alert, not alert, and acted emergency-like behaviours recorded under three illumination conditions. These contributions represent a step toward passive and non-contact train-driver state recognition based on facial and upper-body dynamics.

cs.CV · cs.AI

新论文 · v1arXiv:2610.38694

Geometry Matters in Packed 3D Attention

Amil Khan, Anantajit Subrahmanya, B. S. Manjunath

原文摘要

Packing a 3D volume into a token sequence is not merely long-sequence modeling. Once the volume is packed, sequence order no longer encodes the geometry of the sample---so a positional mechanism indexed by sequence position can learn the memory layout rather than the object. This is a general failure mode for attention over packed geometric data. We introduce PACK3D, a local-global attention operator that separates memory layout from attention geometry. PACK3D keeps local neighborhood attention exact, compresses only distant context into contiguous 3D block summaries, and indexes every query-key interaction with axial RoPE on true token-grid coordinates rather than packed positions. Because the rotation is applied before a block is summarized, the query-to-summary logit remains a weighted sum of query-relative 3D displacements; compressed global context therefore stays spatially interpretable after packing, instead of collapsing to anonymous pooled content. We measure the failure mode directly. On a controlled synthetic task---train on one packing, change only the memory order of the tokens, hold the physical labeling rule fixed---learned positional embeddings and packed-sequence RoPE solve the training layout perfectly yet collapse under Morton, block-contiguous, and random repacking, while axial grid-coordinate RoPE stays exact throughout. The same coordinate system carries to real data: on Allen WTC-11 hiPSC microscopy, PACK3D improves over a parameter-matched 3D U-Net on the 15-structure joint task and over a matched learned-position local-global baseline, with controls isolating the coordinate system, not encoder capacity, as the source of the gain. A fused Triton implementation matches windowed-attention latency at 65k tokens while supplying the long-range context windowing cannot---so the operator is not only correct but trainable at scale.

cs.CV · cs.AI · cs.LG

新论文 · v1arXiv:2610.38678HF 社区推荐

AskStream: When and What to Ask Proactively under Uncertainty in Streaming Video Understanding

Lu Wang, Zhuoran Jin, Longxiang Wang, Junhong Chen, Yupu Hao, Yao Xu, Daojian Zeng, Yubo Chen 等 11 位作者

原文摘要

Recent advances in multimodal large language models have increased interest in interaction paradigms for video understanding. The evolution from offline to streaming and proactive interaction has gradually shifted models from passive responders toward more proactive agents that can decide when to answer. However, existing proactive paradigms typically assume that the information required to answer a query is complete, leaving models to only wait or answer. In the real world, however, information is often incomplete due to uncertainty from either the video or the user. In proactive paradigms, such uncertainty can cause the model to wait forever or generate highly hallucinatory responses. We therefore argue that proactive interaction should be redefined with a third action: ask, allowing models to actively ask for missing information. To study when and what models should ask before answering, we introduce AskStream, the first multi-turn benchmark spanning video and user uncertainty for streaming video understanding, with four task categories and eight subtasks. It contains 438 videos with 2,714 manually annotated frame-level time windows across three types: wait, ask, and answer. Across both multiple-choice and open-ended settings, even the strongest model attains only 52.18% on our proposed Ask-F1 metric, highlighting substantial limitations in proactive information seeking under uncertainty.

cs.CV · cs.CL

新论文 · v1arXiv:2610.38623

Cross-Primitive Consistency in Jev

Xu Liu, Guikun Chen, Kanzhi Wu, Wenguan Wang

原文摘要

Jev enables efficient decision-making with large language models (LLMs) through typed querying primitives, allowing the same semantic state to be expressed in different formats, such as binary and multiple-choice queries. However, the consistency of decisions across primitives has not been systematically evaluated. This work introduces PrimaCons, a four-axis benchmark for assessing cross-primitive consistency while preserving the semantics of the query. Evaluations across three Jev sizes reveal consistency violations across all four axes. Our analysis shows that these violations follow systematic patterns and that cross-primitive discrepancies predict decision failure with a ROC-AUC of 0.91. To mitigate these inconsistencies, we propose the Cross-Primitive Residual Calibrator (CPRC), which attaches a lightweight residual network to a frozen backbone and jointly optimizes predictive accuracy and cross-primitive consistency. Under a leave-one-domain-out protocol, CPRC reduces cross-primitive inconsistency by 58.57% and improves accuracy by +2.97%., demonstrating its effectiveness in both in-domain and out-of-domain settings. Our findings establish cross-primitive consistency as a key dimension for evaluating Jev and provide a practical approach to improving the reliability of its decisions. Code and benchmark is available at https://github.com/67L1/PrimaCons-CRPR.

cs.CV · cs.CL

版本更新 · v2arXiv:2608.28665

Understanding Temporal Semantic Stability in Open-Vocabulary UAV Perception through Metric 3D Fusion

Saurbh Singh Jamwal

原文摘要

Recent open-vocabulary segmentation models have significantly advanced semantic perception for UAVs, for aerial and remote-sensing imagery, yet predictions from moving platforms can remain temporally inconsistent across repeated observations of the same physical scene. While semantic segmentation is typically evaluated on single images, temporal reliability remains less explored despite its importance for long-horizon robotic perception. In this work, we investigate temporal semantic stability by associating frame-wise predictions with persistent world-space locations through metric 3D fusion. We introduce a voxel-level evaluation framework that jointly characterises final semantic agreement, Semantic Belief Drift (SBD), Observation Persistence (OP), and semantic uncertainty from accumulated evidence. Experiments on UAVid-3D-Scenes reveal substantial frame-wise semantic variation and show that high aggregate world-space agreement can overstate temporal stability when many locations have limited repeated-observation support. Persistence-stratified analysis shows that recurrent voxels expose substantially greater semantic disagreement, while higher-persistence voxels exhibit lower direct consecutive semantic-evidence divergence. This behaviour is observed across two segmentation backbones and remains consistent under variations in voxel resolution, geometric association, and temporal sampling density. Overall, conditions that reduce world-space recurrence can increase apparent aggregate stability, demonstrating that semantic consistency must be interpreted together with observation support. Our findings establish observation persistence as an essential conditioning variable for evaluating long-horizon semantic reliability and provide a framework for analysing temporal semantic behaviour beyond image-level prediction.

cs.CV · cs.RO

新论文 · v1arXiv:2610.38613

TRIM: Temporal Run-Time Monitoring of 3D Object Detection via Activation Statistics

Hakan Yekta Yatbaz, Konstantinos Koufos, Mehrdad Dianati

原文摘要

Reliable perception is essential to intelligent transportation systems, yet deep neural networks can silently miss safety-critical objects while continuing to produce apparently plausible outputs. Existing run-time monitors for 3D object detection generally assess each frame independently and therefore cannot exploit the temporal evolution of occlusion, point sparsity, and scene complexity. We present TRIM, a lightweight temporal monitor that detects missed-object failures without modifying or retraining the underlying detector. TRIM summarises intermediate activations using compact channel-wise statistics and processes short sequences of these summaries with a temporal convolutional network. Experiments on NuScenes show that temporal monitoring improves AUROC from 0.686 to 0.704 and reduces the false alarm rate at 95% recall from 0.818 to 0.759 compared with single-frame monitoring. Early and intermediate backbone features provide the strongest monitoring signal, while the temporal inference head requires only 0.159 ms on a CPU.

cs.CV · cs.RO

新论文 · v1arXiv:2610.38611

V-CAPE: Visual Consistency Assessment for Product Image Editing

Iaroslav Melekhov, Roberto Alcover Couso, Francesco Taioli, Daniel Coelho, Artur Bekasov, Virginia Fernandez Arguedas, Jose Miguel Grande Saiz

原文摘要

Recent advances in generative image editing enable complex transformations such as background replacement, object manipulation, and pose adjustment from natural language instructions. However, verifying that these transformations preserve visual consistency, defined as the preservation of an object's intrinsic visual attributes, including geometry, texture, color, and fine-grained details, remains a largely unsolved problem. This challenge is particularly pronounced at scale, where manual inspection is infeasible and automated quality assessment (AutoQA) could become essential. In this work, we introduce Visual Consistency Assessment for Product Image Editing (V-CAPE), a large-scale dataset for evaluating visual consistency in generative image editing. The dataset consists of 40K unique source-target product image pairs, each annotated with binary accept/reject labels and structured failure modes capturing fine-grained inconsistencies such as geometric distortions, pose errors, and identity mismatches. V-CAPE combines real-world edited images with a synthetic subset constructed from 3D assets, enabling both realistic evaluation and controlled analysis. Vision-language models (VLMs) across all evaluated size categories on AutoQA achieve accuracy below 65%, indicating that the dataset poses a substantial challenge regardless of model scale. Our results highlight fundamental limitations of current models in verifying visual consistency under transformation, positioning V-CAPE as a benchmark for advancing fine-grained image editing evaluation.

cs.CV