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新论文 · v1arXiv:2611.13712

Broad-Persistent Advising in Interactive Reinforcement Learning via Latent State Encoding

Zhuoran Liang, Francisco Cruz

原文摘要

Deep Interactive Reinforcement Learning (Deep IntRL) accelerates reinforcement learning training by incorporating external advice. However, conventional Deep IntRL uses each piece of advice only in the current step and discards it after a single interaction. Persistent Advising and Broad-Persistent Advising (BPA) extend this process by storing advice in persistent memory and reusing it in similar states through state generalisation based on K-means clustering. This research proposes Encoder BPA, which employs a latent encoder to retrieve and reuse advice. In this framework, a trained encoder is used to map a state sequence into a latent representation at every time step. Advice can be retrieved through latent comparison, together with a top-(k) aggregation and a consistency condition to improve reuse stability. Experimental results show that Encoder BPA improves learning efficiency and advice utilisation at an early stage of training compared with different Deep IntRL approaches, especially in complex and partially observable environments.

cs.AI

版本更新 · v3arXiv:2607.00033

Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration

Xinghao Zhu, Zixi Liu, Shalin Jain, Chenran Li, Milad Noori, Michael Andres Lin, Huihua Zhao, John Welsh 等 21 位作者

原文摘要

Dexterous robot manipulation can benefit from the abundance of human demonstrations, but transferring such demonstrations to robot policies remains challenging. We present Contact Wrench Guidance from Human Demonstration in Robotic Dexterous Manipulation (CHORD), a framework for long-horizon manipulation of rigid and articulated objects with reinforcement learning. The key idea is object-centric contact wrench space guidance: we represent human and robot motions by the forces and torques they can induce on the object, enabling similarity to be measured by the induced instantaneous motions. This guidance makes reinforcement learning more scalable for contact-rich dexterous manipulation. We further introduce a large-scale simulation benchmark with 4,739 bimanual dexterous manipulation tasks, constructed from motion-capture datasets and reconstructed in-house videos. Evaluated on 1,831 benchmark tasks, CHORD achieves an average success rate of 82.12%, demonstrating strong scalability. CHORD also generalizes to whole-body manipulation from hand-only and third-person demonstrations, achieving a 90.77% success rate, and the learned policies transfer to the real world in both open-loop and closed-loop settings.

cs.RO · cs.AI · cs.CV

新论文 · v1arXiv:2611.12799

Agentic-OPD:通过同策略蒸馏为智能体任务恢复被遗忘的智能体能力

Agentic-OPD: Recovering Forgotten Agent Capabilities via On-Policy Distillation for Agentic Tasks

Tingcheng Bian, Kangye Gong, Jinchang Luo, MingQuan Cheng, Feiran Liu, Ni Li, Xiaoling Xia, Haiwei Wang 等 9 位作者

AI 速读 基于摘要

作者提出 Agentic-OPD,把一次 GRPO 训练中保存的多个检查点当作冻结的教师池,用学生模型当前未解问题引导教师选择与监督过滤,以同策略蒸馏恢复最佳检查点丢失的能力覆盖。

cs.LG · cs.AI

查看原文摘要

Reinforcement learning is now the mainstream paradigm for training LLMs on agentic tasks, yet standard practice keeps only the best-validation checkpoint and discards the rest. We show that this is lossy: in GRPO training of LLM agents, the best-validation checkpoint fails on problems that earlier checkpoints from the same run had already solved, and the union of problems solved across checkpoints far exceeds any single one. The discarded checkpoints thus form a teacher pool obtained at no additional training cost, which on-policy distillation (OPD) can mine to recover the lost coverage. Mining this pool raises two challenges: i) which checkpoint to distill from, as no checkpoint dominates the others and complementarity to the student is problem-specific; ii) where to trust it, as even a well-chosen teacher is only locally superior, so indiscriminate distillation overwrites behavior the student has already mastered. We propose Agentic-OPD, which treats the best-validation checkpoint as the student and all saved checkpoints as frozen teacher candidates, using the student's evolving capability gaps to guide both teacher selection and supervision filtering: the HCN policy (Highest Coverage Next) dynamically selects teachers by weighted coverage of the student's unsolved problems, while the LAD module (Locality-Aware Distillation) confines transfer to failed student rollouts on problems where the teacher performs better. Across five agentic task domains and 24 benchmarks and task subsets, Agentic-OPD improves over its initialization checkpoint by up to 7.4 points, with a 4B student surpassing the latest frontier models GPT-5.6 and DeepSeek-V4.1 on deep search. Agentic-OPD recasts a finished RL run as a reusable pool of policies and establishes post-RL capability recovery as a stage orthogonal to improvements in the RL algorithm itself.

新论文 · v1arXiv:2611.12243

CADMA: Capacity-Aware Coverage Decomposition for Generative Model Assessment

Debin Meng, Zheng Gao, Ziquan Liu, Yanran Li, Ioannis Patras, Georgios Tzimiropoulos

原文摘要

Evaluating generative models requires measuring not only sample fidelity but also how well a generated set covers the real data distribution. Recent work has therefore introduced recall-oriented metrics for distribution-level evaluation. However, existing recall metrics often reduce distributional coverage to geometry-based coverage. This simplifying assumption weakens their diagnostic value and interpretability in two ways: these metrics provide only a single aggregate score that cannot distinguish essential diversity failures such as mode dropping and mode collapse, and geometry-based coverage can provide unreliable estimates by assigning high scores to poorly covered generative distributions. We therefore introduce CADMA, a capacity-aware framework for recall-oriented evaluation and diagnosis. CADMA evaluates distributional coverage through local capacity matching between real and generated samples, separating geometry-based coverage from effective coverage. This yields multi-dimensional coverage diagnostics that quantify mode dropping and mode collapse while reducing the overly optimistic estimates produced by geometry-based metrics. Through extensive experiments on toy data, real-world datasets, and generative models, we show that CADMA provides more reliable coverage estimates and more fine-grained, interpretable diagnostic signals of diversity failures than existing metrics. Our code is available at https://github.com/Open-Debin/CADMA_NeurIPS2026.

cs.CV · cs.LG

版本更新 · v2arXiv:2606.11559

Multi-Turn Agent Self-Distillation with Compressed Hindsight

Haoran Liu, Yuwei Zhang, Xiyao Li, Bohan Lyu, Jingbo Shang

原文摘要

In reinforcement learning for multi-turn agents, a sparse outcome reward makes credit assignment across intermediate tool calls difficult. On-policy self-distillation eases credit assignment by having the model teach itself with dense supervision: the model with privileged information (the teacher) scores each token generated by the model without it (the student). However, it remains unclear what forms of feedback are most effective in multi-turn agentic settings. We find that the natural multi-turn variant fails: when the teacher is given a complete successful demonstration at every turn, training makes the agent worse than the untrained model. The teacher ends up rewarding the student for copying the demonstration, even when a copied action is not right in the student's context. We propose HINT, in which a reflector, by default the policy itself, reads the completed trajectory and writes short turn-level feedback. The teacher then sees what went wrong at each turn, not the actions that followed. On Tau-Bench and WebShop, HINT matches GRPO with one-eighth as many rollouts.

cs.AI

新论文 · v1arXiv:2611.11136

From Game Generation to Game Playing: Fully Automated Ability Training for Vision-Language-Action Models

Changran Liu, Qi Wu, Wenchao Ma, Sharon X. Huang, Haomiao Jiang

原文摘要

Training vision-language-action (VLA) models to follow gameplay instructions across diverse games is limited by the cost of collecting demonstrations. We introduce a framework that automatically generates game environments and expert demonstrations. An LLM-powered agent uses game-building tools to construct executable environments and tasks targeting specified skills. Programmatic experts then use privileged simulator state to generate aligned instructions, rendered observations, and keyboard and mouse actions. We train our game policy, Script2Play, by post-training a 4B vision-language model with behavior cloning on 150.3 hours of synthetic Minecraft and Roblox gameplay, without human gameplay demonstrations or reinforcement learning. Evaluation on multiple public game benchmarks demonstrates that Script2Play follows gameplay instructions effectively and generalizes across game engines, highlighting the effectiveness of targeted synthetic supervision.

cs.CV

新论文 · v1arXiv:2611.10086

Transferring local rib responses to new component geometries in sheet forming with a graph-based Transformer

Yingxue Zhao, Haoran Li, Haosu Zhou, Tobias Pfaff, Nan Li

原文摘要

Sheet metal components often consist of a global geometry, such as the corner radii and forming depth of a corner component, and local features added to it. During forming, both affect material flow. A surrogate learning all their combinations may need large training data. However, the same local feature type is often used on many global geometries. This study therefore partly decouples local features from the global geometry. The local-feature effect is first learned on one global geometry, needing fewer simulations than learning all combinations, then transferred to other global geometries via transfer learning, which can need fewer target simulations than training from scratch. A baseline-conditioned residual surrogate, R-BiLoGo, is proposed for ribs on the side walls of hot-stamped corner components. Its inputs are the baseline response and the geometric perturbation introduced by the ribs. Its outputs are the changes in displacement and thinning from the baseline. R-BiLoGo gave lower errors than a hierarchical graph-based model and a Transolver-based model on the source geometry, and on two of three selected target geometries after transfer. Across the 22 target geometries, transfer learning with 20 target simulations gave errors similar to or lower than training from scratch with 80 target simulations for about half of the targets. With the same 80 target simulations, transfer learning reduced errors for 95% of targets. The effect of the global geometry on transfer was studied with four parameter-free geometric descriptors and controlled variations across 4 corner subclasses. The benefit of transfer decreased with increasing surface distance and high-curvature change between source and target, and for targets shallower than the source. These trends were also seen in other corner types with a different magnitude.

cs.LG

新论文 · v1arXiv:2611.09621

BiLoGo: Reducing the smoothing of localised responses in Transformer-based neural operators for sheet forming

Yingxue Zhao, Haoran Li, Haosu Zhou, Tobias Pfaff, Nan Li

原文摘要

Trial-and-error FE simulation of sheet forming could be computationally expensive, neural-network-based learned simulators are used to accelerate design. These simulators should accurately capture localised responses, such as thinning around sharp radii or near ribs, which determine formability. Transformer-based neural operators propagate information efficiently across the mesh but tend to smooth such localised responses. This study develops BiLoGo, a Bipartite Local-Global learned simulator with an FE-guided design that connects local node-element message passing with a Transformer-based neural operator for long-range information exchange. BiLoGo has three modules: a bidirectional node-element GraphSAGE model that learns nodal-elemental coupling on a bipartite graph and predicts each quantity on its native FE entity without interpolation; a dual-stream Transformer-based neural operator that processes blank deformation and tool contact with separate token sets, preventing localised contact information from being averaged with the whole-blank state; and a fusion and element update module that combines global and local features via gated residual fusion and updates element features conditioned on element-node kinematics. Evaluated on a dome-shaped cold forming case and two corner-shaped hot stamping cases (one with ribs), BiLoGo achieves the lowest positional and threshold-based thinning errors on all three cases compared with single-level and hierarchical graph-based models and Transformer-based neural operators. Near the ribs, the smoothing index of predicted thinning increases from 0.41-0.56 for Transformer-based neural operators to 0.94 for BiLoGo-U. Compared with the hierarchical graph network CAtt-BiUGNN, BiLoGo-T reduces mean positional error by 15.5% on the Corner case and BiLoGo-U by 8.3% on the Corner+Rib case, with 66-69% less training memory.

cs.LG

新论文 · v1arXiv:2611.09326

ABHBench: Evaluating Moral Decision-Making of Foundation Models from an Agentic Perspective

Chaoran Li, Yukun Li, Zeyuan Zhao, Shao Zhang, Xihuai Wang, Ying Wen

原文摘要

Foundation models are increasingly deployed as agentic systems that perceive context and act autonomously, raising the need to evaluate their moral behavior as active decision-makers. Existing benchmarks, however, largely ask models to judge human actions from third-person textual vignettes, leaving untested how models behave when they themselves become the acting agent. We introduce ABHBench, a multimodal benchmark built from Detroit: Become Human, an interactive narrative game, to evaluate how foundation models make moral decisions in first-person human-android dilemmas. ABHBench places foundation models in branching narrative scenarios with visual observations, dialogue, memory, and action choices. Inspired by Asimov's Three Laws of Robotics, our framework measures Harmlessness, Obedience, and Self-preservation to capture the core tensions in human-AI relations, along with Autonomy, Stability, and Certainty to assess decision-making patterns. Across 12 foundation models, we find that moral behavior changes substantially under situated agentic context: 75% of models shift significantly between a text-only abstraction and the matched multimodal DBH scenario, and reasoning-enhanced models show no monotonic gains in consistency or human-oriented behavior. These results highlight the necessity of evaluating moral behavior in situated agentic contexts rather than relying on third-person judgment alone.

cs.AI · cs.CL · cs.CY

新论文 · v1arXiv:2611.09235

Controllable Molecule Generation via Sparse Representation Editing: An Interpretability-Driven Perspective

Zhuoran Li, Xu Sun, Chang Wen Chen, Wanyu Lin

原文摘要

Controllable molecule generation is crucial for diverse scientific applications, such as drug discovery and materials design. While large language models (LLMs) show great promise, their dense and entangled representations impede precise control over the generation of molecules with bespoke substructures or properties. To address this, we propose Sparse Representation Editing (SpaRE), an interpretability-driven framework for fine-grained and precise control in LLM-based molecule generation. The crux of SpaRE is to learn an overcomplete sparse feature space that disentangles LLM representations into a compact set of latent features corresponding to chemically meaningful concepts. Within this space, we can directly manipulate these concept-aligned latent features to achieve (1) local control, by generating target atoms and functional groups at specified positions; and (2) global control, by customizing the overall structural and physicochemical properties within defined ranges. In this way, our framework advances interpretability from post-hoc analysis to actionable generative control. Experiments show that SpaRE can generate chemically desirable molecules under complex constraints in real-world scenarios, while offering mechanistic insights for quantitative structure-property analysis. The code and demo are available at https://github.com/WanyuGroup/ICML2026_SpaRE.

cs.LG

新论文 · v1arXiv:2611.09142

Learning Generative Dynamics for 3D Molecule Generation via Sequential Neuro-Symbolic Constraints

Zhuoran Li, Xu Sun, Chang Wen Chen, Wanyu Lin

原文摘要

Diffusion models have recently emerged as a powerful paradigm for generating 3D molecules. Despite showing remarkable promise, they learn atomic distributions implicitly from data, without explicitly encoding physicochemical rules into their generative dynamics. Consequently, generated samples can be statistically plausible yet chemically invalid. To address this problem, we propose Sequential Neuro-Symbolic Constrained Diffusion (SensDiff), a framework that integrates symbolic rules into generative modeling, enabling the model to internalize scientific priors during training. Central to SensDiff is the observation that the diffusion trajectory of 3D molecule generation exhibits a coarse-to-fine evolution: valid molecules arise by first mitigating macroscopic geometric conflicts and then refining structures toward microscopic chemical consistency through iterative denoising. Accordingly, SensDiff mirrors this dynamic by sequentially enforcing constraints with adaptive weighting during training, progressively steering generation toward valid molecular geometries. Moreover, SensDiff translates domain knowledge into interpretable generative controls, grounding opaque neural denoising in scientific principles. Experiments on molecular benchmarks and real-world constrained generation tasks confirm that SensDiff consistently improves chemical validity while adhering to physicochemical rules and user-specified targets. The code is publicly available at https://github.com/WanyuGroup/NeurIPS2026_SensDiff.

cs.LG · cs.AI

新论文 · v1arXiv:2611.09113

Authorization Drift in LLM Agents: Evaluating Boundary Compliance in Multi-Step Tool Use

Chuxue Cao, Jingru Zeng, Boqin Yin, Yujin Zhou, Yidan Huang, Sujin Chen, Jinluan Yang, Haoran Li 等 10 位作者

原文摘要

LLM agents can exceed their authorization boundaries while pursuing user goals without an adversary. We formalize this phenomenon as authorization drift across data, tool, scope, and time, and introduce the Authorization Drift Benchmark (ADB): 648 samples across seven domains, each pairing a sufficient compliant path with an attractive unauthorized shortcut. To ensure executable tasks, tempting shortcuts, and feasible compliant paths, Staged Execution-Reflective Synthesis (SERS) grounds benchmark validation in real agent rollouts rather than LLM self-critique. Across 13 LLMs and three frameworks (25,207 trajectories), greater capability accompanies greater drift, with frontier-capable models exhibiting drift rates of 0.43 to 0.61. Yet 86.18% of tasks admit an observed clean-success trajectory, showing that drift is avoidable. Drift is persistent and dominated by early data over-collection; apparent improvements under agentic scaffolds coincide with collapsing clean-completion performance. To understand potential harms to individuals and society, we map drift points to legal provisions across four jurisdictions, connecting overreach to privacy and information-security concerns. Data minimisation is the most frequently implicated provision, and 93.5% of legally grounded drifting runs map to multiple jurisdictions, making the potential consequences of authorization drift more interpretable.

cs.CR · cs.LG

新论文 · v1arXiv:2611.08887

Decoding spatial and semantic information from large-scale visual cortical activity for natural-movie reconstruction

Yukai Huang, Haoyu Albert Wang, Jiawei Zhang, Jialun Ma, Jiayao Ding, Yiran Lin, Xingyu Chen, Ziqi Gao 等 9 位作者

原文摘要

Reconstructing natural visual experience from cortical population activity is a central challenge in neural decoding, particularly for calcium imaging, where signals are noisy, temporally filtered, and paired neural-video data are limited. Here we present Ca2REAL (Calcium Activity to Reconstruct Events, Appearance, and Layout), a neural-to-video framework that conditions a pretrained video diffusion model through separate layout and semantic controls derived from calcium activity. Using measured responses from 7,863 V1 neurons in one mouse, Ca2REAL reconstructed held-out natural-movie clips with 81.4% all-pairs stimulus-identification accuracy, with its clearest gains over deterministic baselines in perceptual and semantic measures. We further evaluated the framework in a stimulus-aligned virtual population of 116,705 neurons assembled from encoding-model-predicted responses across 11 independently recorded datasets. Perturbation and ablation analyses showed that reconstruction depends on distributed, stimulus-specific population structure, with layout and semantic pathways providing complementary spatial and identity information. Temporal analyses further showed improved preservation of semantic dynamics across reconstructed clips. These results show that large-scale cortical population activity constrains the spatial, semantic, and temporal structure of natural visual experience, providing a generative framework for high-fidelity neural reconstruction of dynamic visual scenes.

cs.CV · q-bio.NC

新论文 · v1arXiv:2611.07881

TactileLab: Sim-to-Real Dexterous Robot Manipulation with Efficient Shear-Sensitive Tactile Simulation

Yijiong Lin, Wenhao He, Toby Jack, Max Yang, Haoran Li, Nathan F. Lepora

原文摘要

Robotic simulators that represent shear within tactile sensing are becoming increasingly important for contact-rich manipulation. However, simulating contact shear with high-fidelity deformable or soft-body simulation is computationally demanding, limiting scalability to large-scale reinforcement learning. Here we introduce \textit{TactileLab}, a scalable multimodal tactile simulation framework built on IsaacLab, with a particular focus on a new optical-flow-based tactile representation termed \textit{simulated tactile flow}. Instead of relying on soft-body physics to model shear deformation, TactileLab uses rigid-body simulation to efficiently estimate dense tangential motion at the contact interface, producing tactile flow fields that encode shear-relevant contact dynamics. This flow field complements geometric features from a contact depth field. We further introduce a novel policy architecture for jointly processing long-horizon proprioceptive signals and rich tactile observations. Across multiple contact-rich tasks, policies trained using simulated tactile flow learn efficiently at scale and exhibit emergent contact-aware behaviours. To facilitate sim-to-real policy deployment, we then propose a novel real-to-sim tactile translation method that maps real tactile image streams to simulated tactile flow and depth fields, together with a new tactile data collection method, and validate it across diverse tactile sensor designs. Using this pipeline, we demonstrate real-world deployment on tasks encompassing dual-arm and dexterous in-hand manipulation. Overall, TactileLab provides an end-to-end sim-to-real framework for scalable tactile policy learning, enabling diverse shear-sensitive manipulation across heterogeneous tactile robotic systems.

cs.RO

版本更新 · v3arXiv:2602.13977

WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL

Zhennan Jiang, Shangqing Zhou, Yutong Jiang, Zefang Huang, Mingjie Wei, Yuhui Chen, Tianxing Zhou, Zhen Guo 等 14 位作者

原文摘要

Reinforcement learning (RL) promises to unlock capabilities beyond imitation learning for Vision--Language--Action (VLA) models, but its requirement for massive real-world interaction prevents direct deployment on physical robots. Recent work attempts to use learned world models as simulators for policy optimization, yet closed-loop imagined rollouts inevitably suffer from hallucination and long-horizon error accumulation. Such errors not only degrade visual fidelity, but also mislead policy optimization by providing unreliable learning signals. We propose WoVR, a reliable world-model-based RL framework for post-training VLA policies. Instead of assuming a faithful world model, WoVR explicitly regulates how RL interacts with imperfect imagined dynamics. It improves rollout stability through a controllable action-conditioned video world model, reshapes imagined interaction to reduce effective error depth via Keyframe-Initialized Rollouts, and maintains policy--simulator alignment through World Model-Policy co-evolution. Extensive experiments demonstrate that WoVR enables stable long-horizon imagined rollouts and effective policy optimization, achieving superior LIBERO performance and consistent real-world gains across multiple robotic platforms. These results show that world models can serve as practical simulators for RL when hallucination is explicitly controlled. Additional visualization results are available at https://wovr-rlinf.github.io.

cs.RO · cs.AI

新论文 · v1arXiv:2611.07757

RIVER: Evidence-guided multi-agent retrieval for enzyme--reaction discovery

Yifan Chang, Yunze Li, Feifei Jiang, Juntao Wu, Xin Chen, Han Hu, Yucheng Wu, Wei Tang 等 15 位作者

原文摘要

Enzyme function annotation and the identification of candidate enzymes for a given reaction are essential steps in connecting genomic information to biochemical reaction networks. However, existing methods rely on sequence or structural similarity or on training with known enzyme--reaction pairs, making it difficult to integrate biochemical evidence across large candidate spaces; they also struggle with retrieval tasks involving enzyme families whose members are highly similar. Here, we introduce RIVER (Reaction--enzyme Inference via Evidence-guided Retrieval), a multi-agent framework for bidirectional enzyme--reaction retrieval that identifies potentially catalyzed reactions for a given enzyme and ranks candidate enzymes for a given reaction. RIVER coordinates large language models, specialized biochemical computational tools, and external knowledge resources to assemble evidence at multiple levels, including reaction chemistry, protein sequences and domains, catalytic mechanisms, and database annotations. Dedicated validation modules further examine evidence gaps and potential conflicts and rerank candidates using traceable evidence records. On public benchmarks, RIVER achieves the highest success rates in both enzyme retrieval and enzyme annotation. In family-specific enzyme retrieval, RIVER outperforms the evaluated baselines on the selected datasets and metrics. In Escherichia coli enzyme retrieval tasks constructed from recent literature, RIVER achieves the best retrieval results with closed-source and open-source model configurations, substantially outperforming closed-source general-purpose and biology-specialized multi-agent systems, including Claude Code, Codex, and Phylo Max. These results suggest that evidence-guided multi-agent retrieval can prioritize biochemically supported enzyme--reaction relationships, providing a basis for subsequent experimental validation.

cs.AI

版本更新 · v2arXiv:2608.06886

HazeSpikeMamba: Coupling Spiking-Inspired and State-Space Features for Self-Supervised Real-World Dehazing

Haoran Liu, Li Xu, Mingzhe Liu, Huibin Li, Peng Li, Guibin Zan, Simon X. Yang

原文摘要

Dehazing networks are commonly trained on synthetic hazy-clear pairs, but their performance often drops on real photographs. Synthetic haze generated using the atmospheric scattering model does not fully capture the variability of real haze, and paired real hazy-clear images are scarce. In this work, we propose HazeSpikeMamba, a compact dehazing framework that combines a spiking-inspired local path and an attentive state-space global path in a multi-scale U-Net. The local path uses TPCNNSpike, a new spike-emission scheme inspired by the neighborhood coupling of Pulse-Coupled Neural Network (PCNN). Unlike grouped directional scanning, TPCNNSpike updates all neurons in parallel using the previous firing states of their Gaussian-weighted neighborhoods. The global path adapts the Attentive State-Space Module of MambaIRv2, retaining semantic prompting and sequence reordering while removing the window self-attention branch. Its state-space processing models long-range dependencies with complexity linear in sequence length. For target-domain adaptation, a frozen degradation network, pretrained on paired NH-HAZE data, re-synthesizes haze from the dehazed prediction. The reconstruction error updates only the final restoration layers of HazeSpikeMamba without haze-free labels during adaptation. A shared checkpoint is adapted once on each complete unlabeled target set, making the evaluation dataset-level and transductive rather than zero-shot or per-image optimization. The forward network contains 2.02M active parameters and requires 13.27G nominal MACs (measured with thop at 256x256 input). This adaptation consistently improves BRISQUE and NIMA on RTTS, URHI, and HSTS. On RTTS, BRISQUE decreases from 30.13 to 27.72 and NIMA increases from 4.13 to 4.87. Under this transductive protocol, the adapted model also achieves the best BRISQUE and NIMA on URHI and HSTS among the compared methods.

cs.CV

新论文 · v1arXiv:2611.07319

WeightLoop: Weight-Space Programming with Experimental Feedback

Mengran Li, Bo Li, Weijing Zhao, Chengyang Zhang, Boyu Zhang, Jinfeng Xu, Zelin Zang, Victor C. M. Leung 等 9 位作者

原文摘要

Weight-space programming (WSP) shows that language models can reason about and rewrite neural network weights; recursive self-improvement (RSI) motivates feedback-driven improvement. Models guiding experiments receive concrete feedback: completed assays reveal prediction errors and inform what to test next. We introduce WeightLoop, a framework that turns experimental feedback into persistent updates to deployed predictors. GPT-6 Astra inspects a task specification and the model implementation, then writes a bounded, reusable parameter-editing program. As new measurements arrive, the program identifies prediction discrepancies, validates candidate edits using observed outcomes, and writes the selected changes back to the original model. The editor remains fixed while the predictor evolves, enabling repeated updates without further LLM calls or gradient retraining while preserving the original inference interface. In offline replay, targeted edits improve mean ranking utility in seven of eight endpoint-budget settings (all eight versus random edits) and mean final discovery across three sequential tasks. WeightLoop connects WSP with an RSI-inspired improvement loop, making experimental evidence a direct driver of model change and subsequent decisions.

cs.LG

版本更新 · v2arXiv:2607.13033

DenseReward: Dense Reward Learning via Failure Synthesis for Robotic Manipulation

Yu Fang, Wanxi Dong, Jiaqi Liu, Yue Yang, Mingxiao Huo, Yao Mu, Huaxiu Yao, Li Erran Li 等 10 位作者

原文摘要

Reinforcement learning holds great promise for improving robot policies beyond the limits of imitation learning. However, its practical adoption remains bottlenecked by the lack of reliable vision-language reward models that provide dense and informative feedback. Two key challenges remain: acquiring diverse failure data at scale and obtaining fine-grained reward signals beyond sparse trajectory-level success labels. Existing approaches reuse successful trajectories to construct negative or suboptimal examples through trajectory truncation, instruction relabeling, or trajectory comparisons, without generating new trajectories where physical interaction failures such as collisions, missed grasps, object drops, and recovery actually occur. Meanwhile, many existing reward models predict sparse binary or trajectory-level rewards, which provide limited guidance for efficient policy optimization. We introduce DenseReward, a dense robotic reward model that addresses both challenges. To train DenseReward, we develop an automated failure data generation pipeline that synthesizes physically realistic failure trajectories in simulation without manual annotation, covering diverse failure modes such as collisions, missed grasps, object drops, and recovery behaviors. DenseReward predicts dense frame-level reward scores from visual observations and language instructions, enabling fine-grained estimation of task progress throughout an episode. Experiments show that DenseReward outperforms general-purpose VLMs and existing robotic reward models in dense reward prediction across both simulated and real-world manipulation. We further demonstrate that DenseReward provides effective reward guidance for downstream model predictive control and reinforcement learning.

cs.RO

版本更新 · v3arXiv:2603.01891

SEAR: Sample Efficient Action Chunking Reinforcement Learning

C. F. Maximilian Nagy, Onur Celik, Emiliyan Gospodinov, Florian Seligmann, Weiran Liao, Aryan Kaushik, Gerhard Neumann

原文摘要

Action chunking improves exploration and accelerates value propagation in long-horizon reinforcement learning, but naively applying off-policy methods to the temporally extended action space at reduced decision frequency offsets these gains, leading to poor sample efficiency. Existing online action chunking methods address these issues through computationally expensive critic-only approaches or by relying on offline data. We introduce SEAR, a sample-efficient off-policy algorithm that enables online reinforcement learning with action chunks by addressing both challenges. To handle high-dimensional action sequences, SEAR employs a causal transformer critic trained with multi-horizon targets that provide a training signal for every prefix of an action chunk, effectively increasing the useful gradients per sample. To restore decision frequency, SEAR operates with a receding horizon and random replanning, ensuring uniform state coverage while combining the fast value propagation of large chunks with the reactivity of small ones. SEAR outperforms state-of-the-art online reinforcement learning methods including SimbaV2 on challenging Metaworld manipulation tasks. Beyond online RL, applying SEAR to the offline-to-online method QC improves its performance on the demanding OGBench cube-triple tasks.

cs.LG

版本更新 · v3arXiv:2610.37381HF 社区推荐

PDRVLA: A Vision-Language-Action Model with Physical Dynamics Representations

Hanqing Wang, Zhaotian Cai, Ruichuan An, Bohan Zeng, Tao Zhang, Yilin Chen, Xu Jiang, Kaiquan Chen 等 16 位作者

原文摘要

Vision--Language--Action (VLA) models generate robot actions from visual observations and language instructions, but their understanding of physical dynamics remains limited. Video world models can capture scene dynamics, yet generating future videos introduces high latency into the control loop. We introduce PDRVLA, whose lightweight Physical Dynamics Module extracts physical tokens from vision--language features to condition action generation without online video generation. The module learns through direct prediction of future RGB, depth, and optical-flow features, with auxiliary supervision through a frozen pretrained video world model. Training relies entirely on publicly available data, expanded through human-to-robot synthesis, subtask annotation, and embodied chain-of-thought (ECoT) annotation. Across four simulation benchmarks, PDRVLA achieves success rates of 99.3% on LIBERO, 89.9% on LIBERO-Plus, 93.6% on RoboTwin~2.0, and 81.5% on SimplerEnv. Ablations show improved future prediction with world-model supervision and evaluate how subtask conditioning, future object-pose supervision, and ECoT training affect action success.

cs.RO · cs.CV · cs.LG

新论文 · v1arXiv:2611.05739

PersonaCodeBench: Evaluating Coding Agents in Persona-driven Human-Interactive Sessions

Haixin Wang, Jianheng Hou, Hongyu Shen, Wenzhe Fan, Wei-Chieh Huang, Qianyu Zhu, Weichen Li, Taoran Li 等 30 位作者

原文摘要

Coding agents must deliver correct software while respecting users' expertise, preferences, and working conditions. Existing benchmarks increasingly incorporate interaction, yet personalized requirement fulfillment remains underexplored. We introduce PersonaCodeBench, which turns user characteristics into verifiable obligations in persona-driven multi-turn coding sessions. Our persona pool spans roles, technical abilities, interaction preferences, and practical constraints, yielding task-grounded evolved requirements for implementation, permissions, testing, explanation, and delivery. At runtime, a controller governs user simulator responses and requirement disclosure, using online requirement evaluation to provide feedback and advance the interaction. Requirements emerge progressively, with their content, disclosure conditions, and acceptance criteria fixed before evaluation. A completion verifier and a personalization verifier separately assess native correctness and persona fulfillment. Joint pass requires both adherence to the declared budget and compliance with validity conditions. We evaluate all major frontier agents, establish a comprehensive leaderboard, and conduct detailed experimental analyses to validate effectiveness. PersonaCodeBench supports reproducible evaluation of coding agents' ability to meet explicit, personalized user expectations alongside coding objectives.

cs.AI

新论文 · v1arXiv:2611.04952

Artifact-to-Capability: Diagnosing Breaks in Capability Formation of Self-Evolving Agents in a Controlled Environment

Ziqian Ban, Haoxiang Yang, Yanfei Zhang, Shixin Liang, Haoran Yu, Xu Lin, Shaobin Zhao, Xuran Li 等 9 位作者

原文摘要

Self-evolving agents write interaction experience into artifacts and reuse them in later tasks. Most work supports such methods with three proxy signals: artifacts accumulate, behavior changes once they are loaded, and metrics rise. We call this signal-based evaluation. What these signals are meant to indicate, however, has not been defined. To fill this gap, we define capability formation from artifacts as five sequentially dependent properties, two of which form a checkpoint for capability formation, and introduce three-scale diagnosis, which judges these properties at the state, game, and lineage levels. In freestyle Gomoku, Reflexion, Voyager, and DGM evolve with the same base model and all show the three signals, yet each exhibits a distinct capability-formation break. Reflexion shows a legalization gain: its pass rate rises only because more of its moves are legal. Voyager shows a compositional override: components that are sound on their own combine to miss all 20 available one-move wins. DGM shows loss-only drift: after passing the checkpoint, later versions only lose passing states. These counterexamples show that signal-based evaluation cannot determine whether a capability has formed.

cs.AI

版本更新 · v2arXiv:2607.13940

A Self-Evolving Agent for Longitudinal Personal Health Management

Haoran Li, Jiebi Deng, Tong Jin, Jinghong Han, Yuxin Wang, Zexin Wang, Jinyu Sun, Qingyi Si 等 14 位作者

原文摘要

Medical large language models and agents show strong single-encounter question answering and evidence interpretation but struggle to accumulate and govern experience across encounters. We present HealthJev, an open-source agent separating shared safety rules and medical knowledge from a private longitudinal memory and distilling lessons from completed cases. To filter out erroneous lessons before they affect future behaviour, we self-train JevGate, a lightweight System-One model that decides which lessons enter memory; each decision takes a median of 86 milliseconds and about 1,000 input tokens, sustaining experience accumulation at negligible run-time overhead. On a longitudinal benchmark of 90-day simulated daily interactions for 20 users built from real MIMIC-IV trajectories, HealthJev outperformed a memory-free ReAct agent and three memory-augmented frameworks, with all paired comparisons significant. Across six tasks spanning clinical records, medical imaging, genomics and clinical text, HealthJev improved every task with a mean gain of 13.3 percentage points over the base condition, surpassing all baselines. The frozen library transferred to six further backbones with macro-average gains of 6.8 to 15.1 percentage points, and one task's library brought gains on other tasks. These results indicate that governed, self-evolving memory supports longitudinal personal health management beyond single encounters. HealthJev is publicly available at https://github.com/HC-Guo/Self-Evolving_HealthJev.

cs.AI

新论文 · v1arXiv:2611.04497

SKILL2STEER: One-Pass Hypernetwork for Mapping Natural-Language Skills to Low-Rank Post-Block Activation Shifts

Ran Li, Lei Chen

原文摘要

Compiling a natural-language agent skill into model parameters removes the skill text from the prompt and leaves behind a small artifact that can be distributed and reused. Existing methods differ in where they inject the compiled quantity, and all of them assume that the artifact carries the content of the skill. We test that assumption. Through three controls on a retrieval agent, we find that a compiled skill shift carries a domain-general behavioural prior, not the content of the skill. A wrong skill document performs on par with the correct one, a single averaged bundle matches per-skill routing under a two-sided equivalence test, and a same-norm random direction collapses to the no-injection baseline, which shows that the trained direction stays load-bearing. We then introduce SKILL2STEER, a one-pass hypernetwork that reads a skill document once and maps it to low-rank activation shifts added at the output of every decoder block. Each skill compiles to 2.36M parameters, 9.25 times fewer than a weight-space adapter, while the base weights stay frozen and the generator runs only at compile time. The shift can be scheduled across retrieval steps and deployed as one routing-free bundle. On SearchQA, a seven-dataset benchmark, SKILL2STEER reaches 37.9 exact match, 9.8 points above the frozen model and 2.3 points above a weight-space method that ships 9.25 times more parameters per skill.

cs.LG

新论文 · v1arXiv:2611.04418

VidUEU-Agent: A Data-Curation Agent for Multimodal Understanding, Editing, and Unified Tasks

Tengju Ru, Weitong Lian, Zecong Tang, Lingyi Meng, Haoran Li, Zhejun Cui, Yichen Zhu, Hangshuo Cao 等 15 位作者

原文摘要

The advancement of multimodal learning is heavily constrained by the scarcity and high annotation cost of high-quality instruction data. While raw videos offer an abundant and dynamic source of visual knowledge, transforming them into precise instruction data remains highly challenging. To bridge this gap, we present VidUEU-Agent, an automated pipeline that synthesizes instruction data from raw videos for multimodal understanding, editing, and unified tasks. VidUEU-Agent follows a four-stage pipeline: it performs global perception to filter low-quality shots, mines keyframes and multimodal signals, constructs metadata and routes the metadata to synthesize instruction samples. More importantly, our agent framework can autonomously iterate the data distribution based on downstream training results, thereby optimizing data quality, balance, and training effectiveness. Scaling this pipeline, we construct VidUEU-100K, a large-scale dataset of 100K training samples spanning multiple domains and tasks, providing a robust foundation for developing comprehensive multimodal capabilities. Extensive experiments demonstrate that fine-tuning baseline models on VidUEU-100K yields significant and consistent performance gains across diverse representative benchmarks, validating the effectiveness of our proposed agent framework and dataset.

cs.CV

新论文 · v1arXiv:2611.03963

ProteoCraft: Protein Design as Proposal-Verification Search

Fang Wu, Hongbin Lin, Bingchen Duan, Yuchen Wang, Li Erran Li, Yanjie Huang, Mingxuan Cao, Yijun Ma 等 27 位作者

原文摘要

Protein-protein interactions underpin nearly all biological processes. Yet, designing proteins with desired interactions remains challenging due to the structural complexity governing molecular recognition. This study views protein design as a search optimization problem over a combinatorial sequence space under expensive structural evaluation. Toward this goal, we introduce a novel tree-based search framework, ProteoCraft, that employs approximate structural gradients from diffusion-based structure predictors as effective proposal policies to specify where the search should explore. Complete no-gradient inference of folding models separately assigns values to the resulting sequences, determining what is good. ProteoCraft allocates this verification budget through a coarse-to-fine paradigm: multi-site edits first explore distinct sequence basins, then verified promising states undergo strict single-site refinement. Across fourteen de novo binder-design settings spanning eight target proteins, five immune-relevant TCR-facing targets, and four localized CDR redesign tasks, ProteoCraft improves design quality and high-confidence yield. These improvements persist under independent AF2-IG and Rosetta-based interface evaluation. Prospective experimental validation further yielded an 82.9% binding hit rate for PD-L1 miniproteins, with a best measured KD of 0.879 nM, and confirmed binding of designed IFNAR2 VHH. Our code is available at https://github.com/smiles724/ProteoCraft_v1.

cs.CE · cs.AI · q-bio.BM

版本更新 · v3arXiv:2610.39937

BiHashFormer: Hash-Driven Dual-Branch Transformer for Efficient Object Detection in HRW Shots

Jingchen Huang, Wenxi Li, Chenyang Lyu, Moran Liu, Haozhe Lin, Yuchen Guo

原文摘要

Recent advances in gigapixel-level imaging have brought High-Resolution Wide shots to the forefront of research. However, these images present significant challenges: extreme sparsity of foreground, gigapixel-level resolutions and interleaving of foreground and background. This causes traditional detectors and attention mechanisms to be hindered by background, resulting in inefficiency and inaccuracy. To tackle this problem, we propose BiHashFormer, a dual sparsified branch transformer built on hashing. RoI Selector will predict the foreground proportion for top-k selecting target-containing windows. The compression branch processes windows selected and refines attention into HashAttention by discarding half of the key-value pairs, reducing cost and improving efficiency. The compensation branch uses HashMiner to perform low-cost hash searches in the remaining regions, recovering features of missed objects. Experiments confirm that the selection relationship in HashAttention is one-way and reveal the preference of different queries for keys. In experiments on the gigapixel benchmark PANDA, BiHashFormer reduces 37.5% backbone FLOPs while improving AP50 to 81.0%. Moreover, this parallel dual-branch structure allows the model to avoid inference delays caused by inter-branch dependencies, while achieving much greater stability than single-branch models, specially with low rates of RoI selection.

cs.CV

新论文 · v1arXiv:2611.02777

Beyond Policy Patches: Distilling RL Specialists into Vision-Language-Action Policies

Zhennan Jiang, Tingying Xie, Shilong Ji, Shu'ang Yu, Tianxing Zhou, Yuhui Chen, Jiahuan Gao, Kaizhi Xie 等 14 位作者

原文摘要

Vision-language-action (VLA) policies can handle noncritical stages of long-horizon manipulation yet fail during short precision-critical phases. Lightweight reinforcement learning (RL) specialists can address these failures without directly applying RL to the full VLA, but retain auxiliary controllers and switching mechanisms at deployment. We study how to transfer their capabilities into a single flow-matching VLA. Direct imitation of specialist rollouts can reproduce action jitter and leave the VLA unprepared for states encountered during its own execution. We introduce REPAIR, a value-guided distillation framework that combines offline initialization with on-policy refinement. At each critical-phase observation, REPAIR queries the corresponding specialist for multiple action candidates and weights them using its critic to construct a supervision distribution. A shared weighted flow-matching objective trains the VLA first on observations from specialist-assisted rollouts, then on observations collected through its own execution. Specialists provide supervision without taking control during on-policy collection and are removed at deployment. Across six real-robot tasks with 30 evaluation trials per task, REPAIR achieves 100% success on all six tasks, with lower mean end-effector jerk than specialist-assisted execution on every task.

cs.RO

版本更新 · v2arXiv:2610.32106

PersonaScienceBench: Evaluating Scientific Agents with Diverse Simulated Researchers

Siyang Wu, Weizhi Zhang, Chen Yang, Esther Xu Fei, Jorin Overwiening, Xu Pan, Jing Tang, Yixuan He 等 37 位作者

原文摘要

Scientific agents collaborate with researchers whose expertise and preferences differ, but benchmarks usually hold the collaborator fixed. We introduce PersonaScienceBench: 200 tasks from five benchmarks across four scientific domains. Simulated researchers provide context and feedback according to persona profiles, while task objectives and grading remain fixed. Agents encounter researcher preferences only through conversation. Across eighteen modelconfigurations, task performance, fact recovery, and self-repetition reveal different strengths. Detailed GPT 6 Astra analyses show distinct agent responses across researcher profiles; interaction traces illustrate targeted clar ification and workflow revision. These behaviors can differ even when final scores match. PersonaScienceBench therefore evaluates how agents collaborate with diverse researchers alongside whether they complete the task.

cs.AI