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新论文 · v1arXiv:2611.17018

探索面向包容性小组对话的社会可接受3D反馈设计

Exploring Socially Acceptable 3D Feedback Design for Inclusive Small-Group Conversation

Qianjie Wei, Yifan Li, Zhen Bai

AI 速读 基于摘要

该研究在XR小组对话场景中,探索如何通过幽默、降低社会注意和间接表达等策略设计公开3D反馈,使其既保持效果又提升社会可接受性。

cs.HC · cs.ET

查看原文摘要

Prior research has shown that providing feedback on group dynamics can improve the quality of small-group conversations. However, publicly delivered feedback that targets specific individuals may reduce social acceptability due to negative experiences such as social pressure, embarrassment, and resistance. This work investigates how public feedback can be designed to remain socially acceptable while maintaining its effectiveness in XR-based small-group conversations. Informed by social science and HCI literature, we identified three design strategies (incorporate humor, reduce social attention, and use indirectness) and proposed a set of metaphor- and agent-based 3D feedback probes. We then conducted a two-phase study: (1) an online survey with 50 participants to examine how such feedback designs are perceived under public and private delivery, and (2) follow-up interviews with 14 participants who completed the survey to better understand their interpretations and elicit additional insights. Results show that metaphor- and agent-based feedback can reduce social discomfort while maintaining effectiveness. Interview findings further highlighted the role of three strategies in making feedback easier to accept, while requiring careful balance. We also discussed design implications for creating socially acceptable 3D feedback to support inclusive small-group conversations in XR.

新论文 · v1arXiv:2611.15983

TRACE: Trajectory Synchronization for Training-Free Resolution Extension in Video Generation

Libo Zhu, Fan Li, Zhixin Wang, Binglu Wang, Weisheng Dong, Yulun Zhang

原文摘要

More text-to-video models are available, but many remain limited to low resolutions. Training them for higher resolutions is costly, while existing training-free methods still struggle with fine detail, scene structure, and efficiency. We propose TRACE, a training-free method that synchronizes low- and high-resolution generation trajectories. During early denoising, TRACE aligns predicted scene content at corresponding noise levels. It computes high-resolution updates from low-resolution predictions and the current high-resolution state, without high-resolution model inference. The high-resolution trajectory retains fine-grained variation for generating new details. Local window attention then refines fine details in a shared high-resolution latent state. TRACE checks suspected duplicate subjects against the corresponding low-resolution layout and corrects selected regions and their solver history while preserving detail elsewhere. Experiments across all kinds of video generation backbones and resolutions show improved perceptual quality and text-video alignment over FreeSwim, a state-of-the-art training-free method, with 2.0-2.9x end-to-end speedups. Our code and models will be released at https://github.com/libozhu03/TRACE.

cs.CV

新论文 · v1arXiv:2611.15368

Bind-WAM: Binding-Uncertainty-Guided Selective Future Imagination in World Action Models

Chenhao Qiu, Shuyi Chen, Songen Gu, Shufeng Nan, Tianyu Wang, Siyu Lin, Yifan Li, Bingwen Zhu 等 9 位作者

原文摘要

World Action Models (WAMs) can improve robot learning by jointly predicting future visual states and actions, but generating a visual future at every replanning step is expensive and sometimes unnecessary. This raises a critical question: when should a robot policy imagine the future? In this paper, we propose Bind-WAM, a binding-uncertainty-guided WAM for selective future imagination. Bind-WAM introduces language-object binding uncertainty, selectively invoking joint future-action generation when the current observation does not support stable task-relevant action generation. An offline labeling pipeline uses complete demonstrations and action context to identify task-relevant objects and detect reference mismatch, invisibility, and identity drift. The resulting pseudo-labels supervise a lightweight router that predicts binding uncertainty from the current observation and language instruction. At inference, a shared WAM policy invokes selective future imagination according to the predicted uncertainty and its change between consecutive replanning steps. Simulation and real-world experiments demonstrate that Bind-WAM can establish binding uncertainty as a strong, interpretable signal for selective future imagination.

cs.RO

新论文 · v1arXiv:2611.15328

Vision-Grounded Semantic Learning and Alignment for Scalable Multilingual Text-Based Person Retrieval

Xinyu Zhou, Fan Li, Shasha Chen, Min Cao, Ahtamjan Ahmat, Qiaoming Zhu, Mang Ye

原文摘要

Multilingual Text-Based Person Retrieval (TBPR) aims to retrieve individuals with texts in multiple languages. Despite its practical importance, it has been overlooked by existing research, which mainly focuses on English-only retrieval. The only prior attempt at multilingual TBPR suffers from (1) the absence of a large-scale, multilingual pretraining dataset and (2) a suboptimal model architecture for multilingual text encoding and cross-modal alignment, which employs a shared encoder that overlooks linguistic heterogeneity and relies on English as a pivot for cross-modal alignment, introducing English-centric bias. For this, we contribute MultiPedes, the first large-scale, pedestrian-centric multilingual pretraining dataset. It contains 10 million image-text pairs across four languages, constructed by a multilingual quality-aware data construction pipeline. We also propose ViSeLA (Vision-grounded Semantic Learning and Alignment), a novel framework featuring: (1) a semantic-aware multilingual learning module that extends the mixture-of-experts architecture by routing language-invariant semantics to specialized experts for improved multilingual feature learning; and (2) a vision-grounded cross-modal alignment module that employs a semantic probe to capture fine-grained semantics across modalities, enabling direct cross-modal alignment without relying on a pivot language. Extensive experiments on both multilingual and English-only TBPR datasets demonstrate the effectiveness of ViSeLA. The dataset and code are available at https://github.com/Flame-Chasers/ViSeLA

cs.CV · cs.CL · cs.IR

新论文 · v1arXiv:2611.15165

Bridging Update Coordination and Flatness in Federated Learning

Chongwei He, Shichen Huang, Jiayun Li, Deyuan Lin, Wangze Jiang, Shengjia Li, Xu Wang, Xiaofan Li 等 9 位作者

原文摘要

Federated learning combines complementary knowledge across clients to alleviate local data limitations without sharing raw samples. However, data heterogeneity can cause conflicting updates and hinder generalization. Update coordination reduces interference among client updates, while flatness optimization reduces sensitivity to parameter perturbations to improve generalization. Existing joint designs largely target specific algorithms, limiting flexible combinations of these approaches. To address this problem, we propose a unified federated learning framework that bridges update coordination and flatness optimization. Clients separately accumulate descent signals and flatness corrections along the same local trajectory. The server coordinates both groups with independent states before fusing their outputs into a global update. Explicit conversion between trajectory signals and model updates enables different coordination strategies to work with compatible local or globally guided flatness mechanisms without changing the inference architecture. Experiments show that the evaluated combinations generally improve average and worst-client accuracy over update coordination alone, demonstrating the effectiveness of the proposed framework in combining these complementary optimization mechanisms.

cs.CV

版本更新 · v2arXiv:2509.16176

Agentic Aerial Cinematography: From Dialogue Cues to Cinematic Trajectories

Yifan Lin, Sophie Ziyu Liu, Ran Qi, George Z. Xue, Xinping Song, Chao Qin, Hugh H. -T. Liu

原文摘要

Agents have demonstrated strong capabilities in digital environments, yet their reasoning abilities alone are insufficient to accomplish tasks in the physical world. We present Agentic Aerial Cinematography: From Dialogue Cues to Cinematic Trajectories (ACDC), an agentic framework that bridges this gap for autonomous aerial cinematography. ACDC provides an execution harness that grounds an agent's interpretation of cinematic intent and visual judgment in scene geometry and flight constraints. Given a natural-language request and a 3D scene representation, the agent selects relevant viewpoints and guides their refinement through visual feedback, while optimization and motion planning translate these decisions into executable drone trajectories. Experiments across a variety of simulated indoor scenes and hardware-in-the-loop flight tests demonstrate how this framework connects open-ended user intent to prompt-aligned video tours and physical drone execution.

cs.RO

新论文 · v1arXiv:2611.14969

Scaling VLA Serving Under Robotic Execution Constraints

Yue Zhang, Zicong Ye, Lufang Chen, Dance Yang, Mingyang Li, Zhenwei Duan, Michael Zhao, Ziye Deng 等 17 位作者

原文摘要

Vision-language-action (VLA) models have emerged as a promising paradigm for general-purpose robotic manipulation. In our production setting, hundreds of VLA-powered robots are already operating in real-world environments, creating an immediate need for efficient fleet serving. We present XInfer, a production-deployed VLA serving system designed to reduce the inference infrastructure cost of large-scale robotic deployments. XInfer jointly coordinates heterogeneous VLA computation with the evolving response requirements of robotic execution. By exploiting computational parallelism while managing interference, XInfer improves GPU efficiency while protecting time-critical robotic feedback. We evaluate XInfer across three VLA models using production-derived workloads, achieving 1.26-3.75 times the effective robot capacity (ERC) of state-of-the-art systems under physical-execution constraints. Our implementation is publicly available at https://github.com/X-Square-Robot/xinfer.

cs.RO · cs.DC

新论文 · v1arXiv:2611.13708

FedVP: Federated Learning across Heterogeneous Models by Pooling Locally Trained Verifiers

Yifan Li, Xi Chen

原文摘要

Conventional federated learning relies on the shared model backbone to aggregate client updates, limiting collaboration among institutions that deploy large language models (LLMs) from different families and at different scales. We propose Federated Verifier Pool (FEDVP), a new federated learning paradigm that enables heterogeneous clients to collaborate through shared verification rather than parameter aggregation. Each client trains a verifier using local data and responses generated by its chosen LLM backbone. The server pools these independently trained verifiers and combines their judgments to select answers without merging model parameters. This allows both LLM backbones and verifiers to differ in architecture and size, while keeping the LLM backbones frozen and deriving collaborative gains from improved answer selection. We evaluate FEDVP across five public medical question-answering datasets treated as federated clients, using Qwen and LLaMA backbones ranging from 3B to 14B parameters. FEDVP consistently improves performance across all five clients and outperforms the strongest conventional federated baselines by 1.46-5.79 percentage points in mean accuracy.

cs.LG

版本更新 · v2arXiv:2611.04748

Mass Scaling Laws for Energy-Optimal Horizontal Multirotor Flight

Ayush Patnaik, Nicolas Michel, Leonard Baursfeld, Davide Scaramuzza, Xinfan Lin

原文摘要

Multicopters are a type of aerial robot seeing extensive real-world applications but with range and endurance as critical bottlenecks. Optimization of its energy efficiency through energy-aware flight planning (e.g. cruise speed-scheduling) has hence been an important topic. The mass of the multicopter is an important factor to consider, as it has a significant impact on efficiency, and many common applications are subject to frequent mass variation due to payload change. This work derives closed-form scaling relationships between the energy-optimal steady horizontal flight behavior of a multicopter and its vehicle mass, and validates them experimentally on two multirotor platforms. Specifically, for mass-only variation, i.e., when payload changes the vehicle mass while the airframe geometry, aerodynamic characteristics, and rotor configuration remain unchanged, we show through a combination of numerical simulation, theoretical derivation, and experimental validation that (1) the energy-optimal velocity is proportional to the square root of vehicle mass; (2) the energy-optimal pitch angle is constant with respect to mass; and (3) the optimal energy per meter is proportional to mass. The analysis shows that these three relationships arise from a common mass-similarity property of the steady-state flight and rotor-aerodynamic equations. Furthermore, the obtained scaling relationships enable simple yet effective cruise-speed planning to optimize energy efficiency and extend the range and endurance of the multicopter.

cs.RO · eess.SY

新论文 · v1arXiv:2611.12012

Robust Domain-Mixture Scheduling for Multi-Teacher On-Policy Distillation

Yankai Chen, Sida Lin, Yifan Li, Hanjun Luo, Hanrong Zhang, Zhuohan Xie, Bowei He, Wei-Chieh Huang 等 13 位作者

原文摘要

Multi-teacher on-policy distillation (MOPD) merges the capabilities of multiple domain-expert teachers, such as mathematical reasoning, code generation, and instruction following, into a single compact student. Since all domains share a limited training budget, how to allocate it across domains directly determines the quality of distillation. Existing methods allocate the budget by each domain's learning progress, but offer no guarantee for lagging domains. We therefore introduce distributionally robust optimization (DRO) into MOPD to prioritize the worst-performing domain. However, the per-domain training signals are estimated from a few rollouts and are inherently noisy, so directly applying DRO mistakes noise for the worst case, lets occasional spikes hijack the budget, and protects inherently hard domains rather than truly regressing ones. To address these issues, we propose RDS-MOPD, which keeps the DRO objective and redesigns its three parts: it shifts the allocation only when differences clearly exceed the noise, bounds the influence of any single anomaly, and defines the worst case as the regression from each domain's own best level, all with theoretical guarantees. Experiments show that RDS-MOPD outperforms recent competing methods and ranks first on most mathematical reasoning, code generation, and instruction-following benchmarks.

cs.CL

新论文 · v1arXiv:2611.11751

GeoPilot: Diagnosis-Guided Interventions and Geometric Evaluation for Aerial Reconstruction

Pengyu Yin, Jie Pan, Junxiang Tan, Mengqi Fu, Kun Cheng, Yifan Liu

原文摘要

When a mesh reconstructed from aerial remote-sensing imagery disagrees with reference geometry, deciding what to change requires a diagnosis of the reconstruction process. We present GeoPilot, a workflow that turns diagnostics and prior observations into executable program or camera-configuration interventions. A large language model proposes the change, numerical tools reconstruct the mesh, and an external evaluator measures its geometry under a stated coordinate and reference protocol. The main case tests a shared-intrinsics hypothesis proposed before the comparison. On 224 Metashape-raster development images, shared intrinsics improved all six native-coordinate measures and reduced mean surface-to-reference distance by 7.04%. Reference-assisted alignment fitted and evaluated on separate within-scene checkerboard samples reversed the mean-distance ranking, limiting that gain to native-frame delivery. A separate matched comparison on publisher-undistorted images favored fixed published cameras on all six measures, reducing mean distance by 12.11%; the cameras retain upstream image and laser-scanning adjustment information. With one reconstruction per configuration, these comparisons provide conditional evidence for camera handling. Three end-to-end runs each delivered a mesh and six-metric evaluation from all 327 images of a second development scene.

cs.CV

新论文 · v1arXiv:2611.11470

GOPR-CAD: Graph-of-Operations Progressive Reasoning for CAD Generation

Yitian Pang, Yifan Li, Xiaowei Yue, Li Zheng

原文摘要

Generating accurate CAD models requires substantial engineering expertise and careful control of geometry, topology, and mechanical constraints. Text-to-CAD aims to simplify this process, but current LLM-based methods often generate CAD programs directly. Language models remain unreliable when producing long code while coordinating coupled geometric, topological, and dimensional constraints. Consequently, executable programs may still produce structurally incorrect models, which execution rate and rendered appearance may fail to reveal. To address these limitations, we propose GOPR-CAD, an agentic Text-to-CAD pipeline based on Graph-of-Operations Progressive Reasoning. A language model acts as a decision agent over encapsulated CAD operations and progressively constructs an executable operation graph, which a deterministic compiler converts into the final CAD model. This separation requires no additional training and supports different language models. To evaluate structural fidelity, we construct MHCAD, a benchmark of 300 standard mechanical part requirements derived from Machinery's Handbook. Their explicit structures enable reference-free STEP/B-rep evaluation. GOPR-CAD achieves 82.7% Structural Yield on MHCAD, and 87.2% Structural Yield on an external CADPrompt subset.

cs.AI

版本更新 · v2arXiv:2601.06562

Mosaic: Unlocking Over 30$\times$ Context Length for Diffusion LLMs Inference via Global Memory Planning and Dynamic Peak Taming

Liang Zheng, Bowen Shi, Yitao Hu, Jiawei Zhang, Ruofan Li, Guotao Yang, Zhixin Zhao, Zhengchao Wang 等 13 位作者

原文摘要

Diffusion-based large language models (dLLMs) have emerged as a promising alternative to autoregressive models, leveraging simultaneous denoising to enable global planning and iterative refinement. These properties make dLLMs attractive for long-context generation. However, deploying dLLMs faces a prohibitive memory barrier, as existing inference systems are inefficient for the diffusion paradigm. We observe that current inference systems are misaligned with dLLMs. Unlike autoregressive models, whose memory footprint is dominated by the KV-Cache, dLLMs are bottlenecked by transient activations rematerialized per step. Moreover, generic memory reuse mechanisms lack the global visibility to handle dynamic memory peaks of dLLMs, which alternate between logits and feed-forward networks. To address these challenges, we present Mosaic, a memory-efficient inference system that shifts dLLM execution from local, static management to a global, dynamic paradigm. Mosaic integrates (i) a mask-only logits kernel eliminating redundant activation materialization, (ii) a lazy chunking optimizer using online heuristics to tame dynamic memory peaks, and (iii) a global memory manager leveraging virtual addressing to mitigate memory fragmentation. Evaluations show that Mosaic reduces the memory peak-to-average ratio by 2.71$\times$ on average and increases the maximum inference sequence length on identical hardware by 15.30-32.34$\times$. Crucially, Mosaic is training-free and preserves exact model outputs, while reducing end-to-end latency by 2.5%-55.4%. Our code is publicly available at https://github.com/flashserve/Mosaic.

cs.LG

新论文 · v1arXiv:2611.10719

No Second Run: Does RSI Stop at Frontier Pre-training?

Xiaojie Cai, Jiayi Chen, Junwei Chen, Yu Chen, Sikai Cheng, Jinquan Dai, Siyuan Feng, Bin Fu 等 59 位作者

原文摘要

Pre-training is where every foundation model begins; bringing recursive self-improvement (RSI) there would let AI improve the process that creates AI. Yet public RSI work has so far targeted only post-training, which starts from an existing base model, runs trials costing GPU-hours, and returns verifiable scores. Pre-training breaks all three conditions at orders-of-magnitude higher cost: a run consumes hundreds of thousands of GPU-hours over months and cannot be repeated; its objective, post-training headroom, cannot be read off any single score; and what must improve is not a model but the whole production system, from data pipelines and training infrastructure to the teams that run them. To our knowledge, we are the first to apply RSI to an entire frontier pre-training run from scratch and to report it in detail. RSI does not stop at frontier pre-training, but it changes form: since no end-to-end loop can close over a single unrepeatable run, we decompose it into smaller loops that can, each repairing a step the full run breaks. The result is 801-30B-A3B-Base, a 30B-A3B MoE trained from scratch on 11.8T tokens in three months by a newly formed team. We release it as a base model; the lightweight SFT reported here (6B tokens, no RL) only probes post-training headroom. As a base model, 801-30B-A3B outperforms Qwen3-30B-A3B and Nemotron-3.5-Lightning-30B-A3B, trailing only the larger Qwen3.5-35B-A3B, and keeps this position under identical SFT; with lightweight SFT alone, it achieves the highest average on four agentic benchmarks against fully post-trained models, including Qwen3.6-35B-A3B. Since post-training RSI presupposes a strong base model, bringing RSI into pre-training acts on the foundation every later stage builds on. We open-source 801-30B-A3B-Base and the lightweight SFT data at https://github.com/GAIR-NLP/801-30B .

cs.AI

新论文 · v1arXiv:2611.10713

Quadratic Bezier Splatting with Structural Initialization for Efficient Painting Rendering

Jinfan Liu, Xuhan Zhan, Mengqin Zhao, Guangyi Deng, Wuze Zhang, Bingbing Ni

原文摘要

Stroke-based rendering is often optimized as a pixel-level reconstruction task. This over-reliance on global error reduction not only degrades strokes into fragmented curves due to a lack of structured planning, but also allows locally defective primitives to be concealed by overlapping layers. To address these issues, we introduce a model-guided framework for stroke-audited rendering. Our framework uses Quadratic Bezier Splatting to analytically model continuous curved strokes with efficient differentiable alpha compositing. Built on this renderer, a feedforward multi-scale stroke decoder provides a structural initialization with learned stroke-scale allocation, while test-time stroke optimization supplies the reconstruction capacity needed for high-fidelity refinement. We further propose a single-stroke audit mechanism that explicitly evaluates local stroke quality, preventing defective primitives from surviving optimization through layer-wise compensation. Compared with existing methods, our approach achieves coherent layouts, improves PSNR by up to 5.46 dB, yields a 16% more compact representation, and accelerates combined renderer forward and backward computation by a factor of 220.3.

cs.CV · cs.GR

版本更新 · v2arXiv:2611.07084

DMuon-2: Scaling Matrix Optimizers in Data Parallelism with Topology-Aware Matrix Ownership and Communication

Starrick Liu, Ruizhi Chengze, Lufang Chen, Michael Zhao, Ran Yu, Xiaofan Li, Dance Kuzi, Yue Zhang 等 13 位作者

原文摘要

Matrix optimizers such as Muon update whole weight matrices, which conflicts with the element- or row-wise sharding of data-parallel runtimes. Once parameters are sharded as well, matrix optimizers incur extra communication or repeated computation. We present DMuon, a matrix-granular optimizer runtime for PyTorch FSDP (ZeRO-2/3) and HSDP. DMuon assigns each matrix a unique owner, which performs the Newton--Schulz (NS) iteration and optimizer update on the full matrix, and balances the load across owners by computational cost. On HSDP, ownership is global across replicas, so the cluster keeps a single copy of gradients and optimizer state, and updated parameters are published across nodes as soon as they are ready, overlapping subsequent computation. This layout makes every collective sparse and variable in length, so DMuon schedules these collectives as their data becomes ready and routes them along the cluster's two-level network. On up to 256 H100 GPUs, across three dense LLMs and two VLA models, DMuon matches or exceeds the training throughput of PyTorch FSDP2 with AdamW, reaching 1.05$\times$ that of FSDP2 with AdamW at the median on 256 GPUs. The optimized parameter gathering and gradient reduction absorb the extra communication and computation a matrix optimizer requires. Against a gather-then-replicate Muon baseline, DMuon's throughput is 2.1 times as high at the median.

cs.DC

新论文 · v1arXiv:2611.09191

Bootstrap Your Own AV-Proxies: Adaptive Contrastive and Prototype Learning for Audio-Visual Segmentation

Junbo Zhang, Hang Su, Zhaofan Li, Hang Dong, Chao Sun

原文摘要

Audio-Visual Segmentation (AVS) aims to accurately segment sounding objects in video frames by leveraging audio-visual correspondence cues. However, it remains challenging due to the intrinsic semantic incompleteness within a single modality and the semantic gap between audio and visual representations. Traditional feature-fusion decoding approaches struggle to suppress fusion noise effectively, while recent methods that incorporate data-dependent priors often increase the complexity of modeling audio-visual correlations, leading to poor cross-domain generalization. To address these issues, we propose a novel adaptive contrastive and prototype learning framework, BYOAVP, for AVS. Specifically, we design a Self-Supervised Audio Enhancement (SSAE) module that introduces contrastive learning to adaptively align audio representations with gradient-blocked visual embeddings, thus narrowing the semantic gap between modalities. Furthermore, a Dynamic Prototype Constraint (DPC) module is developed to refine pixel-wise category perception via momentum-based prototype updating, while enhancing localization of sounding regions through cross-modal interaction. Extensive experiments demonstrate that our method achieves SOTA performance across two AVS benchmarks and six sub-tasks, exhibiting strong robustness and generalization ability.

cs.CV

版本更新 · v2arXiv:2610.22457

Erase the Mark, Preserve the Motion: Temporally Consistent Removal of Video Watermarks

Yifan Liao, Zhen Sun, Zhicong Huang, Jiaming He, Zongmin Zhang, Xi Ai, Cheng Hong, Xinhu Zheng 等 9 位作者

原文摘要

Recent advances in video generation have increased the demand for reliable watermarking for copyright protection, yet the robustness of video watermarks against removal attacks remains underexplored. Most watermark-removal methods originate from the image domain: signal optimization injects imperceptible pixel-domain perturbations, whereas generative resynthesis produces a visually similar instance through diffusion synthesis. When extended to videos, the former introduces temporally varying noise that causes visible flickering, while the latter regenerates fine-grained structures inconsistently across frames, leading to structural motion inconsistency. To evaluate video watermark robustness, we propose PoseRegen, a pose-consistent reconstruction framework that removes watermarks while preserving the original content and motion. PoseRegen first applies a temporally shared viewpoint transformation to disrupt watermark-bearing spatial patterns and then jointly reconstructs the transformed sequence with a pose-conditioned video model. A frozen video DiT processes the complete sequence with its reference-video latent, and full-sequence Flow Matching supervision keeps identity and background consistent across frames. To further preserve motion structure, we introduce a lightweight Pose-Conditioned Motion Consistency Adapter that adapts the frozen backbone to temporally ordered pose guidance and constrains body-part trajectories throughout reconstruction. Experiments on eleven video watermarking schemes show that PoseRegen reduces the average bit accuracy to 0.505, near random guessing, while outperforming the strongest baseline by 9.34% on motion-related VBench metrics. These results reveal a practical vulnerability of current video watermarks and highlight the need to evaluate robustness jointly with temporal and motion quality.

cs.CR · cs.CV

新论文 · v1arXiv:2611.08990

Action-Centered Causal Bandits for Budget-Constrained Promotion Targeting

Yifan Lin, Kaixu Yang, Di Mo

原文摘要

Web platforms select among costly interventions for each user to maximize incremental outcomes under a global budget. We formulate this problem as a budget-constrained contextual bandit with heterogeneous treatment effects. Although an action-independent outcome baseline cancels from treatment comparisons, modeling a nonlinear baseline can increase statistical complexity. We propose DR-CATE-CBwK, an action-centered causal bandit that directly learns treatment contrasts. Its online update remains valid under baseline-model misspecification without inverse-propensity weighting. It combines an offline doubly robust learner to warm-start treatment-effect estimates, an online action-centered estimator for sequential contrast learning, and a primal-dual controller with an affordable-action rule to enforce the effective-cost budget pathwise. For linear conditional average treatment effects (CATEs) in a stationary i.i.d. setting, we prove a high-probability (\widetilde{O}(Kd\sqrt{T})) regret bound, where K is the number of priced actions, d the context dimension, and T the horizon. We benchmark against the fluid linear program (LP) under the coverage-guaranteed action rule. We further show that the action-centered estimating moment remains unbiased under any predictable baseline estimate, whereas a specified separate-arm reward regression can exhibit asymptotic contrast bias under action-dependent logging and shared-baseline misspecification. On a semi-synthetic job-marketplace benchmark with real logged features and simulated outcomes, our practical Thompson-restricted variant achieves the lowest regret among evaluated budget-feasible methods in the operating regime. It reduces regret by approximately 20% versus the strongest reward-based baseline, outperforming raw-reward contextual bandits, BwK baselines, and a static offline policy, while never exceeding the effective-cost budget.

cs.LG

版本更新 · v3arXiv:2610.25076

P2N: Reusing Deep Representations for Greater Effective Depth

Yiqin Hao, Boyi Zeng, Zitong Wang, He Li, Shixiang Song, Feichen Song, Yifan Liu, Ran Tao 等 10 位作者

原文摘要

Mathematical problem solving and autonomous agents are increasingly important applications of language models, demanding stronger reasoning capabilities. Computational depth is a key resource for such reasoning, but adding model layers increases both training and inference costs, while test-time scaling incurs substantial additional inference computation. We introduce P2N (Previous to Next), which reuses the previous token's deep representations, already available during generation, to increase effective computational depth with negligible decoding overhead. Specifically, P2N adds the previous token's deep hidden state to the current token's shallow representation, allowing subsequent layers to build on previously completed deep computation. This recurrence extends effective computational depth across tokens, while introducing only a single vector addition per decoding step. We train the recurrence using parallel Jacobi updates restricted to a middle-layer core. Experiments with Qwen-style models show that, at 1.5B parameters, P2N improves GSM8K accuracy by over 10 percentage points under both zero-shot and few-shot prompting, with nearly unchanged decoding latency. The benefits also extend to language modeling and average performance on general downstream benchmarks. on general downstream benchmarks.

cs.CL

新论文 · v1arXiv:2611.06042

UniRestorer++: Scalable Universal Image Restoration with Multi-Granularity Degradation Modeling

Jingbo Lin, Zhilu Zhang, Fan Li, Renjing Pei, Wenbo Li, Hang Xu, Hongzhi Zhang, Wangmeng Zuo

原文摘要

Universal image restoration aims to handle diverse degradations within a single model, but a reliable scaling strategy remains underexplored. Increasing backbone depth and width can lead to performance saturation, while degradation-aware specialization depends on accurate degradation estimation and is vulnerable to errors on out-of-distribution and real-world inputs. We propose UniRestorer++, a scalable framework based on multi-granularity degradation modeling. It progressively refines degradation groups and introduces group-specific experts, coupling capacity growth with specialization. Degradation-estimation-based routing selects a root-to-leaf path, while granularity-estimation-based routing chooses a level along that path to balance specialization and robustness. Spatially dense degradation representation maps further enable region-aware routing for spatially non-uniform corruptions. We develop CDD-50, a benchmark covering 50 degradation categories from single to penta-degradation. Experiments show approximately log-linear PSNR trends over the evaluated model-size range and stronger scaling gains on out-of-distribution and real-world data than vanilla MoE scaling. UniRestorer++ achieves state-of-the-art performance across benchmarks and demonstrates zero-shot generalization and few-shot transfer on real-world images. Code: https://github.com/mrluin/UniRestorer_plusplus

cs.CV

版本更新 · v2arXiv:2610.12702

Product Monte Carlo: Expectation Under a Product of Densities

Pietro Carlotti, Sifan Liu, Yuling Yao

原文摘要

Aggregating independently computed sub-sample inferences is a well-known challenge in large-scale Bayesian computation, federated learning, and opinion pooling. The core problem is to approximate a distribution whose density is proportional to a product of individual densities. We propose Product Monte Carlo (PMC), an algorithm for computing arbitrary expectations under a product of densities using only Monte Carlo draws from individual densities. We turn the intractable product expectation into a regression problem by expressing it through a family of computable conditional expectations. Besides the point estimate, our fully Bayesian regression formulation provides coherent uncertainty quantification and principled diagnostics. We establish theoretical guarantees on consistency and characterize convergence rates for the PMC estimator. Across simulated and real-data experiments varying the number, dimensionality, and heterogeneity of the component distributions, PMC achieves higher estimation accuracy, better-calibrated uncertainty coverage, and improved scalability at a lower computational cost than existing methods. In addition, PMC requires no density evaluation, making it applicable to simulation-based inference, as we demonstrate in an application with protein images.

stat.ME · cs.LG · stat.CO

新论文 · v1arXiv:2611.05605

Transport along Local Annealing Paths: Wasserstein Geometry and Multimodal Sampling

Han Chen, Sifan Liu

原文摘要

Variational approaches to learning transport maps for multimodal sampling can suffer from mode collapse. One way to mitigate this problem is to learn transport along a prescribed path of intermediate distributions defined by geometric annealing. We show that annealing can take a substantial detour in Wasserstein space: when mass moves between modes, the path can be much longer than the distance between its endpoints. We further link path geometry to transport learning, showing that long annealing paths can slow population optimization, while sufficiently regular paths permit rapid convergence. Motivated by these findings, we propose componentwise annealed transport (CAT) to reduce the need for mass transfer between modes. Starting from a mode-informed mixture reference, CAT constructs an exact mixture decomposition of the target and learns separate transport maps along componentwise annealing paths. We estimate the component weights separately and show that these estimates remain consistent even when the learned flows are inexact. We also develop adaptive annealing schedules guided by transport effort. Experiments on multimodal synthetic distributions and Bayesian inference problems demonstrate improvements in transport learning and sampling efficiency.

cs.LG · stat.CO · stat.ML

版本更新 · v3arXiv:2601.22307

Exact Gaussian Moment Matching for Residual Networks: a Second-Order Method

Simon Kuang, Xinfan Lin

原文摘要

We study the problem of propagating the mean and covariance of a general multivariate Gaussian distribution through a deep (residual) neural network using layer-by-layer moment matching. We close a longstanding gap by deriving exact moment matching for the probit, GeLU, ReLU (as a limit of GeLU), Heaviside (as a limit of probit), and sine activation functions; for both feedforward and generalized residual layers. On large-variance random networks, median KL-divergence improvements over common baselines range from tens to thousands of times. On a variational Bayes neural network, we show that our method improves upon a state-of-the-art deterministic inference method by an order of magnitude in KL divergence from Monte Carlo ground truth. We also give a smooth-distance error bound showing that, under regularity assumptions, moment matching removes the leading low-variance errors and propagates higher-order local accuracy through the layers of a network.

cs.LG · math.NA

新论文 · v1arXiv:2611.03937

FlowBench: Counterfactual Imagination Training for Spatial Intelligence

Yifan Liu, Baihan Zhang, Khai Loong Aw, Klemen Kotar, Daniel L. K. Yamins

原文摘要

Humans imagine scene changes under hypothetical motions, an ability central to spatial reasoning and robotic planning. However, this capability remains underexplored in vision-language models and world models. We formalize this capability as Counterfactual Spatial Imagination (CSI) and introduce FlowBench, a resource for training and evaluating both, with 428K training examples spanning simulated and real-world scenes, household environments and tabletop manipulation, and diverse question types. A scalable, fully automatic pipeline pairs each hypothetical motion with spatial questions and, in simulation, exact outcome frames and optical flow. For VLMs, proprietary models exhibit an imagination gap, performing worse when motion outcomes must be inferred than when observed, and open-source models perform near chance; fine-tuning Qwen3-VL-8B on FlowBench-Sim-Train raises its accuracy by 29.5 percentage points in simulation and 16.9 on real images, a strong sim-to-real transfer. For world models, training on FlowBench-Sim improves text-to-flow prediction for all four model families we test, raising the accuracy of Psi-0.6 from 52.1% to 61.7%. FlowBench thus serves as a training and evaluation resource for both. Code and datasets are released at https://github.com/liuyifan22/FlowBench.

cs.CV

新论文 · v1arXiv:2611.03178

CoworkOS:Scaling Agent Coworkers for Real-world Automation

Jiajie Jin, Guanting Dong, Chengjun Pan, Xin Deng, Zhuohui Sheng, Guoqiang Wang, Tao Gui, Yutao Zhu 等 40 位作者

原文摘要

Rapid advances in cowork agents are shifting human-AI collaboration toward real-world automation, delivering software, designs, and other artifacts. However, such productivity work demands both high-quality delivery on complex productivity tasks and continued monitoring and decision-making over long horizons, a combination that remains an open challenge. We introduce CoworkOS, a general-purpose harness for long-horizon work that separates task strategy from execution management: the model decides actions, delegation, and acceptance, while the runtime maintains state and feedback. Its three-layer architecture enables direct execution or delegation to Subagents, synchronously or asynchronously, under stable responsibilities. Through a shared application layer, humans and agents inspect and revise the same evolving documents, presentations, CAD models, and Blender scenes, so human-in-the-loop participation can enter both through conversation and through direct modification of the work itself. To sustain continuity across agents and sessions, CoworkOS further introduces hierarchical workspaces and persistent semantic memory, so working files, key decisions, and long-running Job logs remain shareable, reusable, and resumable after interruption. Across 12 benchmarks and 6 categories of real-world applications, CoworkOS proves highly competitive with frontier agent applications such as Codex and DeepSeek Harness. As a sustained-work case study, CoworkOS uses GLM-5.3 as its backbone to conduct RSI-driven automated post-training on Qwen3.6-35B-A3B. Over five rounds, the model's average score across eight benchmarks rose from 33.19 to 42.95 (+9.76). Looking ahead, we believe CoworkOS opens a meaningful path toward general cowork-agent intelligence.

cs.AI · cs.CL

新论文 · v1arXiv:2610.39998

Gaze-Assisted Supervisory Control for Lunar Robotic Arm Teleoperation Under Concurrent Monitoring

Jiayu He, Yifan Li, Oliver R. Runswick, Ernest N. Kamavuako, Yunjie Jia, Peter D. Hodkinson, Yang Gao

原文摘要

Rover-mounted robotic arms can extend human reach during lunar sample handling, but continuous joystick teleoperation requires repeated visual-motor alignment while operators may also need to monitor system states. This paper presents a gaze-assisted supervisory control framework in which gaze nominates a rock or placement target, explicit confirmation authorizes the action, and the robot performs bounded autonomous grasp-and-place execution. The framework was evaluated against manual joystick teleoperation in a mission-analog virtual reality study with 16 participants. The study used a 2 x 2 x 3 within-subject design varying control mode, placement difficulty, and concurrent monitoring load. Mean recorded task completion time decreased from 47.65 to 18.43 s per rock, with 72.5% of this difference arising during grasping. Under the tested auditory monitoring conditions, gaze-assisted supervisory control showed less average proportional slowing, with no detected control-mode difference in monitoring-response accuracy or speed. The rate of gaze shifts between core areas of interest decreased from 49.98 to 27.73 shifts/min, while the raw NASA Task Load Index score decreased from 32.54 to 18.26. However, the benefit was task dependent. In precision placement, manual control yielded lower mean placement error and a higher placement success rate. These findings support a mixed-initiative allocation in which gaze enables rapid task-level intention specification and autonomous execution, while precision-critical stages retain manual refinement.

cs.RO

新论文 · v1arXiv:2610.39924

PhysAg3D: Bridging 3D Generative and Agentic Models for High-Fidelity and Physically-Interactive Assets

Bi'an Du, Fanpeng Meng, Jiemin Fang, Chen Yang, Pufan Li, Daizong Liu, Qi Tian, Wei Hu

原文摘要

Generating interactive 3D assets from a single image requires realistic appearance, fidelity to the depicted object, and plausible physical behavior. Yet detailed geometry alone does not determine how an object should move or deform. We introduce PhysAg3D, which couples 3D generative models with agentic reasoning and tool use. A vision-language agent first infers semantic parts, candidate interactions, and physical priors from the image; a 3D generator then produces a textured whole-object mesh from the same image. A hierarchical interaction representation links these revisable priors to mechanisms and the generated surfaces they control, organizing interaction construction and refinement. Guided by this representation and observations of the mesh, the agent uses geometric and physical tools to construct parts, joints, deformable regions, and surface bindings while retaining useful generated geometry and materials. Rendered interactions and execution measurements guide targeted revisions within a fixed budget. The framework accommodates both rigid articulation and compliant deformation. Quantitative and qualitative evaluations on real photographs and external benchmarks demonstrate detailed, image-aligned assets with plausible interactions. Ablations support bounded refinement and source-surface preservation. Project Page: supra-3d.github.io/PhysAg3D.

cs.CV

新论文 · v1arXiv:2610.39330

Can Image Agents Complete Visual Commissions? A Benchmark and Modular Framework

Tong Li, Lishuai Gao, Qi Zeng, Yifan Li, Cong Wei, Zhuoliang Kang, Xiaoming Wei

原文摘要

Visual commissions require image agents to integrate heterogeneous source materials, preserve requirements across dependent stages, and produce coordinated deliverables. Existing evaluations examine specific capabilities and execution settings, leaving end-to-end commission completion less understood. We introduce Visual Commission Bench (VCB), comprising 600 tasks across 12 categories and three complementary tiers, from capability-focused tasks to complete commissions. VCB uses 5,039 requirement checks and separate visual quality ratings to assess content correctness, visual realization, constraint preservation, and delivery completeness without prescribing an internal workflow. We present V-Protocol, a reference agent that dynamically composes reusable task, cognitive, and expression modules at inference time. Task modules organize delivery, cognitive modules derive content, and expression modules guide visual realization. The modules exchange structured intermediate artifacts, while a shared execution harness tracks artifact revisions and dependencies, manages tool execution, and checks completion. With the same controller and image generator as the agent baselines, V-Protocol achieves 69.0\% strict task success on VCB, compared with 42.0\% for SCOPE. On Mind-Bench, strict accuracy increases from 39.2\% to 45.4\%.

cs.CV

版本更新 · v2arXiv:2610.36765

Evaluation-Guided Demonstration Refinement for Vision-Language-Action Policies: The Winning Entry in the MetaFine Open Competition

Lifan Zheng, Guotao Chen, Zhenyang Li, Shujie Cui, Qiang Huang, Fan Liu

原文摘要

We fine-tuned a separate $π_{0.5}$ policy for each of the five tasks in the MetaFine Open Competition, with a task-specific training mixture and number of actions executed per prediction. Training started from the official demonstrations and expert procedures. Local evaluation exposed recurring grasping, pushing, and insertion failures. We addressed them by revising the demonstrated motions and by adding expert continuations from states the policy reached, while keeping nominal demonstrations in training. Checkpoints were compared on every instruction, so that a gain on one instruction could not hide a loss on another. Our submission, MAI, ranked first overall with a score of 96.66.

cs.CV